Current Character Background: Tharka Warborn

Fantasy Character Race: Half orc - A crossbreed of human and ore. May look nearly human, but often partake of the ore's baser nature, with a tendency towards evil - coarse and callous, but tempered with human emotion and logic. Culture: May be of any Culture level. Unless raised by humans, uses Monster Racial Events. If raised, by humans, use standard event tables.

Culture: Barbarian - Native to Wilds or UrbanBarbarians are generally thought of as crude and semiliterate. In fact, they are not. Barbarian cultures are dynamic,often highly educated societies with a keen sense of proprietyand law and order. In a sense, they are pre-Civilized -organized, but not yet developed (or degenerated) to the pointwhere powerful centraf governments are needed. They normallyhave a solid economy wnh defined division of labor (occupationalspecialization). Organized religion is often a centralpillar of their society (and may dominate it). Bartlarians aregenerally led by strong charismatic warriors, but much of thepeople are governed by extended family groupings such asclans. Like the Nomads, most adult males are warriors in additionto any other profession that they follow (although, like theVikings, they may put this skill to work pillaging as opposed towarring). They may live in small cnies, which are often notmuch more than semipermanent camps. Examples ofhistorical Barbarian cultures include: feudal Europe (period ofCharlemagne), Gauls, Vikings, pre-19th century Iroquois andCherokee Indian tribes. Fictional Barbarians include J, R. R.Tolkein's Rohirrim, Robert E. Howard's Cimmerians and Vanirand Raymond Feist's Moredhel. Gameptay Benefits: A Bartlarian will learn weapon-usewth a hand weapon and a missile weapon to Rank 3 ability uponreaching adolescence. If he or she remains within a BarbarianCulture, a beginning character will always possess at least onehand weapon and one missile weapon.Survival Skills: Choose either Urban or Wilderness -Rank 5 skills in the chosen environment and Rank 1 skills in theother environment.Literacy: A character from a Barbarian Culture has a 10%chance to be literate in his or her native language.Roleplay: Like the Nomads, Barbarians live life withgusto. They live, love, fight, eat and drink like there may be notomorrow. Barbarians adapt well to Civilized cultures. ABartlarian character might easily be subject to great emotions,such a deep depressions, berserk fighting moods, andexuberant Joy. They are often frank and open about theirfeelings.

Social Status: Comfortable - This social group represents the middle class of any culture. They typically live in clean, well-furnished homes or apartments, often located in better neighborhoods. They eat regularly and sometimes quite well. Children in these families are frequently educated by tutors.Their luxuries include warm homes, quality food, the ability to hire household help, fine clothing, and family heirloom books. They may own a horse or a buggy for transportation. This group includes professions such as "impoverished" nobility, university professors, scribes, certain craftsmen, highly skilled laborers, lower-level government officials, military officers of lower rank, lesser priests and magicians, shopkeepers, prominent warriors, and lesser chieftains.

Birth Legitimacy?: Legitimate - Legitimate Birth

The Family: Guardian - Guardian

Siblings: 1 - One Sibling

Birth Order : First born (+20% additional starting money). -

Time of Birth : Born in the Summer -

Place of Birth : Family Home - In the character's family home.

Unusual Births: 3 - Three unusual occurrences..

Unusual Birth Circumstances : Wolf Howl - Wolves and dogs set up a howling at themoment of the character's birth..

Unusual Birth Circumstances : Blessing - Born with a blessing..

Blessings: Lightside trait - Take on 1 Lightside trait.

Lightside Traits : Considerate - Thinks of others' feelings.

Unusual Birth Circumstances : Birthmark - Character is born with an unusual birthmark..

Birthmarks/Tattoos: Key

Parents & NPCs : Both Parents Work - Both parents within the household have an occupation.

Occupations, Culture: Barbarian -

Barbarian Occupations: Fisherman - He lives off the bounty of the waters - fish, shell-fish and crustaceans. The fisherman is a net crafter and a boat maker. though boats are rarely morecomplex than a dugout, raft or hide boat.

Occupations, Culture: Barbarian -

Barbarian Occupations: Herder - Raises the animals that are the mainstayof the nomadic way of life.

Parent 1

Civilized Occupations Selection: Middle Class Occupation -

Civilized Occupations: Middle Class: Scribe - can read and write fluently in several languages and has legible, possibly elegant handwriting.

Parents & NPCs Noteworthy Items: Rival - NPC has a Rival.

Rivals: Who is the Rival?: Government Official - A Human Government official.

Government Officials: Clerk - Basic office worker, backbone of government.

Rivals: Why are they a Rival?: Sports Rival - Sporting event rivals.

Rivals: What kind of Rivalry?: Intense - Rival hates the character, and goes out of his way to foil him. Secretly hopes for the chance to injure the character in some way (physically, emotionally, financially, socially, etc.)

Parents & NPCs Noteworthy Items: Previous Marriage - NPC has married more than once.

Sibling 1

Civilized Occupations Selection: Lower Class Occupation -

Civilized Occupations: Lower Class: Sailor -

Parents & NPCs Noteworthy Items: Foreigner - NPC is form a foreign land.

Social Status: Poor - Poor individuals have very little income and typically don't own property. Their homes are often of low quality, sometimes because of neglectful landlords who might also be their employers. Luxuries for this group can be as basic as good food, heat during winter, keeping a pet, or having clean water. In some societies, the poor are only a step above slaves.This group includes most non-leader nomads, primitives, peasants, uncivilized warriors, and the majority of laborers and welfare recipients. It also includes some landowning farmers, craftsmen, young or semi-skilled urban thieves, apprentices, office clerks, and most professional soldiers. The character had an Underworld encounter at some point in his life because of his Poor upbringing in Childhood, Adolescent or Adulthood

Life Period: Childhood -

Underworld, How it started: Forced - The character is forced into a crime by criminals who threaten his loved ones.

Underworld, Type of Crime: Kidnapper - The character is heavily involved in Kidnapping.

Underworld, Events: Fight!! - Seriously wounded in a fight.

Serious Injuries: Severed Limb - A body part is permanently severed from the body. 3 Right Fingers. It is impossible to grip a weapon with that hand.

Significant Events of Childhood & Adolescence: Blessing - A good fairy blesses the character as a reward tor a good deed.

Blessings: Immune to Disease - Character is unaffected by disease.

Significant Events of Childhood & Adolescence: Something Wonderful. - Something Wonderful Occurs.

Wonderful Events: Blessing - The character is blessed.

Blessings: Unique Talent - Character gains a unique talent, something that he can quielly use to his/her others' benefit when the need arises. Insight. The character, should he think to do so, can question the wisdom or advisabilfy of an action (i.e. ask the GM). Treat this as a skill that begins at Rank 1 but never rises above Rank 6. The GM's answers should always be vague and allow lor interpretation.

Significant Events of Childhood & Adolescence: Unloved by Family - Character is unloved by family

Significant Events of Childhood & Adolescence: Find a Special Objects! - While foraging in a trash heap, the character finds an unusual object.

Gifts & Legacies: Stockings - A pair ol stockings or hose.

Gifts & Legacies: About this item...: None Special about this item

Significant Events of Adulthood : Tragedy - A Tragedy Occurs.

Tragedic Events: Disinherited! - The character is disinherited by parents. The Character`s Social Status changes.