
Tabletop Gaming and More!
This site has been something I have worked on since the mid-90s. From those early years of the world wide web, I have wanted to put my thoughts, ideas and game material out there for people to explore. It started with my Star Frontiers stuff from the 80s, transcribing hand written pages to HTML and went from there. Every game campaign or one-shot is in here. Whatever I could write down is here. I hope you find something inspirational.
Home of RD6!

Latest stuff
- RD6 Powers R-V
Read Thoughts Disciplines: Divination, Telepathic Difficulty: Opposed Focus Cost: 4 Casting Time: 1 Action Range: 20 Spaces Duration: Concentration Effect/Value: Perceive a creature’s conscious thoughts. Resistance: Opposed Power using Psionics Resistance or Will Power. Manifestation Options: Psychic (Default), Dream, Spirit Shape Options: Target (Default) Component Options: Somatic Signature Effect Options: Player’s Choice Specialization: Optional Effect:… - RD6 Powers G-P
Grant Disciplines: Alteration, Conjuration, Empathic Difficulty: Standard. Focus Cost: 2 + Special Talent Level Casting Time: 1 Action Range: Touch Duration: 10 minutes Effect/Value: Grant one Talent. Resistance: Opposed Power (Will Power against unwilling targets. A willing target may choose not to resist.) Manifestation Options: Arcane (Default), Beast, Crystal, Life, Nature, Psychic, Shadow, Spirit Shape… - RD6 Powers A-E
Afflict Disciplines: Alteration, Conjuration Difficulty: Opposed Focus Cost: 4 Casting Time: 1 Action Range: Touch Duration: 10 minutes Effect/Value: Inflict one harmful Condition. Resistance: Opposed Power (Magick Resistance or Will Power) Manifestation Options: Arcane (Default), Beast, Crystal, Life, Nature, Psychic, Shadow, Spirit Shape Options: Touch (Default) Component Options: Verbal, Somatic, Material Focus Signature Effect Options:… - 08.01 Rd6 Extranormal
Power Allotment The Game Master determines the Campaign Power Level during campaign creation. This establishes the maximum number of Powers characters may know and reflects how common and versatile supernatural abilities are within the setting. The Power Allotment is based on the character’s Will Power Attribute, modified by the Campaign Power Level. Will Power Low… - Ron D6 2026 Update
New Redesign effort. Refined the Attribute system. Refining the Base Target Number and Test system. You can choose your Bast Target number – 5 or 6. 5 is more Heroic where 6 is gritty and challenging. I ma refining the Advantage and Disadvantage system into a more unified Talent and Drawback system. Finalizing the extra-normal… - Que’Sha Territories: The Asha’Kel System
Stars: Yellow Binary Government: Grand Civic Concord Primary Species: Que’Sha, Kremlanites, Tigonians Planets: 13 The Asha’Kel System is the adopted capital of Que’Sha civilization and the political heart of the Que’Sha Territories. It serves as the seat of the Grand Civic Concord, where representatives from thousands of local councils gather to debate matters affecting the… - Introduction Lords Of Kathol
Add-on Sourcebook for the Darkstyder Campaign (Game Effect Note: Effectively, all the basic information about Noble Houses and their structures that is introduced in the Lords of the Expanse (LotE) box set Chapter 1 of the Gamemaster Guide is also applicable in some way here.) Introduction The Kathol Core Sector (inside the Marcol Void) once… - Minor Noble Houses of Kathol
Noble House Factions
