Current Character Background: Antha Grim

Fantasy Character Race: Human - The most common race in many game systems. If one is familiar with modern examples of humanity, then one has a good basis for humanity when found anywhere else. Culture: May be of any Culture level. Uses standard events tables.

Culture: Civilized - Native to Wilds or UrbanCivilized cultures are most otten noted for central governments (which seem to exist solely for the purpose of ccllecting taxes) and large ctties and stocked wi1h the dubious benefits of civiliza1ion - table manners, royal dynasties, wizards, pro fessional thieves, naval warfare, civil engineering and of ccurse, tax accountants. The hereditary warrior classes have beccme landed gentlefolk as knights and samurai are replaced by paid soldiery. Historical examples include: Persian and Early Roman Empires, imperial China, Serenium kingdom, dynastic Egypt, feudal Japan, the lncan empire. Fictional civilized cultures include: J. R. R. Tolkein's Gondoreans, Raymond Feist's Kingdom of the Isles, and Robert E. Howard's Aquiloneans.Gameplay Benefits: A civilized charaeler has a chance to have develop a hobby. If a Civilized character later changes to a Barbarian or Nomad Culture, he or she will be able to live as if he or she were one Social Status level higher and gain the Culture's survival skills.Survival: Choose either Urban or Wilderness, but character initially has ability in either environment. Literacy: A character from a Civilized Culture has a chance to be literate in his or her native language.Roleplay: Civilized peoples classically take a dim view of lesser cultures, often viewing them as less than human - especially true for those of Well-to-Do and higher Social Status. "Helpful" Civilized folk may feel a need to bring Civilization to lower Culture levels. A civilized character usually feels most at home in a cny and will be aware of what a cny has to offer.

Social Status: Comfortable - This social group represents the middle class of any culture. They typically live in clean, well-furnished homes or apartments, often located in better neighborhoods. They eat regularly and sometimes quite well. Children in these families are frequently educated by tutors.Their luxuries include warm homes, quality food, the ability to hire household help, fine clothing, and family heirloom books. They may own a horse or a buggy for transportation. This group includes professions such as "impoverished" nobility, university professors, scribes, certain craftsmen, highly skilled laborers, lower-level government officials, military officers of lower rank, lesser priests and magicians, shopkeepers, prominent warriors, and lesser chieftains.

Birth Legitimacy?: Legitimate - Legitimate Birth

The Family: Mother & Father - Mother and Father only (not extended family)

Siblings: 2 - Two Siblings

Birth Order : First born (+20% additional starting money). -

Time of Birth : Born in the Summer -

Place of Birth : Hospital - In a hospital or healers guild hall.

Unusual Births: 2 - Two unusual occurrences..

Unusual Birth Circumstances : Blessing - Born with a blessing..

Blessings: Attractive - Gain bonuses to characters Appearance attribute.

Unusual Birth Circumstances : Wolf Howl - Wolves and dogs set up a howling at themoment of the character's birth..

Parents & NPCs : HoH Single Occupation - Head of household (NPC) has one occupation.

Occupations, Culture: Barbarian -

Barbarian Occupations: Herder - Raises the animals that are the mainstayof the nomadic way of life.

Parent 1

Appearances: Unusual speech - Lisping voice. Replace `s` sounds with `th` sounds.

Civilized Occupations Selection: Special Occupation -

Special Barbarian Occupations: Civilized Occupation -

Civilized Occupations Selection: Middle Class Occupation -

Civilized Occupations: Middle Class: Craftsman - Crafter of things

Crafter: Sausage Maker - Maker of the Sausage.

Parents & NPCs Noteworthy Items: Noteworthy Birth Events - Devotes time to a hobby.

Hobbies, Type: Sports/Athletics: Archery -

Hobbies, Proficiency: Moderate Proficiency -

Hobbies, Interest: Consuming Passion - This activity is a focal point of the character's life.

Parent 2

Civilized Occupations Selection: Lower Class Occupation -

Civilized Occupations: Lower Class: Sharecropper - works another's lands

Parents & NPCs Noteworthy Items: Creative & Inventive - NPC Is creative, inventive, possibly even artistic..

Parents & NPCs Noteworthy Items: Secret Identity - NPC has a secret identity.

Sibling 1

Civilized Occupations Selection: Special Occupation -

Special Barbarian Occupations: Ship Builder - A maker of boats and ships.

Parents & NPCs Noteworthy Items: Home town hero - NPC is important in home village/Town/city, not justanother face in the crowd.

Parents & NPCs Noteworthy Items: Rival - NPC has a Rival.

Rivals: Who is the Rival?: Adventurer - A human Adventurer.

Adventurers: Druid - A priest of nature.

Adventurers : Prowess: A skilled Veteran - Adventuring skills are usually midlevel

Rivals: Why are they a Rival?: Competing Goals - They seek the same goal.

Rivals: What kind of Rivalry?: Friendly - Rival and character can still be friends. Rival enjoys competing against tha character. Rival may even remain a good friend.

Sibling 2

Civilized Occupations Selection: Special Occupation -

Special Barbarian Occupations: Craftsman - Crafter of things

Crafter: Bowyer - Makes bows.

Parents & NPCs Noteworthy Items: Foreigner - NPC is form a foreign land.

Social Status: Comfortable - This social group represents the middle class of any culture. They typically live in clean, well-furnished homes or apartments, often located in better neighborhoods. They eat regularly and sometimes quite well. Children in these families are frequently educated by tutors.Their luxuries include warm homes, quality food, the ability to hire household help, fine clothing, and family heirloom books. They may own a horse or a buggy for transportation. This group includes professions such as "impoverished" nobility, university professors, scribes, certain craftsmen, highly skilled laborers, lower-level government officials, military officers of lower rank, lesser priests and magicians, shopkeepers, prominent warriors, and lesser chieftains.

Parents & NPCs Noteworthy Items: An Event that made them famous - NPC is noted for or hesitant to speak of something that occurred in his past. NPC is famous for the event.

Significant Events of Adulthood : Minor Task - The character is briefly employed by an influential organization for a minor task. Errand Service Acquire or transport mundane but necessary goods or documents.

Groups: Silk Road Council - Mercantile & Trade Power

Parents & NPCs Noteworthy Items: Multiple Rivals - NPC has a Rivals.

Rivals: Who is the Rival?: Adventurer - A human Adventurer.

Adventurers: Martial Arts Monk - A priest of a rel:gion that teaches unarmed self-defense.

Adventurers : Prowess: A skilled Veteran - Adventuring skills are usually midlevel

Rivals: Why are they a Rival?: Love - The Rival is secretly in love with the character. The Rival will not reveal the affection to the character, since the Rival feels that the character will probably reject him/her.

Rivals: What kind of Rivalry?: Friendly - Rival and character can still be friends. Rival enjoys competing against tha character. Rival may even remain a good friend.

Rivals: Who is the Rival?: Noble - A NonHuman Noble.

Nonhumans: Half Orc - A crossbreed ct human and ore. May look nearly human, but often partake of the ore's baser nature with a tendency towards evil - coarse and callous, but tempered with human emotion and logic.

Nobles: Civilized -

Nobles: Civilized: Baron - Baron (Baroness): Rules a barony, smallest sized fiefdom.

Rivals: Why are they a Rival?: The Fallen Ally - Once a friend, mentor, or party member, now walking a darker or opposing path and constantly measuring themselves against the character.

Rivals: What kind of Rivalry?: Deadly - This is a potentially fatal hatred. Severely Injuring the charader in any way is the rival's goal. He plots and plans the characier's downfall as a part ol his own path 10 success. Given the chance. Iha rival will kill the character.

Rivals: Who is the Rival?: Adventurer - A human Adventurer.

Adventurers: Martial Arts Monk - A priest of a rel:gion that teaches unarmed self-defense.

Adventurers : Prowess: A grand-master of the profession - Quite possibly reknowned throughout the world. Skills very high.

Rivals: Why are they a Rival?: Jealousy - Rival jealous of the characler's possessions.

Rivals: What kind of Rivalry?: Friendly - Rival and character can still be friends. Rival enjoys competing against tha character. Rival may even remain a good friend.

Rivals: Who is the Rival?: Intelligent Monster - A monster that can appear as humanoid (any race) and is intelligent.

Monsters: Dragons - Dragons in all your favorite colors.

Rivals: Why are they a Rival?: He doesn't like the way they looks! - The characters looks.

Rivals: What kind of Rivalry?: Deadly - This is a potentially fatal hatred. Severely Injuring the charader in any way is the rival's goal. He plots and plans the characier's downfall as a part ol his own path 10 success. Given the chance. Iha rival will kill the character.

Rivals: Who is the Rival?: Noble - A NonHuman Noble.

Nonhumans: Giant Kin - Towering, giant-born mountain nomads who value endurance, strength, and personal achievement above all else.

Nobles: Barbarian -

Nobles: Barbarian: Chieftain - Chieftain: Tribal leader, usually leads a single tribe.

Rivals: Why are they a Rival?: Love Triangle - Love same person.

Rivals: What kind of Rivalry?: Jealous - Rival dislikes the character, and takes secret pleasure in embarassing. thwarting or beating him. Physical injury is usually not intended, but a it happens, it happens. Rival may be appear to be a friend or ally.

Rivals: Who is the Rival?: Sibling - A older sibling. If you didn't know you had one, you do now.

Rivals: Why are they a Rival?: Long Family History - Distant anceslor's were rivals.

Rivals: What kind of Rivalry?: Intense - Rival hates the character, and goes out of his way to foil him. Secretly hopes for the chance to injure the character in some way (physically, emotionally, financially, socially, etc.)

Rivals: Who is the Rival?: Stranger - A nonhuman stranger.

Nonhumans: Gnomes - Gnomes are small, clever folk driven by curiosity, invention, and an irrepressible delight in how the world works. With quick minds and quicker hands, they blend wit, magic, and craftsmanship to turn curiosity into clever solutionsand occasional trouble.

Others: Outcast - An outcast, a beggar, hermit, leper, or prosltute

Rivals: Why are they a Rival?: Mirror Self - A rival with similar abilities, origins, or ambitions who represents the path the character could have taken, turning every encounter into a personal comparison.

Rivals: What kind of Rivalry?: Deadly - This is a potentially fatal hatred. Severely Injuring the charader in any way is the rival's goal. He plots and plans the characier's downfall as a part ol his own path 10 success. Given the chance. Iha rival will kill the character.