Fantasy Character Race: Dwarf - Stalwart, short, stocky humanoids, with long beards and dour personalities, They are longer-lived than men; are excellent metal and stone workers; renowned as fighters; and often found in underground cities. Dwarves can be gruff, grumpy, gloomy or rowdy, often trusting none but themselves. Culture: Culture is never higher than Civilized. For racial events, use Table531: Dwarvish Events.
Culture: Barbarian - Native to Wilds or UrbanBarbarians are generally thought of as crude and semiliterate. In fact, they are not. Barbarian cultures are dynamic,often highly educated societies with a keen sense of proprietyand law and order. In a sense, they are pre-Civilized -organized, but not yet developed (or degenerated) to the pointwhere powerful centraf governments are needed. They normallyhave a solid economy wnh defined division of labor (occupationalspecialization). Organized religion is often a centralpillar of their society (and may dominate it). Bartlarians aregenerally led by strong charismatic warriors, but much of thepeople are governed by extended family groupings such asclans. Like the Nomads, most adult males are warriors in additionto any other profession that they follow (although, like theVikings, they may put this skill to work pillaging as opposed towarring). They may live in small cnies, which are often notmuch more than semipermanent camps. Examples ofhistorical Barbarian cultures include: feudal Europe (period ofCharlemagne), Gauls, Vikings, pre-19th century Iroquois andCherokee Indian tribes. Fictional Barbarians include J, R. R.Tolkein's Rohirrim, Robert E. Howard's Cimmerians and Vanirand Raymond Feist's Moredhel. Gameptay Benefits: A Bartlarian will learn weapon-usewth a hand weapon and a missile weapon to Rank 3 ability uponreaching adolescence. If he or she remains within a BarbarianCulture, a beginning character will always possess at least onehand weapon and one missile weapon.Survival Skills: Choose either Urban or Wilderness -Rank 5 skills in the chosen environment and Rank 1 skills in theother environment.Literacy: A character from a Barbarian Culture has a 10%chance to be literate in his or her native language.Roleplay: Like the Nomads, Barbarians live life withgusto. They live, love, fight, eat and drink like there may be notomorrow. Barbarians adapt well to Civilized cultures. ABartlarian character might easily be subject to great emotions,such a deep depressions, berserk fighting moods, andexuberant Joy. They are often frank and open about theirfeelings.
Social Status: Well-to-Do - This class represents the upper middle class or merchants in both barbarian and civilized societies. They typically own large homes, employ household staff like a cook or maid, and have their own private transportation, which allows them to travel. It's not uncommon for them to own more than one home in different cities. Their children receive a private education.Luxuries for this group include elegant furnishings, artwork, extensive libraries, hosting parties, fine clothing, and enjoying occasional exotic foods. This class includes the younger children of nobility, highly successful craftsmen, high-ranking military officers, merchants, ship owners, successful magicians, priests of prominent religions, guild leaders, city officials, and barbarian or nomad chieftains.
Birth Legitimacy?: Legitimate - Legitimate Birth
The Family: Mother & Father - Mother and Father only (not extended family)
Siblings: 10 - Ten Siblings
Birth Order : Second born (+ 10% additional starting money). -
Time of Birth : Born in the Spring -
Place of Birth : Exotic - Exotic Birth Locations.
Exotic Birth Locations : Another Plane - On another plane of reality, then transported to this world sometime soon after birth..
Unusual Births: Nothing - Nothing unusual occurred.
Parents & NPCs : HoH Single Occupation - Head of household (NPC) has one occupation.
Occupations, Culture: Civilized-Decadent -
Civilized Occupations Selection: Lower Class Occupation -
Civilized Occupations: Lower Class: Soldier -
Military Experience, Events: Patron Assignment! - Assigned to a Patron for a special mission.
Patrons: Who do you serve?: NonHuman Patron - A nonhuman.
Nonhumans: Orc - A degenerate humanoid race, possibly an evil offshoot of ett kind. Noted for vile habits, coarse man ners, and rough way of life, ores are cruel, setfcentered, deceitful, fearful, and bully-like.
Patrons: Why do you serve?: Being Prepped - The character is being prepared for a special task (the task is up to the GM).
Patron Events: Limited Service! - The character leaves the patron's entourage after 2 years.
Parent 1
Civilized Occupations Selection: Lower Class Occupation -
Civilized Occupations: Lower Class: Bartender - Tavern or Inn Employee
Parents & NPCs Noteworthy Items: Foreigner - NPC is form a foreign land.
Social Status: Comfortable - This social group represents the middle class of any culture. They typically live in clean, well-furnished homes or apartments, often located in better neighborhoods. They eat regularly and sometimes quite well. Children in these families are frequently educated by tutors.Their luxuries include warm homes, quality food, the ability to hire household help, fine clothing, and family heirloom books. They may own a horse or a buggy for transportation. This group includes professions such as "impoverished" nobility, university professors, scribes, certain craftsmen, highly skilled laborers, lower-level government officials, military officers of lower rank, lesser priests and magicians, shopkeepers, prominent warriors, and lesser chieftains.
Parent 2
Civilized Occupations Selection: Lower Class Occupation -
Civilized Occupations: Lower Class: Tinker - repairs pols, sharpens blades.
Parents & NPCs Noteworthy Items: Serious Wounds - NPC was horribly wounded once.
Serious Injuries: Severed Limb - A body part is permanently severed from the body. 1 Right Finger
Serious Injuries, About this Injury ...: Nothing - Nothing notable.
Parents & NPCs Noteworthy Items: Preventing Future event. - Preventing a future event.
Significant Events of Adulthood : Financial Aid - The organization provided money, equipment, or legal aid when no one else would, and repayment may be demanded in service rather than coin.
Groups: Merchant Guild - Mercantile & Trade Power
Parents & NPCs Noteworthy Items: Obsession with a past event - A significant event from the past.
Significant Events of Childhood & Adolescence: Rivals Force Move - Rivals force the character's family to move to a new locale, probably in another country, or lace reprisals.
Sibling 1
Civilized Occupations Selection: Lower Class Occupation -
Civilized Occupations: Lower Class: Bouncer - Tavern or Inn Employee
Parents & NPCs Noteworthy Items: Legendary Lost Treasure - NPC tells tales of a legendary lost treasure that gave vague hints regarding its location.
Parents & NPCs Noteworthy Items: Creative & Inventive - NPC Is creative, inventive, possibly even artistic..
Parents & NPCs Noteworthy Items: Obsession accomplishing something - The accomplishment of a motivation.
Motivation: Insight/Enlightenment. - This is the search for wisdom and it can be separated from the search for knowledge. It almost always involves an attempt by the character to improve himself through betterunderstanding of himself and others.
Sibling 2
Appearances: Foppish clothing - The character dresses in vainly inappropriate, dandified clothing.
Civilized Occupations Selection: Special Occupation -
Special Barbarian Occupations: Craftsman - Crafter of things
Crafter: Miller - Grinds grain into tlour.
Parents & NPCs Noteworthy Items: Noteworthy Birth Events - NPC had unusual birth circumstances.
Unusual Birth Circumstances : Midnight Birth: Daylight Magic Curse - Magical Ability reduced during the daylight .
Unusual Birth Circumstances : Golden Egg - A goose laid a golden egg when character was born. It is in his possession and it is magical..
Parents & NPCs Noteworthy Items: Another Culture - NPC was originally from a different Culture.
Culture: Barbarian - Native to Wilds or UrbanBarbarians are generally thought of as crude and semiliterate. In fact, they are not. Barbarian cultures are dynamic,often highly educated societies with a keen sense of proprietyand law and order. In a sense, they are pre-Civilized -organized, but not yet developed (or degenerated) to the pointwhere powerful centraf governments are needed. They normallyhave a solid economy wnh defined division of labor (occupationalspecialization). Organized religion is often a centralpillar of their society (and may dominate it). Bartlarians aregenerally led by strong charismatic warriors, but much of thepeople are governed by extended family groupings such asclans. Like the Nomads, most adult males are warriors in additionto any other profession that they follow (although, like theVikings, they may put this skill to work pillaging as opposed towarring). They may live in small cnies, which are often notmuch more than semipermanent camps. Examples ofhistorical Barbarian cultures include: feudal Europe (period ofCharlemagne), Gauls, Vikings, pre-19th century Iroquois andCherokee Indian tribes. Fictional Barbarians include J, R. R.Tolkein's Rohirrim, Robert E. Howard's Cimmerians and Vanirand Raymond Feist's Moredhel. Gameptay Benefits: A Bartlarian will learn weapon-usewth a hand weapon and a missile weapon to Rank 3 ability uponreaching adolescence. If he or she remains within a BarbarianCulture, a beginning character will always possess at least onehand weapon and one missile weapon.Survival Skills: Choose either Urban or Wilderness -Rank 5 skills in the chosen environment and Rank 1 skills in theother environment.Literacy: A character from a Barbarian Culture has a 10%chance to be literate in his or her native language.Roleplay: Like the Nomads, Barbarians live life withgusto. They live, love, fight, eat and drink like there may be notomorrow. Barbarians adapt well to Civilized cultures. ABartlarian character might easily be subject to great emotions,such a deep depressions, berserk fighting moods, andexuberant Joy. They are often frank and open about theirfeelings.
Heritage: Minoirty - The character is a member of a racial minority within his nation.
Parents & NPCs Noteworthy Items: Unusual Personality Trait - NPC is noted for his extremely unusual personality.
Exotic Personality: Phobia - Phobia
Exotic Personality: Phobia: Zoophobia - Fear of Animals
Exotic Personality: Trait Strength: Trivial - Feature is barely noticeable, even when actively affecting the character. Special circumstances may have to exist for the feature to come into play.
Sibling 3
Civilized Occupations Selection: Lower Class Occupation -
Civilized Occupations: Lower Class: Housekeeper - Household servant
Parents & NPCs Noteworthy Items: Unfaithful - Is unfaithful to spouse
Sibling 4
Civilized Occupations Selection: Special Occupation -
Special Barbarian Occupations: Horsemaster - A horse (or other riding mount) breeder and teacher of riding skills.
Parents & NPCs Noteworthy Items: Obsession accomplishing something - The accomplishment of a motivation.
Motivation: Pleasure. - The character's goal is to provide pleasure for himself, to have fun, to feel good. This can range from simplyhaving a full belly and warm place to sleep to fulfilling base desires and living in luxury.
Parents & NPCs Noteworthy Items: Unusual Personality Trait - NPC is noted for his extremely unusual personality.
Exotic Personality: Allergy - Allergy
Exotic Personality: Allergy: Unusual Medicine type - A strange, oven magical potion, includes antidotes fer monster poisons.
Exotic Personality: Allergy Strength: Serious - Serious
Sibling 5
Civilized Occupations Selection: Lower Class Occupation -
Civilized Occupations: Lower Class: Serf - an agricultural slave
Parents & NPCs Noteworthy Items: An Event that made them infamous - NPC is noted for or hesitant to speak of something that occurred in his past. NPC is persecuted or villainized.
Significant Events of Adulthood : Exotic event. - An Exotic Event occurs.
Exotic Events : Save a Life! - The character and another player character (or a notable or popular NPC in the GM's campaign) become acquainted with each other. They become rivals. If both of the same gender, they compete for girl or boyfriends. They always seek the same goals.
Parents & NPCs Noteworthy Items: Unusual Personality Trait - NPC is noted for his extremely unusual personality.
Exotic Personality: Behavior Tag - Behavior Tag
Exotic Personality: Behavior Tag: Distinctive Possession - Select an object on Table 863: Gifts & Legacies, for which the character is well known and which he may not wish to be parted from. Roll until you get something you are comfortable with.
Exotic Personality: Trait Strength: Weak - Feature is easily sublimated, overcome, or ignored, but is noticeable when actively affecting character.
Sibling 6
Appearances: Unusual speech - Hissing voice. `S` sounds are dragged out.
Civilized Occupations Selection: Middle Class Occupation -
Civilized Occupations: Middle Class: Unusual Skill Instructor - Instructor - a master of some skill who teaches others what he knows tor a fee.
Unusual Skills: Sewing & Tapestry Design
Parents & NPCs Noteworthy Items: Unusual Personality Trait - NPC is noted for his extremely unusual personality.
Exotic Personality: Mental Affliction - Mental Affliction
Exotic Personality: Mental Affliction: Obsessive behavior: Hatred - The need to perform some action to the exclusion of everything else. The character cannot be comfortable, or in extreme cases, think rationally, until the obsession is resolved. Character has an obsessive hatred towards someomne (See Others Below)
Exotic Personality: Trait Strength: Obsessive - Character cannot rest or find peace unless actively pursuing the desires, needs or compulsions of the feature.
Others: Wild Animal - Wild Animal. You decide what kind.
Parents & NPCs Noteworthy Items: Home town hero - NPC is important in home village/Town/city, not justanother face in the crowd.
Parents & NPCs Noteworthy Items: Friends - NPC has many close friends.
Sibling 7
Civilized Occupations Selection: Lower Class Occupation -
Civilized Occupations: Lower Class: Bulter - Household servant
Parents & NPCs Noteworthy Items: Obsession with working out a light quirk - The working out of a light personality trait.
Lightside Traits : Respectful - Shows respect for others.
Parents & NPCs Noteworthy Items: Serious Wounds - NPC was horribly wounded once.
Serious Injuries: Knee injury - Knee Injury causes slowness and constant limp. After strenuous physical exertion (running, fighting, climbing), knee causes pain. Actions after will be penalized. GM and Player work out Mechanic.
Serious Injuries, About this Injury ...: Healed Badly - Injury heals badly causing loss of attnbute points.
Parents & NPCs Noteworthy Items: An Event that made them famous - NPC is noted for or hesitant to speak of something that occurred in his past. NPC is famous for the event.
Significant Events of Adulthood : Group Aid - The organization used its influence to secure a position for the character, binding them into future compliance.
Groups: Adventurers` Guild - Explorers & Frontier Group
Sibling 8
Appearances: Unusual speech - Loud voice.
Civilized Occupations Selection: Upper Class Occupation -
Civilized Occupations: Upper Class: Courtier/Courtesan - an attendant in the court of aNoble or Royal ruler sometimes nothing more than a fancy prostitute
Parents & NPCs Noteworthy Items: Legendary Lost Treasure - NPC tells tales of a legendary lost treasure that gave vague hints regarding its location.
Sibling 9
Civilized Occupations Selection: Lower Class Occupation -
Civilized Occupations: Lower Class: Server - Tavern or Inn Employee
Parents & NPCs Noteworthy Items: Exotic Event - NPC was affected by an Exotic Event which is spoken of often.
Exotic Events : Save a Life! - The character and another player character (or a notable or popular NPC in the GM's campaign) become acquainted with each other. The character being created saves the others life.
Parents & NPCs Noteworthy Items: Exotic Event - NPC was affected by an Exotic Event which is spoken of often.
Exotic Events : Monster Friend - The character befriends an intelligent, nonhumanoid monster.
Monsters: Temporal Spectre - The creature encountered is not a monster, but the characte(s future sett, usually as an adult. This should not be readily apparent to the character. You may wish to replay the scene during the character's adventuring career, from the cider point of view. There should be some very imporant reason for the laws of time allowing multiple versions of the same being in one time and place. Another possibility is for the character to meet another incarnation of himself. (GM's Discretion)
Sibling 1
Civilized Occupations Selection: Special Occupation -
Special Barbarian Occupations: Wizard - usually an honored practitioner of magical mysteries. Might be a charlatan. a nonmagical master of hokum and illusion.
Parents & NPCs Noteworthy Items: Friends - NPC has many close friends.
Parents & NPCs Noteworthy Items: Obsession with working out a dark quirk - The working out of a dark personality trait.
Darkside Traits: Egoist - Selfish concern for own wellare.
Parents & NPCs : HoH Single Occupation - Head of household (NPC) has one occupation.
Occupations, Culture: Barbarian -
Barbarian Occupations: Merchant - Seller and trader of things
Merchants: Wine merchant - Sells the finest vintages along with cheap tavern wines.
Parent 1
Civilized Occupations Selection: Special Occupation -
Special Barbarian Occupations: Healer/Herbalist - One who is wise in the ways ofplant life and medicines.
Parents & NPCs Noteworthy Items: Unusual Personality Trait - NPC is noted for his extremely unusual personality.
Exotic Personality: Several - Several Exotic Traits manifest themselves.
Exotic Personality: Several - Several Exotic Traits manifest themselves.
Exotic Personality: Mental Affliction - Mental Affliction
Exotic Personality: Mental Affliction: Berserker rage mindless aggression - Person is subject to fitness cf mindless aggression.
Exotic Personality: Trait Strength: Driving - Feature dominates the character's lifecharacter finds it difficult to resist its compulsions.
Exotic Personality: Phobia - Phobia
Exotic Personality: Phobia: Achluophobia - Fear of Darkness
Exotic Personality: Trait Strength: Strong - Unless character consciously resists the feature, it manifests itself strongly.
Exotic Personality: Allergy - Allergy
Exotic Personality: Allergy: Exotic Food type - Use imagination. Candied prawns, cumquat surprise, or pickled roe eggs, etc.
Exotic Personality: Allergy Strength: Deadly - Deadly
Exotic Personality: Phobia - Phobia
Parents & NPCs Noteworthy Items: Unusual Personality Trait - NPC is noted for his extremely unusual personality.
Exotic Personality: Sexual Disorder - Sexual Disorder
Exotic Personality: Sexual Disorders: Masochism - Derive pleasure horn having pain inflicted upon oneself. Often combined with sadiism.
Exotic Personality: Trait Strength: Trivial - Feature is barely noticeable, even when actively affecting the character. Special circumstances may have to exist for the feature to come into play.
Parents & NPCs Noteworthy Items: Rival - NPC has a Rival.
Rivals: Who is the Rival?: Family Enemy - An enemy of the family.
Rivals: Why are they a Rival?: Competitive - Always trying to outdo each other in everything.
Rivals: What kind of Rivalry?: Friendly - Rival and character can still be friends. Rival enjoys competing against tha character. Rival may even remain a good friend.
Parent 2
Civilized Occupations Selection: Lower Class Occupation -
Civilized Occupations: Lower Class: Soldier -
Military Experience, Type of Service (Civilized/Noble): Light Infantry - Lightly armed and armored foot soldiers. Weapons: bow & sword; javelin & sling: javelin & short sword; sling & sword; javelin & spear. Armor: small shield, leather or studded leather. A Noble in this branch of service is always an officer.
Military Skills: Combat: Improve/Gain Skill - Improve or gain weapon skill (of choice).
Military Skills: Combat: Spot weaknesses - After 2 rounds of combat, character can see their foes' weaknesses and thus gain at attack bonus.
Military Skills: Combat: Combat Reflexes - Gain bonuses to reactions such as counterattacks, opportunity strikes, or parries.
Military Skills: Forestry: Weather Sense - Predict weather changes from natural signs.
Military Skills: Forestry: Improve - lmprove any proficiency in a skill.
Military Experience, Events: War! Monster Invasion! - A fierce war breaks out as an army of monsters invades. The situation is grim. All noncombat troops are put in the field as light infantry. The characters unit is in the thickest fighting for months and sees more action than most.
Military Experience, Events (Battle!): Battle! - Characler is involved in a major battle. The Character's side lost the battle.
Military Experience, Events (Battle Events!): Heroic Warrior! - Character fought well and with notable heroism. Many comrades owe their lives to his heroics. The character is promoted one rank for his valor (or made an officer if not yet one).
Military Experience, Events (Battle!): Battle! - Characler is involved in a major battle. The Character's side wins the battle.
Military Experience, Events (Battle Events!): Lone Survivor! - Character is the only survivor of his unit.
Military Experience, Events (Battle!): Battle! - Characler is involved in a major battle. The Character's side wins the battle.
Military Experience, Events (Battle Events!): Captured/Enslaved - Character is captured and enslaved: Military service ends with this event (do not roll any more military events).
Parents & NPCs Noteworthy Items: Creative & Inventive - NPC Is creative, inventive, possibly even artistic..
Parents & NPCs Noteworthy Items: Noteworthy Birth Events - NPC had unusual birth circumstances.
Unusual Birth Circumstances : Blessing - Born with a blessing..
Blessings: Natural Talent - Character is born with a natural talent. He/she has one of tho following skills at high proliciency. Mechanical ability
Unusual Birth Circumstances : Triplets - Character is one of a set of identical triplets.
Unusual Birth Circumstances : Twin Brother - Character has a fraternal twin brother.
Parents & NPCs Noteworthy Items: Companion - NPC had a companion.
Companions: Who is it?: A family member.
Relatives : Daughter - If you didn't knwo you ahd one, now you do.
Companions: Why are they with you?: Theft - The Companion's original intent was to steal from the character.
Companions: What kind of Companion?: Bumbling Buddy - A buffoon who tries to be a hero, and may inadvertantly succeed more often than he fails. Give him comical quirks. Intensely loyal lo the character, but not much help in a fight. May have an inloriority complex.
Sibling 1
Civilized Occupations Selection: Middle Class Occupation -
Civilized Occupations: Middle Class: Money Lender - makes loans at outrageous profit, often to people who can least afford it
Parents & NPCs Noteworthy Items: Legendary Lost Treasure - NPC tells tales of a legendary lost treasure that gave vague hints regarding its location.
Parents & NPCs Noteworthy Items: Obsession with working out a dark quirk - The working out of a dark personality trait.
Darkside Traits: Cruel - Coldhearted and hurtful.
Parents & NPCs Noteworthy Items: Another Social Status - NPC originally of a different Social Status
Social Status: Extremely Wealthy - These people have an enormous amount of money, far more than the merely wealthy. They own estates the size of baronies or even duchies, and command not just a large staff of servants but often their own army. They host parties so lavish they could bankrupt an entire city and are often quite eccentric.This class includes heirs to old family fortunes who have continued to expand their holdings, as well as kings of wealthy nations and emperors.
Sibling 2
Civilized Occupations Selection: Middle Class Occupation -
Civilized Occupations: Middle Class: Business Owner - Seller and trader of things
Parents & NPCs Noteworthy Items: An Event that made them infamous - NPC is noted for or hesitant to speak of something that occurred in his past. NPC is persecuted or villainized.
Significant Events of Adulthood : Marriage - A ruler whose Social Status is slightly lower than the character's proposes marriage to the character. Themarriage is obviously political in nature to take advantage of the cha1acter's family status.
Parents & NPCs Noteworthy Items: Legendary Lost Treasure - NPC tells tales of a legendary lost treasure that gave vague hints regarding its location.
Sibling 3
Civilized Occupations Selection: Special Occupation -
Special Barbarian Occupations: Priest/Shaman - A religious leader. Often feared andquite powerful within the clan. This is the primitive equivalent of a physician and priest. In addition to totem magic, heis wise in the ways of plant lore and homespun medicines.
Parents & NPCs Noteworthy Items: Obsession with a past event - A significant event from the past.
Significant Events of Childhood & Adolescence: Head of Household Changes Career - The head of the household changes occupations.
Occupations, Culture: Nomad -
Nomad Occupations: Hunter - He stalks wild game, providing both foodand clothing. Diel is supplemented by gathered foods.
Sibling 4
Civilized Occupations Selection: Lower Class Occupation -
Civilized Occupations: Lower Class: Housekeeper - Household servant
Parents & NPCs Noteworthy Items: Rival - NPC has a Rival.
Rivals: Who is the Rival?: Sibling - A older sibling. If you didn't know you had one, you do now.
Rivals: Why are they a Rival?: Ideological Opponent - A rival who believes the characters choices are wrong or dangerous, clashing over morality, politics, faith, or the right way to save the world.
Rivals: What kind of Rivalry?: Friendly - Rival and character can still be friends. Rival enjoys competing against tha character. Rival may even remain a good friend.
Parents & NPCs Noteworthy Items: Rival - NPC has a Rival.
Rivals: Who is the Rival?: Deity - A deity Select the god.
Deities: Trade god - The patron of merchants, particularly those who must risk foreign ventures.
Rivals: Why are they a Rival?: Love Triangle - Love same person.
Rivals: What kind of Rivalry?: Fierce - Rival hales the character bitterly. This is an unhealable grudge. This rivalry often clouds judgement and could lead to no-holds-barred conflict The rival maximizes all opportunities to thwart the character, hoping to cause injury in so doing.
Parents & NPCs Noteworthy Items: Companion - NPC had a companion.
Companions: Who is it?: Transforming Monster - A Monster that disguises himself as a membert of the character's race.
Monsters: Horrors - Horrors from beyond, alien to all known life.
Companions: Why are they with you?: Debt - The Companion feels a debt is owed and will serve the Character until they feel it isi paid.
Companions: What kind of Companion?: Bumbling Buddy - A buffoon who tries to be a hero, and may inadvertantly succeed more often than he fails. Give him comical quirks. Intensely loyal lo the character, but not much help in a fight. May have an inloriority complex.
Sibling 5
Civilized Occupations Selection: Middle Class Occupation -
Civilized Occupations: Middle Class: Unusual Skill Instructor - Instructor - a master of some skill who teaches others what he knows tor a fee.
Unusual Skills: Dabbler at many skills.
Unusual Skills: Acting - all the world's a stage.
Unusual Skills: Drawing & Jewelry Making
Unusual Skills: Artistic dancing.
Unusual Skills: Sing.
Unusual Skills: Play two musical instrument
Gifts & Legacies: Musical Instruments: Spirit drums
Gifts & Legacies: Musical Instruments: Reed harp
Parents & NPCs Noteworthy Items: Noteworthy Birth Events - Devotes time to a hobby.
Hobbies, Type: Singer - Singing
Hobbies, Proficiency: Moderate Proficiency -
Hobbies, Interest: Consuming Passion - This activity is a focal point of the character's life.
Sibling 6
Appearances: Dresses poorly - Clothing is cheap, sometimes gaudy and usually inappropriate for the occasion.
Civilized Occupations Selection: Lower Class Occupation -
Civilized Occupations: Lower Class: Housekeeper - Household servant
Parents & NPCs Noteworthy Items: Foreigner - NPC is form a foreign land.
Social Status: Extremely Wealthy - These people have an enormous amount of money, far more than the merely wealthy. They own estates the size of baronies or even duchies, and command not just a large staff of servants but often their own army. They host parties so lavish they could bankrupt an entire city and are often quite eccentric.This class includes heirs to old family fortunes who have continued to expand their holdings, as well as kings of wealthy nations and emperors.
Sibling 7
Civilized Occupations Selection: Special Occupation -
Special Barbarian Occupations: Career Criminal - One who commits crime.
Criminals: Murderer - A murderer is a person who intentionally kills another being with unlawful or malicious intent.
Parents & NPCs Noteworthy Items: Religious - NPC is very religious and constantly seeks to evangelize others to join his religion, faith, or cult.
Deities: Evil Beast God (Monster God) - No longer ruler of animals, this god spawns unnatural horrors, mutations, and apex predators that exist only to hunt and devour mortals.
Sibling 8
Civilized Occupations Selection: Lower Class Occupation -
Civilized Occupations: Lower Class: Tinker - repairs pols, sharpens blades.
Parents & NPCs Noteworthy Items: Jilted Lovers - NPC has multiple jilted ex-lover/best friends.
Sibling 9
Civilized Occupations Selection: Upper Class Occupation -
Civilized Occupations: Upper Class: Architect - The designer, of grand and glorious buildings like temples, palaces and fortresses.
Parents & NPCs Noteworthy Items: Unusual Personality Trait - NPC is noted for his extremely unusual personality.
Exotic Personality: Phobia - Phobia
Exotic Personality: Phobia: Pyrophobia - Fear of Fire
Exotic Personality: Trait Strength: Strong - Unless character consciously resists the feature, it manifests itself strongly.
Sibling 1
Civilized Occupations Selection: Middle Class Occupation -
Civilized Occupations: Middle Class: Innkeeper - runs a boarding house where travelerscan get a night's rest or keep semi-permanent lodgings.
Parents & NPCs Noteworthy Items: Foreigner - NPC is form a foreign land.
Social Status: Destitute - These individuals are considered the dregs of society. They often lack property and a permanent home. Some are unemployed and unable to find work, while others are indentured to a master, living at their mercy. Primitives, in particular, often struggle to survive on the meager resources the land provides.Their primary focus is on foraging and scavengingthis is a life of mere survival with no luxuries. Money is scarce, and any income goes directly toward staying alive. This group includes people like non-guild beggars, street dwellers, serfs, sharecroppers, rural bandits, some slaves, and unfortunate primitives.
Life Period: Childhood -
Underworld, How it started: Living above Means - The character wants to live a lifestyle he could otherwise not afford.
Underworld, Type of Crime: Violating Curfew - The character is heavily involved in Violating Curfew.
Underworld, Events: Contact Network! - The character develops extensive contacts in the underwortd, including thieves, informants, guild officers, thugs, fences, and spies. So Jong as the character does not turn in his former cronies. they remain friendly and can even serve as allies in legal activities.
Significant Events of Childhood & Adolescence: Distant Parents - One parent - Father - is distant and cold towards the character.
Significant Events of Childhood & Adolescence: Runaway! - Character runs away from home and falls into the hands of criminals.
Underworld, How it started: Forced - The character is forced into a crime by criminals who threaten his loved ones.
Underworld, Type of Crime: Drug Dealer - The character is heavily involved in Selling drugs.
Underworld, Events: Secret Passage - The character learns the secret passages, entrances and exits to a local Noble's castle or estate. The Noble should be someone important in the GM's campaign.
Nobles: Civilized -
Nobles: Civilized: Knight - Knight (Sire or Lady): An earned title which cannot be inherited. Usually granted by a king.
Significant Events of Adulthood : Life Saved, Debt Owed - An organization saved a character's family member from death and may one day demand service in return.
Relatives : Great Uncle - He is either the brother of a grandparent or the husband of a great aunt.
Groups: Bardic College - Cultural & Artistic Institution