Current Character Background: Rimara

Future Genre Types: Imperial Space - Humanitys presence among the stars is no longer new. Space has been settled for centuriesperhaps even millenniaand vast interstellar empires dominate known space. These powerful states control hundreds or thousands of star systems, bound together by reliable and relatively economical faster-than-light travel. For governments, militaries, and commerce, interstellar travel is routine. For most civilians, however, life begins and ends on a single homeworld they will never leave. War is a constant feature of imperial life, though it rarely reaches civilian populations directly. Instead, its effects are felt through political upheaval, resource shortages, conscription, and shifting allegiancesoften more disruptive than invasion itself. Technological development may have plateaued or slipped into stagnation; innovation is rare, and new discoveries seldom change daily life. In some regions, ancient technologies persist long after their creators are forgotten, while critical knowledge slowly erodes. Interstellar conflict is frequent, fought between rival empires, against xenophobic alien powers, or by rebels and insurgents struggling to overthrow entrenched, authoritarian regimes. FeaturesBackgrounds:Characters come from many walks of life, though a large number of adventurers have military experience.Alien Presence:The role of alien races varies by setting. Some universes teem with countless species, others are largely human-centric, and some may lack sentient aliens entirely. Personal Spacecraft:When an encounter grants the character a personal spacecraft, roll {1d10}. On a result of 410, the ship is reasonably up to date with current technology. On a lower result, it is an outdated clunkerbarely competitive on the spacewaysoften relying on obsolete, temperamental, or dangerously antiquated interstellar travel systems.

Character Species: Human-Like - These beings so closely resemble human-kind that only a few characteristic features set them apart, such as pointed ears or an exotic skin color. Typical of aliens from games based on TV shows.

Tech Level: Mixed Technology, Intermixed - Hi and low technological achievements are intermixed. This is going to be more true for alien cultures that have developed along different lines than humanity.

Home Culture: Dynamic - This is a culture marked by rapid growth, development and expansion. New lands or worlds are being discovered and claimed. Technology is advancing by leaps and bounds, often progressing a full Tech Level within a generation or less. However, the fast growth also outpaces the ethical application of the new discoveries, leaving the culture wide open for future disasters. Governments are similar to Developing cultures, but access to political power moves out of the grasp of common people. Class stratification still exists as fewer and fewer people profit from new discoveries. It is a time of "Humanistic" theology, imagining the people of the culture to be the apex of creation, the "gods" of their universe. Gameplay Benefits: {1d6}. On a result of 3-5, select one Neutral trait. On a result of 6, select {1d3} Neutral personality traits and one trait Darkside Trait. Roleplay: Dynamic cultures are often self-centered, caught up in the wonderfulness of themselves. In their eyes, they can do no wrong. It is a culture of great Ego, one that believes that great risk taking and great intellect should earn greatthem reward. Moral bankruptcy has begun. A character from such a culture might share those values. Emphasis is placed on Neutral values.Survival Skills: (additional skills, GMs Discretion).

Social Status: Comfortable - This is the middle class of any Culture, regardless of the Tech Level or average wealth of its citizens. These folk usually live in clean, nicely apportioned homes or apartments, often in better neighborhoods. They eat regularly and occasionally very well. Children are schooled and often go on to higher education. They usually own conservative forms of transport - a modest ground car or other inexpensive vehicle. Luxuries include travel vacations, good food, the ability to hire occasional menial services, nice clothing, and leisure devices. This class includes "impoverished" nobility, upper level office workers, professors and teachers, skilled craftsmen and technicians, highly-skilled laborers, lower govem ment officials, low-ranking military officers, lesser clergy, and shopkeepers. Folk from this Social Status are considered to represent the mainstream of their Culture's beliefs and attitudes.

Social Status: Nobility: Commoner - Commoner/Not of a Noble Line

Birth Legitimacy: Legitimate - Legitimate Birth

Family Members: Older Sibling - Older Sibling.

Siblings: Brother - Brother

Siblings & Birth Order: 5 - third of 6

Home World: Racial Homeworld - Racial Homeworld

Home World Types: Barren world - Rocky and barely habitable.

Place of Birth: Hospital - The character is born in a fully equipped hospital or major medical facility.

Unusual Events at Birth: 1 event

Unusual Births Events: Character is born during the occurrence of a noteworthy event. - A rebellion

Parents/Family Details: Head of household has one occupation.

Parent 1

Appearances: Unusual Speech - The characters accent, cadence, vocabulary, or vocal quirks make them stand out.

Appearances- Unusual Speech: Lisping Voice - The character speaks with a noticeable lisp. `S` sounds are replaced or softened, often sounding like `h` or `th.`

Occupations Selection: Occupation Group - Low Income Jobs

Low Income Occupations: Spacer: the crewman on a spacecraft.

Noteworthy Items of Parents/NPCs: Devotes time to a hobby.

Hobbies: Type of Hobby: Study: Weapons

Hobbies: Degree of Interest: Consuming Passion. This activity is a focal point of the character's life Character will spend ({1d6}+2)x10% of his total income on this hobby and may have to be forcibly pried away from the pursuit of the hobby.

Hobbies Hobby Proficiency: Devoted:

Noteworthy Items of Parents/NPCs: NPC is from a foreign place (either land or world).

Sibling 1

Occupations Selection: LoTech Occupation.

Lo Tech Occupations: Alchemist: a maker of potions, a "magical" meddler in the sciences. Not truly a wizard, not quite a scientist.

Noteworthy Items of Parents/NPCs: NPC is noted for an outstanding aspect of his personality. Noted for an exotic personality trait.

Exotic Personality Traits: Categories: Behavior Tag - Behavior Tag

Exotic Personality Traits: Behavior Tags: Glutton - Character eats like there is no tomorrow, whether he is hungry or not. Eats at least twice as much as a normal being of his race. Has a 70% chance to be grossly overweight.

Sibling 2

Appearances: Unusual Speech - The characters accent, cadence, vocabulary, or vocal quirks make them stand out.

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Attorney: deals in the finer points of the law and defending the innocent against unjust prosecution. On the other hand he may spend most of his time going for the "deep pocket" of insurance companies in civil liabilities cases.

Noteworthy Items of Parents/NPCs: NPC is a military veteran.

Military Duties: Branch of Service: Mercenaries - Field Technician. Onsite repairman.

Military Skills: Combat Skills: Learn additional weapon skin of choice.

Military Skills: Special Survival Skills: Find food (plant & animal).

Military Skills: Special Survival Skills: Find water (know it Its drinkable).

Military Skills: Vehicle Skills: Improve an existing military skill

Military Rank: Platoon Sergeant/Chief

Military Experience: Conflict! Character is involved in a major battle. (See Battle Ready!)

War Time: Character is captured and imprisoned. Military service ends with this event (Ignore any military events that follow).See Imprisoned! Below

Imprisoned!: Prison Type: Medium security work camp

Imprisoned!: Duration: 1d12 years

Imprisoned!: Prison Event: Character is placed in a work gang. Increase Strength attribute.

Noteworthy Items of Parents/NPCs: NPC had 1 to 3 unusual birth circumstances.

Unusual Births Events: Character is born during the occurrence of a noteworthy event. - A holiday

Unusual Births Events: Character is born during the occurrence of a noteworthy event. - A radiation storm

Unusual Births Events: Character is born during the occurrence of a noteworthy event. - A famine

Noteworthy Items of Parents/NPCs: NPC is noted for an unusual ability or physical feature.

Talents, Mutations & Alien Abilities: Inborn Skill Talent - The character is born with a natural aptitude for a specific skill. See Unusual Skills. The skill begins at moderate proficiency.

Unusual Skills: Exotic Weapon Handling - Familiar with unusual or alien weapons whose operation differs from standard arms.

Sibling 3

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Courtier/Courtesan: an attendant in the court of a Noble or Royal ruler sometimes nothing more than a fancy prostitute (particularly the female courtesan).

Noteworthy Items of Parents/NPCs: NPC possesses an unusual item.

Gifts & Legacies: A weapon.

Noteworthy Items of Parents/NPCs: NPC was originally from a different culture.

Tech Level: Stone Age - Fire has found its way into most homes; sharpened sticks and stones form the warriors basic armament; the lever is the most complex machine; domesticated animals provide food and companionship and building villages is coming into vogue. This covers everything from the classic cave man up to pre-Columbian American Indians.

Sibling 4

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Medical Doctor: Specialist

Noteworthy Items of Parents/NPCs: NPC has a Rival. The Rival seeks out the character.

Rivals: Who?: A professional rival, with the same occupation.

Rivals: Why?: Their distant ancestor's were rivals.

Rivals: What?: Friendly: Rival and character can still be friends. Rival enjoys competing against the character. Rival may even remain a good friend.

Noteworthy Items of Parents/NPCs: Preventing a future event.

Significant Adulthood Events: Radical Economic Change - A radical change in the political structure of the land instantly drops the character's Social Level to Poor and strips him of all the benefit of Noble birth (if any) and wealth

Sibling 5

Appearances: Infirm - The character suffers from a visible, recurring illness or conditioncoughing, tremors, sores, discoloration, or other obvious symptoms.

Occupations Selection: Job is based on the future history of the game system.