Current Character Background: Sharga Rockhide

Motivation: In the Name of Magical Science - The character seeks to advance the frontiers of magical research

Fantasy Character Race: Half orc - A crossbreed of human and ore. May look nearly human, but often partake of the ore's baser nature, with a tendency towards evil - coarse and callous, but tempered with human emotion and logic. Culture: May be of any Culture level. Unless raised by humans, uses Monster Racial Events. If raised, by humans, use standard event tables.

Culture: Barbarian - Native to Wilds or UrbanBarbarians are generally thought of as crude and semiliterate. In fact, they are not. Barbarian cultures are dynamic,often highly educated societies with a keen sense of proprietyand law and order. In a sense, they are pre-Civilized -organized, but not yet developed (or degenerated) to the pointwhere powerful centraf governments are needed. They normallyhave a solid economy wnh defined division of labor (occupationalspecialization). Organized religion is often a centralpillar of their society (and may dominate it). Bartlarians aregenerally led by strong charismatic warriors, but much of thepeople are governed by extended family groupings such asclans. Like the Nomads, most adult males are warriors in additionto any other profession that they follow (although, like theVikings, they may put this skill to work pillaging as opposed towarring). They may live in small cnies, which are often notmuch more than semipermanent camps. Examples ofhistorical Barbarian cultures include: feudal Europe (period ofCharlemagne), Gauls, Vikings, pre-19th century Iroquois andCherokee Indian tribes. Fictional Barbarians include J, R. R.Tolkein's Rohirrim, Robert E. Howard's Cimmerians and Vanirand Raymond Feist's Moredhel. Gameptay Benefits: A Bartlarian will learn weapon-usewth a hand weapon and a missile weapon to Rank 3 ability uponreaching adolescence. If he or she remains within a BarbarianCulture, a beginning character will always possess at least onehand weapon and one missile weapon.Survival Skills: Choose either Urban or Wilderness -Rank 5 skills in the chosen environment and Rank 1 skills in theother environment.Literacy: A character from a Barbarian Culture has a 10%chance to be literate in his or her native language.Roleplay: Like the Nomads, Barbarians live life withgusto. They live, love, fight, eat and drink like there may be notomorrow. Barbarians adapt well to Civilized cultures. ABartlarian character might easily be subject to great emotions,such a deep depressions, berserk fighting moods, andexuberant Joy. They are often frank and open about theirfeelings.

Social Status: Poor - Poor individuals have very little income and typically don't own property. Their homes are often of low quality, sometimes because of neglectful landlords who might also be their employers. Luxuries for this group can be as basic as good food, heat during winter, keeping a pet, or having clean water. In some societies, the poor are only a step above slaves.This group includes most non-leader nomads, primitives, peasants, uncivilized warriors, and the majority of laborers and welfare recipients. It also includes some landowning farmers, craftsmen, young or semi-skilled urban thieves, apprentices, office clerks, and most professional soldiers. The character had an Underworld encounter at some point in his life because of his Poor upbringing in Childhood, Adolescent or Adulthood

Life Period: Childhood -

Underworld, How it started: Peer Pressure - Peer pressure forces character to do criminal acts.

Underworld, Type of Crime: Burglary - The character is heavily involved in Burglary.

Underworld, Events: Secret Passage - The character learns the secret passages, entrances and exits to a local Noble's castle or estate. The Noble should be someone important in the GM's campaign.

Nobles: Civilized-Decadent -

Nobles: Civilized: Prince - Prince (Princess): Child of a Noble. Also may be the ruler of a Principality in which case he is equal to a king.

Birth Legitimacy?: Legitimate - Legitimate Birth

The Family: Guardian - Guardian

Siblings: 5 - Five Siblings

Birth Order : Second born (+ 10% additional starting money). -

Time of Birth : Born in the Winter -

Place of Birth : Cave - In a cave.

Unusual Births: 1 - One unusual occurrence..

Unusual Birth Circumstances : Blessing - Born with a blessing..

Blessings: Immune to Disease - Character is unaffected by disease.

Parents & NPCs : Secret Occupation - Head of household (NPC) doss not have a readily apparent occupation of any kind. When money is needed, it just seems to be available.

Parent 1

Civilized Occupations Selection: Middle Class Occupation -

Civilized Occupations: Middle Class: Money Lender - makes loans at outrageous profit, often to people who can least afford it

Parents & NPCs Noteworthy Items: Home town hero - NPC is important in home village/Town/city, not justanother face in the crowd.

Parents & NPCs Noteworthy Items: Obsession with working out a light quirk - The working out of a light personality trait.

Lightside Traits : Punctual' - Always on time.

Parents & NPCs Noteworthy Items: Serious Wounds - NPC was horribly wounded once.

Serious Injuries: Severed Limb - A body part is permanently severed from the body. 1 Left Fingers

Serious Injuries, About this Injury ...: Healed Badly - Injury heals badly causing loss of attnbute points.

Sibling 1

Civilized Occupations Selection: Middle Class Occupation -

Civilized Occupations: Middle Class: Merchant - Seller and trader of things

Merchants: Dry Goods Seller - A hardware shop, a feed store, a labric merchant, a little bit of everything and at a reasonable price.

Parents & NPCs Noteworthy Items: Obsession with working out a dark quirk - The working out of a dark personality trait.

Darkside Traits: Liar - Hardly ever tells the truth.

Parents & NPCs Noteworthy Items: Previous Marriage - NPC has married more than once.

Sibling 2

Civilized Occupations Selection: Lower Class Occupation -

Civilized Occupations: Lower Class: Footman - Household servant

Parents & NPCs Noteworthy Items: Previous Marriage - NPC has married more than once.

Parents & NPCs Noteworthy Items: Patron - NPC has a patron.

Patrons: Who do you serve?: Reliogious Leader - The head of a religion.

Deities: Hunting god - This wild, untamed spirit taught the people how to hunt and survive.

Patrons: Why do you serve?: Needs Skill Labor! - The patron needs the characters skills.

Patron Events: Criminal Acts - Patron requires the character to perform criminal acts.

Crimes: Heresy - Religious wrong-thinking, speaking, or doing) Heretic is imprisoned until heresy is renounced or if unrepentent, the heretic is burned at the slake. Sentence: 8 years in prison

Crime Situations: I didn't do it!! - Innocent of any crime, the character has been framed for something he did not do.

Sibling 3

Civilized Occupations Selection: Lower Class Occupation -

Civilized Occupations: Lower Class: Sailor -

Parents & NPCs Noteworthy Items: Obsession with a past event - A significant event from the past.

Significant Events of Childhood & Adolescence: Distant Parents - One parent - Mother - is distant and cold towards the character.

Sibling 4

Civilized Occupations Selection: Lower Class Occupation -

Civilized Occupations: Lower Class: Server - Tavern or Inn Employee

Parents & NPCs Noteworthy Items: Companion - NPC had a companion.

Companions: Who is it?: A stranger.

Others: Friend. - A friend.

Companions: Why are they with you?: Debt - The Companion feels a debt is owed and will serve the Character until they feel it isi paid.

Companions: What kind of Companion?: Bumbling Buddy - A buffoon who tries to be a hero, and may inadvertantly succeed more often than he fails. Give him comical quirks. Intensely loyal lo the character, but not much help in a fight. May have an inloriority complex.

Sibling 5

Appearances: Unusual speech - Soft, whispery voice.

Civilized Occupations Selection: Middle Class Occupation -

Civilized Occupations: Middle Class: Money Lender - makes loans at outrageous profit, often to people who can least afford it

Parents & NPCs Noteworthy Items: Exotic Event - NPC was affected by an Exotic Event which is spoken of often.

Exotic Events : Back from the Dead! - There is a terrible accident and the character is killed! However, the body returns to life with two resident souls the character's and that of an ancient being. The character automatically learns an additional occupation and some unusual skills (see below). The other spirit was awakened for a purpose, one that it keeps secret from the character's mind. There are occasional fights for control of the body.

Civilized Occupations Selection: Middle Class Occupation -

Civilized Occupations: Middle Class: Government official - If the selected occupationappears to be one of relatively high status, assume that the character is an assistant to that position, possibly a second in command, or deputy director.

Government Officials: Spy - covert agent for the government.

Unusual Skills: Acting & Story-telling

Significant Events of Childhood & Adolescence: Unusual Skill. - Learn an Unusual Skill.

Unusual Skills: Sewing & Embroidery

Significant Events of Childhood & Adolescence: Family Has Big Plans - Family has great plans tor characters future and expect's character to fulfill those plans.

Significant Events of Childhood & Adolescence: Tragedy - A Tragedy Occurs.

Tragedic Events: Family Estate Destroyed - Family estate destroyed as a result of War. All personal belongings are destroyed. The Characters Social Status drops by one level.

Significant Events of Adulthood : Race Specific Event - A race-specific event.

Other Race/Monster Events: Weapons Training - Character participates in several raids against human kind in which he slays 1d3 opponents. He gains skill in one of his natural or cultural weapons.

Significant Events of Adulthood : Criminal Experience - Character becomes involved in illegal activities.

Underworld, How it started: Punisher - The character feels he is punishing those responsible for misdeeds done to him.

Underworld, Type of Crime: Hired thug - The character is heavily involved as a Hired thug.

Underworld, Events: Snitch! - Character beccmes an informant for the law. The character is labeled a snitch by the underworld and has a contract out on his life.