Fantasy Character Race: Dwarf - Stalwart, short, stocky humanoids, with long beards and dour personalities, They are longer-lived than men; are excellent metal and stone workers; renowned as fighters; and often found in underground cities. Dwarves can be gruff, grumpy, gloomy or rowdy, often trusting none but themselves. Culture: Culture is never higher than Civilized. For racial events, use Table531: Dwarvish Events.
Culture: Barbarian - Native to Wilds or UrbanBarbarians are generally thought of as crude and semiliterate. In fact, they are not. Barbarian cultures are dynamic,often highly educated societies with a keen sense of proprietyand law and order. In a sense, they are pre-Civilized -organized, but not yet developed (or degenerated) to the pointwhere powerful centraf governments are needed. They normallyhave a solid economy wnh defined division of labor (occupationalspecialization). Organized religion is often a centralpillar of their society (and may dominate it). Bartlarians aregenerally led by strong charismatic warriors, but much of thepeople are governed by extended family groupings such asclans. Like the Nomads, most adult males are warriors in additionto any other profession that they follow (although, like theVikings, they may put this skill to work pillaging as opposed towarring). They may live in small cnies, which are often notmuch more than semipermanent camps. Examples ofhistorical Barbarian cultures include: feudal Europe (period ofCharlemagne), Gauls, Vikings, pre-19th century Iroquois andCherokee Indian tribes. Fictional Barbarians include J, R. R.Tolkein's Rohirrim, Robert E. Howard's Cimmerians and Vanirand Raymond Feist's Moredhel. Gameptay Benefits: A Bartlarian will learn weapon-usewth a hand weapon and a missile weapon to Rank 3 ability uponreaching adolescence. If he or she remains within a BarbarianCulture, a beginning character will always possess at least onehand weapon and one missile weapon.Survival Skills: Choose either Urban or Wilderness -Rank 5 skills in the chosen environment and Rank 1 skills in theother environment.Literacy: A character from a Barbarian Culture has a 10%chance to be literate in his or her native language.Roleplay: Like the Nomads, Barbarians live life withgusto. They live, love, fight, eat and drink like there may be notomorrow. Barbarians adapt well to Civilized cultures. ABartlarian character might easily be subject to great emotions,such a deep depressions, berserk fighting moods, andexuberant Joy. They are often frank and open about theirfeelings.
Social Status: Poor - Poor individuals have very little income and typically don't own property. Their homes are often of low quality, sometimes because of neglectful landlords who might also be their employers. Luxuries for this group can be as basic as good food, heat during winter, keeping a pet, or having clean water. In some societies, the poor are only a step above slaves.This group includes most non-leader nomads, primitives, peasants, uncivilized warriors, and the majority of laborers and welfare recipients. It also includes some landowning farmers, craftsmen, young or semi-skilled urban thieves, apprentices, office clerks, and most professional soldiers. The character had an Underworld encounter at some point in his life because of his Poor upbringing in Childhood, Adolescent or Adulthood
Underworld, How it started: Peer Pressure - Peer pressure forces character to do criminal acts.
Underworld, Type of Crime: Cattle Rustling - The character is heavily involved in Stealing livestock.
Underworld, Events: Killed the Boss! - A key gang boss is hit/slain and the character is blamed. Members of the slain boss's gang seek the character's death.
Birth Legitimacy?: Legitimate - Legitimate Birth
The Family: Guardian - Guardian
Siblings: 2 - Two Siblings
Birth Order : A "middle" child. -
Time of Birth : Born in the Summer -
Place of Birth : Exotic - Exotic Birth Locations.
Exotic Birth Locations : Another Time - In another time period, then transported to this world sometime soon after birth.
Unusual Births: 1 - One unusual occurrence..
Unusual Birth Circumstances : Twin Brother - Character has a fraternal twin brother.
Parents & NPCs : HoH One Full Time/One Part Time - Head of household (NPC) has one primary occupation which is performed full time and a seccndary occupation which is pertormed on a part time basis.
Occupations, Culture: Civilized -
Civilized Occupations Selection: Lower Class Occupation -
Civilized Occupations: Lower Class: Woodcutter -
Occupations, Culture: Nomad -
Nomad Occupations: Hunter - He stalks wild game, providing both foodand clothing. Diel is supplemented by gathered foods.
Parent 1
Appearances: Flashy - Wears an excessive amount of jewelry and/or richly adorned clothing.
Civilized Occupations Selection: Special Occupation -
Special Barbarian Occupations: Horsemaster - A horse (or other riding mount) breeder and teacher of riding skills.
Parents & NPCs Noteworthy Items: Unusual Personality Trait - NPC is noted for his extremely unusual personality.
Exotic Personality: Allergy - Allergy
Exotic Personality: Allergy: Dust - Additional symptom of constant sneezing.
Exotic Personality: Allergy Strength: Mild - Mild
Parents & NPCs Noteworthy Items: Noteworthy Birth Events - Devotes time to a hobby.
Hobbies, Type: Modeler - Build detailed models
Hobbies, Proficiency: Moderate Proficiency -
Hobbies, Interest: Consuming Passion - This activity is a focal point of the character's life.
Sibling 1
Civilized Occupations Selection: Special Occupation -
Special Barbarian Occupations: Craftsman - Crafter of things
Crafter: Fuller - Makes cloth heavier and thicker.
Parents & NPCs Noteworthy Items: Jilted Lovers - NPC has multiple jilted ex-lover/best friends.
Parents & NPCs Noteworthy Items: Personality Quirk - NPC is Noted for his personality. Exotic Side Quirk
Exotic Personality: Behavior Tag - Behavior Tag
Exotic Personality: Behavior Tag: Pet Lover - Has many pets. Usually brings one along. Always looking for something else to bring home. May focus on a particular type of animal, cats, dogs, giant amoebae, etc.
Exotic Personality: Trait Strength: Trivial - Feature is barely noticeable, even when actively affecting the character. Special circumstances may have to exist for the feature to come into play.
Parents & NPCs Noteworthy Items: Previous Marriage - NPC has married more than once.
Sibling 2
Appearances: Military garb - Regardless of his past, he wears military-style uniforms.
Civilized Occupations Selection: Lower Class Occupation -
Civilized Occupations: Lower Class: Street Vendor - sells goods he makes. finds,buys. or '"acquires" at his movable stree1side stall. Often a source of inexpensive (or imitation) goods.
Parents & NPCs Noteworthy Items: Unusual Personality Trait - NPC is noted for his extremely unusual personality.
Exotic Personality: Allergy - Allergy
Exotic Personality: Allergy: Common Medicine type - Home remedies. Fever cure, stomach remedy, mustard plaster.
Exotic Personality: Allergy Strength: Severe - Severe
Parents & NPCs Noteworthy Items: Noteworthy Birth Events - Devotes time to a hobby.
Hobbies, Type: Gardener - Gardening
Hobbies, Proficiency: Skilled Proficiency -
Hobbies, Interest: Casual - Easy to put aside when necessary. Spending money on this hobby is a rare occurance.
Parents & NPCs Noteworthy Items: Unusual Personality Trait - NPC is noted for his extremely unusual personality.
Exotic Personality: Allergy - Allergy
Exotic Personality: Allergy: Fur - Additional symptom of constant sneezing.
Exotic Personality: Allergy Strength: Serious - Serious
Sibling 3
Civilized Occupations Selection: Middle Class Occupation -
Civilized Occupations: Middle Class: Craftsman - Crafter of things
Crafter: Furrier - Makes and sells lur clothing.
Parents & NPCs Noteworthy Items: Preventing Future event. - Preventing a future event.
Significant Events of Adulthood : Unusual Weapon Skill - Learn to use an unusual weapon proficiency. The weapon is something alien to the character's Culture.
Parents & NPCs Noteworthy Items: Patron - NPC has a patron.
Patrons: Who do you serve?: Noble Patron - A Noble
Nobles: Primitive -
Nobles: Primitive: Chieftain - Chieftain: Tribal leader, usually leads a single tribe.
Patrons: Why do you serve?: Parental Ally! - A parent was allied to the patron.
Patron Events: Limited Service! - The character leaves the patron's entourage after 4 years.
Significant Events of Childhood & Adolescence: Wonderful Event - Something Wonderful Occurs.
Wonderful Events: Village Destroyed but.. - The village/small town where the character lives is destroyed, but there is little loss of life. If he lives in a large town or city, the affected portion of the city is where he or his immediate family live. However, after the disaster passes, the area is rebuilt and beoomes more prosperous than ever before. The Social Status of the character's family raises by one level (but never above Wealthy).
Significant Events of Childhood & Adolescence: Family Has Big Plans - Family has great plans tor characters future and expect's character to fulfill those plans.
Significant Events of Adulthood : Romance - The character has a romantic encounter.
Love & Romance: Noteworthy Appearance! - Beloved dresses in an odd or exotic manner. He/she stands out in a crowd.
Birthmarks/Tattoos: Serpent