Current Character Background: Dawn Inkclaw

Fantasy Character Race: Reptilian - Primitive humanoid lizard-like creatures who often dwell in swamps and marshes. May be degenerate survivors of an ancient races. Includes dragon and serpent men (who are usually evil). Of all the given races, reptile-men are the most alien. They have exotic mannerisms and, weird, unexplainable behavior. Culture: Any, but treat rolls of Nomad as Primitive and all rolls of Civilized as Decadently Civilized.

Culture: Barbarian - Native to Wilds or UrbanBarbarians are generally thought of as crude and semiliterate. In fact, they are not. Barbarian cultures are dynamic,often highly educated societies with a keen sense of proprietyand law and order. In a sense, they are pre-Civilized -organized, but not yet developed (or degenerated) to the pointwhere powerful centraf governments are needed. They normallyhave a solid economy wnh defined division of labor (occupationalspecialization). Organized religion is often a centralpillar of their society (and may dominate it). Bartlarians aregenerally led by strong charismatic warriors, but much of thepeople are governed by extended family groupings such asclans. Like the Nomads, most adult males are warriors in additionto any other profession that they follow (although, like theVikings, they may put this skill to work pillaging as opposed towarring). They may live in small cnies, which are often notmuch more than semipermanent camps. Examples ofhistorical Barbarian cultures include: feudal Europe (period ofCharlemagne), Gauls, Vikings, pre-19th century Iroquois andCherokee Indian tribes. Fictional Barbarians include J, R. R.Tolkein's Rohirrim, Robert E. Howard's Cimmerians and Vanirand Raymond Feist's Moredhel. Gameptay Benefits: A Bartlarian will learn weapon-usewth a hand weapon and a missile weapon to Rank 3 ability uponreaching adolescence. If he or she remains within a BarbarianCulture, a beginning character will always possess at least onehand weapon and one missile weapon.Survival Skills: Choose either Urban or Wilderness -Rank 5 skills in the chosen environment and Rank 1 skills in theother environment.Literacy: A character from a Barbarian Culture has a 10%chance to be literate in his or her native language.Roleplay: Like the Nomads, Barbarians live life withgusto. They live, love, fight, eat and drink like there may be notomorrow. Barbarians adapt well to Civilized cultures. ABartlarian character might easily be subject to great emotions,such a deep depressions, berserk fighting moods, andexuberant Joy. They are often frank and open about theirfeelings.

Social Status: Destitute - These individuals are considered the dregs of society. They often lack property and a permanent home. Some are unemployed and unable to find work, while others are indentured to a master, living at their mercy. Primitives, in particular, often struggle to survive on the meager resources the land provides.Their primary focus is on foraging and scavengingthis is a life of mere survival with no luxuries. Money is scarce, and any income goes directly toward staying alive. This group includes people like non-guild beggars, street dwellers, serfs, sharecroppers, rural bandits, some slaves, and unfortunate primitives.

Life Period: Adulthood -

Underworld, How it started: Thrill Seeker - The character seeks a lifestyle filled with dangerous thrills and excitement.

Underworld, Type of Crime: Prostitution - The character is heavily involved in Prostitution.

Underworld, Events: Always Accused! - Whenever a crime occurs in a city, the character is automatically a suspect, even if law enforcement officials are unfamiliar with his past. The character just looks like a hardened criminal.

Birth Legitimacy?: Legitimate - Legitimate Birth

The Family: Guardian - Guardian

Siblings: 5 - Five Siblings

Birth Order : First born (+20% additional starting money). -

Time of Birth : Born in the Summer -

Place of Birth : Family Home - In the character's family home.

Unusual Births: Nothing - Nothing unusual occurred.

Parents & NPCs : HoH Does not work - Head of household (NPC) does not work. Other parent' or family member works.

Occupations, Culture: Civilized-Decadent -

Civilized Occupations Selection: Upper Class Occupation -

Civilized Occupations: Upper Class: Courtier/Courtesan - an attendant in the court of aNoble or Royal ruler sometimes nothing more than a fancy prostitute

Parent 1

Appearances: Unusual speech - Loud voice.

Civilized Occupations Selection: Middle Class Occupation -

Civilized Occupations: Middle Class: Merchant - Seller and trader of things

Merchants: Weapon Shop - Buys and sells weapons.

Parents & NPCs Noteworthy Items: Preventing Future event. - Preventing a future event.

Significant Events of Adulthood : Crime they did not commit - The character is accused of a crime that he did not commit. Character is publicly stockaded and flogged as an exampleto others. The character's Charisma attribute is reduced.

Parents & NPCs Noteworthy Items: Unfaithful - Is unfaithful to spouse

Sibling 1

Civilized Occupations Selection: Middle Class Occupation -

Civilized Occupations: Middle Class: Chef - Cook for a good restaurant or a Noble Family

Parents & NPCs Noteworthy Items: Obsession accomplishing something - The accomplishment of a motivation.

Motivation: Working Out a Past Event - One of the events that happened to the character in his past left something unresolved, and an adventure is needed to complete the situation. For example: The character was kidnapped, disappeared, and lost ten years of his life without a trace. He then becomes motivated to discover who kidnapped him, what happened, and why his memory was wiped clean.

Parents & NPCs Noteworthy Items: Unusual Personality Trait - NPC is noted for his extremely unusual personality.

Exotic Personality: Behavior Tag - Behavior Tag

Exotic Personality: Behavior Tag: Anarchist - A variation of political activism, the character believes that each man should rule himself. A pain in the rear end to group leaders.

Exotic Personality: Trait Strength: Driving - Feature dominates the character's lifecharacter finds it difficult to resist its compulsions.

Parents & NPCs Noteworthy Items: Obsession with a past event - A significant event from the past.

Significant Events of Childhood & Adolescence: Unloved by Family - Character is unloved by family

Sibling 2

Civilized Occupations Selection: Middle Class Occupation -

Civilized Occupations: Middle Class: Overseer - A supervisor of others

Parents & NPCs Noteworthy Items: Foreigner - NPC is form a foreign land.

Social Status: Extremely Wealthy - These people have an enormous amount of money, far more than the merely wealthy. They own estates the size of baronies or even duchies, and command not just a large staff of servants but often their own army. They host parties so lavish they could bankrupt an entire city and are often quite eccentric.This class includes heirs to old family fortunes who have continued to expand their holdings, as well as kings of wealthy nations and emperors.

Sibling 3

Civilized Occupations Selection: Lower Class Occupation -

Civilized Occupations: Lower Class: Second Hand Shop - Buys used goods, fixes them up a bit and resells them for less than new. Much junk, but often real bargains to be found.

Parents & NPCs Noteworthy Items: An Event that made them infamous - NPC is noted for or hesitant to speak of something that occurred in his past. NPC is persecuted or villainized.

Significant Events of Adulthood : Transactional Safety - An organization offers protection for a price. The organization provides reliable protection in exchange for regular payment or service, treating the arrangement as strictly business with no deeper ties.

Groups: Shadow Council - Criminal & Shadow Organization

Parents & NPCs Noteworthy Items: Another Culture - NPC was originally from a different Culture.

Culture: Primitive - Native to WildernessPrimitive societies typically lack written language and do not establish enduring settlements. Their primary means of subsistence revolves around food acquisitionprimarily through hunting, a role traditionally held by men, and gathering, often undertaken by women, children, and the elderly. These communities do not engage in metalworking, and systematic agriculture remains uncommon. Social organization is centered around familial and clan structures, with leadership often held by the most skilled hunters. Elders are respected for their experience and wisdom.Historically, such cultures include many prehistoric groups, various Amerindian tribes, Arctic peoples, Australian Aboriginal communities, African bushmen and pygmies, tribes of the Amazon rainforest, Pacific Islanders, native populations of New Guinea, and the ancient Picts. In fiction, examples of primitive cultures appear in J.R.R. Tolkiens Wood Woses, Michael Moorcocks tribes of Qin and Yu, and Robert E. Howards Hyborian Picts.Gameptay Benefits: A Primttive character learns basic weapon use at Rank 3 abilify and hunting/gathering skills to Rank 4 competency . The learned weapon is usually a club, spear er bow and arrow. All adult, male primitives {and some females) can create weapons from natural resources (flint and wood become a spear, a tree root a spiked club, etc.). If he or she remains within a Primitive Culture, a beginning character will always possess at least one hand weapon. Survival Skills: Wilderness. Urban. Literacy: A character from a Primttive Culture has only a small chance to be literate. Since Primitives have no written language, this will always be the language of another culture.Roleplay: Characters born into Primitive cultures tend to be superstitious. Tradition is important to them. They are often distrusting of "higher" levels of Culture, viewing their accomplishments as evil, A Primitive character will probably be less willing to accept the "beneftts" of civilization and may even suffer from exposure to civilized cultures. Primitive characters are often viewed as stupid, but are usually qutte clever - they lead hard lives and sharp wits are necessary for daily survival.

Heritage: Repressed - The character is a member of a repressed race within his nation.

Parents & NPCs Noteworthy Items: Home town hero - NPC is important in home village/Town/city, not justanother face in the crowd.

Sibling 4

Appearances: Thin - Character is noticeably thinner than average.

Civilized Occupations Selection: Special Occupation -

Special Barbarian Occupations: Craftsman - Crafter of things

Crafter: Plasterer - Plasters walls and ornate decorations.

Parents & NPCs Noteworthy Items: Legendary Lost Treasure - NPC tells tales of a legendary lost treasure that gave vague hints regarding its location.

Sibling 5

Appearances: Unusual speech - High-pitched voice (possibly even squeaky).

Civilized Occupations Selection: Lower Class Occupation -

Civilized Occupations: Lower Class: Launderer -

Parents & NPCs Noteworthy Items: Obsession with working out a dark quirk - The working out of a dark personality trait.

Darkside Traits: Rude - Polite, courteous.

Parents & NPCs Noteworthy Items: Home town hero - NPC is important in home village/Town/city, not justanother face in the crowd.

Significant Events of Childhood & Adolescence: Unloved by Family - Character is unloved by family

Significant Events of Childhood & Adolescence: Runaway! - Character runs away from home but returns after 12 days.

Significant Events of Childhood & Adolescence: Family Upheaval - A change or upheaval occurs in the characters family. CCharacter changes Social Status.

Social Status: Extremely Wealthy - These people have an enormous amount of money, far more than the merely wealthy. They own estates the size of baronies or even duchies, and command not just a large staff of servants but often their own army. They host parties so lavish they could bankrupt an entire city and are often quite eccentric.This class includes heirs to old family fortunes who have continued to expand their holdings, as well as kings of wealthy nations and emperors.

Significant Events of Adulthood : Wanderlust Travelling - Character has wanderlust and decides to travel. Journey to the mountains.