Current Character Background: 42 Auto

Future Genre Types: Post Holocaust - In humanitys slightly less-than-infinite wisdom, the homeworld has been reduced to a smoking, radioactive ruin. Whether through a single catastrophic war, a chain of escalating conflicts, or one disaster too many in failing nuclear systems, the outcome was the same: near-total annihilation. Yet from the glowing ashes of the old world, new civilizations have emerged. The shattered technologies of the ancients now form both the physical remnants and the mythic foundation of these reborn societies. Rusting machines, broken cities, and half-understood relics shape culture, belief, and ambition. Depending on the tone and fantasy level of the campaign, stories may focus on human survivors struggling against one another to reclaim the world, or on sentient mutant animals competing with mutant or so-called pure-strain humans for control of what little remains. Features Technology: All levels of technology may exist or have survived, though pretech primitive societies are far more common than isolated enclaves of ultratech. Cultures: Every culture exists at least as a scattered enclave. The GM may wish to define Technocultures for the worlds societies in advance. Travel: Space travel is unlikely. Unless the GM decides otherwise, any result involving spacecraft or interstellar travel should be modified. Vehicle Substitution: Replace spacecraft with aircraft, boats, sand skimmers, or similar vehicles that serve the same narrative role. Exploration: Travel among the stars is replaced by journeys to distant and exotic regions of the ruined world. Mutants: References to aliens instead refer to the ever-present mutants common to Post Holocaust settings. Rather than using an alien table, the GM should use a custom encounter table to determine mutant types. Character Creation: Each character begins play with a number of mutations, reflecting the altered nature of life in the aftermath.

Character Species: Alien, Non-Organic - This is a broad classification that includes, mineral-based life forms, energy-based beings and even robots.

Tech Level: Fourth Stellar Age - Energy shields protect large vehicles and craft. Gravitic repulsors negate the effects of gravity. Personal force screens possible.

Home Culture: Dynamic - This is a culture marked by rapid growth, development and expansion. New lands or worlds are being discovered and claimed. Technology is advancing by leaps and bounds, often progressing a full Tech Level within a generation or less. However, the fast growth also outpaces the ethical application of the new discoveries, leaving the culture wide open for future disasters. Governments are similar to Developing cultures, but access to political power moves out of the grasp of common people. Class stratification still exists as fewer and fewer people profit from new discoveries. It is a time of "Humanistic" theology, imagining the people of the culture to be the apex of creation, the "gods" of their universe. Gameplay Benefits: {1d6}. On a result of 3-5, select one Neutral trait. On a result of 6, select {1d3} Neutral personality traits and one trait Darkside Trait. Roleplay: Dynamic cultures are often self-centered, caught up in the wonderfulness of themselves. In their eyes, they can do no wrong. It is a culture of great Ego, one that believes that great risk taking and great intellect should earn greatthem reward. Moral bankruptcy has begun. A character from such a culture might share those values. Emphasis is placed on Neutral values.Survival Skills: (additional skills, GMs Discretion).

Social Status: Extremely Wealthy - They have heaps of money. Tthey view the merely Wealthy as cheapskates. Extremely Wealthy folk own estates the size of small countries, have armies of servants (and often at least one army), throw parties that would beggar most cities, and are often quite eccentric. This class includes heirs of old family fortunes who have continued to expand their holdings, world rulers, owners of huge, grosslysuccessful, multi-national or even multiplanetary, heavily diversified corporations. Chances are that a character from this Social Level will believe that money solves all problems. He may also never have been exposed to the seamier side of life and may have no concept of what it is like NOT to have a desire gratified instantly. Although cliche, the "spoiled rich" kid could easilyf it this character. Also see Wealthy roleplay guidelines.

Social Status: Nobility: Commoner - Commoner/Not of a Noble Line

Birth Legitimacy: Legitimate - Legitimate Birth

Family Members: Two Parents - Two Parents

Siblings & Birth Order: 8 - first of 9

Home World: Racial Homeworld - Racial Homeworld

Home World Types: Volcanic world. - Volcanic world. Active volcanism everywhere.

Place of Birth: Foreign Land - The character is born far from their familys homeland, culture, or species place of origin. See below for where in the foreign land.

Place of Birth: Vehicle Birth - The character is born while in transitaboard a ground vehicle, ship, aircraft, or other conveyance.

Place of Birth: Vehicles: Naval Vessel - in a ship at sea

Unusual Events at Birth: None - Nothing unusual. Normal Birth

Parents/Family Details: Head of household has one occupation.

Parent 1

Appearances: Unkempt - Hair is uncombed, grooming neglected, and clothing poorly maintained.

Occupations Selection: Occupation Group - Blue Collar & Moderate Income Jobs

Blue Collar & Moderate Income Occupations: Biologist

Noteworthy Items of Parents/NPCs: NPC has a patron.

In the Service of - Who is the Patron: A Noble. See Nobles.

Nobles: Noble Notes: Baronet (Baroness): Below a baron, given to commoners.

Nobles: Sphere of Influence: Local: influence limited to a country and its neighbors, either by control or reknown (fame).

In the Service of - Why a Patron: The patron needs all the friends he can get.

In the Service of - What happened: Patron Is in love with the character (the character may choose this to be only a one-sided affair).

Noteworthy Items of Parents/NPCs: NPC is from a foreign place (either land or world).

Parent 2

Appearances: Unusually Frail - The character appears weak, delicate, or physically fragile.

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Medical Doctor: General Practioner

Noteworthy Items of Parents/NPCs: NPC untimely dies. If sibling, it occurs during childhood. If parent or guardian, it occurs in early adulthood

Death Situations: Victim was driven to suicide by someone's actions.

Death Situations: Special Circumstances: The victim's spirit cannot rest and haunts the person responsible tor the death. Some form of atonement may be possible which will remove the ghost (al the GM's discretion).

Noteworthy Items of Parents/NPCs: NPC has many enemies. The Rivals has not been heard from in a while

Rivals: Who?: A friend (rivalry other than "friendly" is kept secret).

Rivals: Why?: They are sporting event rivals.

Rivals: What?: Friendly: Rival and character can still be friends. Rival enjoys competing against the character. Rival may even remain a good friend.

Rivals: Who?: A professional rival, with the same occupation.

Rivals: Why?: Always trying to outdo each other in everything.

Rivals: What?: Friendly: Rival and character can still be friends. Rival enjoys competing against the character. Rival may even remain a good friend.

Rivals: Who?: An enemy of the family.

Rivals: Why?: Multiple Reasons

Rivals: Why?: Rival is jealous of the character's looks.

Rivals: What?: Intense: Rival hates the character, and goes out of his way to foil him. Secretly hopes for the chance to injure the character in some way (physically, emotionally, financially, socially, etc.)

Rivals: Why?: Multiple Reasons

Rivals: Why?: They love the same person.

Rivals: What?: Intense: Rival hates the character, and goes out of his way to foil him. Secretly hopes for the chance to injure the character in some way (physically, emotionally, financially, socially, etc.)

Rivals: Why?: Multiple Reasons

Rivals: Why?: They are sporting event rivals.

Rivals: What?: Jealous: Rival dislikes the character, and takes secret pleasure in embarassing, thwarting or beating him. Physical injury is usually not intended, but if it happens, it happens. Rival may be appear to be a friend or ally.

Rivals: Why?: An insult was percieved by one or the other.

Rivals: What?: Obsessive: The rival's entire life focuses on the character and his ultimate destruction. No risk to self or others is too great in the rival's quest to utterly destroy the character. In this competition, there can be only one survivor.

Rivals: What?: Obsessive: The rival's entire life focuses on the character and his ultimate destruction. No risk to self or others is too great in the rival's quest to utterly destroy the character. In this competition, there can be only one survivor.

Rivals: What?: Jealous: Rival dislikes the character, and takes secret pleasure in embarassing, thwarting or beating him. Physical injury is usually not intended, but if it happens, it happens. Rival may be appear to be a friend or ally.

Rivals: What?: Deadly: This is a potentially fatal hatred. Severely Injuring the character in any way is the rival's goal. He plots and plans the character's downfall as a part of his own path to success. Given the chance, the rival will kill the character.

Noteworthy Items of Parents/NPCs: NPC has a Rival. The Rival has not been heard from in a while

Rivals: Who?: An Alien. See Aliens.

Aliens: Reptilian - Reptile-like beings with scales, cold-blooded physiology, or evolutionary traits similar to terrestrial reptiles.

Aliens, Biology: Non-Organic - Beings not based on organic biology. This category includes machines, crystalline life, energy beings, or synthetic constructs.

Talents, Mutations & Alien Abilities: Unique Talent - Character gains a unique talent, something that he can quietly use to his or others' benefit when the need arises.

Special Talent: Quiet Authority - The characters calm statements are often taken seriously without the need for forceful presence or command.

Rivals: Why?: They are sporting event rivals.

Rivals: What?: Intense: Rival hates the character, and goes out of his way to foil him. Secretly hopes for the chance to injure the character in some way (physically, emotionally, financially, socially, etc.)

Sibling 1

Occupations Selection: Occupation Group - Low Income Jobs

Low Income Occupations: Household servant: Gardener

Noteworthy Items of Parents/NPCs: NPC has an obsession regarding something that had happened (or might happen), something that dominates the rest of his life. A significant event from the past.

Significant Adolescence Events: Family Relocation & Planetary Moon - The family relocates to a moon of their home planet.

Noteworthy Items of Parents/NPCs: NPC has an obsession regarding something that had happened (or might happen), something that dominates the rest of his life. A significant event from the past.

Significant Adolescence Events: Runaway & Criminal Exploitation - The character runs away and falls into the hands of criminals.

Underworld Experience : The Wrong Path: The character needs money to pay debts.

Underworld Experience: Types of Crimes: Organized crime. This is a crime network which sets high morals and standards for its own members, but treats the rest of the world as ripe for plunder. See Crimes below for the types of crimes he regularly commits. The character gains a bonus in a weapon skill of his choice (such as pistol, laser, brass knuckles.)

Crimes: Crimes and Criminal Type: Kidnapping - The character abducted a victim and held them for ransom. Penalty: NPCs have a 50% chance of execution.

Crimes: Crimes and Criminal Type: Computer Intrusion / Hacking - The character illegally accessed protected computer systems or networks.Penalty: {1d6} years imprisonment.

Underworld Experience : Events: A crime lord becomes the character's patron, and begins grooming the character to be a leader of organized crime.

Sibling 2

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Government Official: If the occupation appears to be of low status within the government, assume that the character is in charge of all that type of activity for the government.

Government Jobs: Governor: appointed to rule a colony or territory.

Noteworthy Items of Parents/NPCs: NPC is noted for an unusual ability or physical feature.

Talents, Mutations & Alien Abilities: Unusual Size Small - The character is 2060% smaller than the species norm.

Sibling 3

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Research Scientist: Robotics

Noteworthy Items of Parents/NPCs: NPC has a Rival. The Rival has not been heard from in a while

Rivals: Who?: Sibling (younger).

Rivals: Why?: Their parents were rivals.

Rivals: What?: Intense: Rival hates the character, and goes out of his way to foil him. Secretly hopes for the chance to injure the character in some way (physically, emotionally, financially, socially, etc.)

Noteworthy Items of Parents/NPCs: NPC is noted for an outstanding aspect of his personality. Noted for a Lightside personality trait.

Personality Traits: Lightside: Virtuous - Chaste, pure, of excellent morals.

Sibling 4

Occupations Selection: Occupation Group - Blue Collar & Moderate Income Jobs

Blue Collar & Moderate Income Occupations: Construction Professional: Carpenter

Noteworthy Items of Parents/NPCs: NPC has a Rival. The Rival has not been heard from in a while

Rivals: Who?: Sibling (younger).

Rivals: Why?: Rival is jealous of the character's looks.

Rivals: What?: Intense: Rival hates the character, and goes out of his way to foil him. Secretly hopes for the chance to injure the character in some way (physically, emotionally, financially, socially, etc.)

Sibling 5

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Landlord: owns property, rents it to others. Roll {1d10} for the number of properties owned.

Noteworthy Items of Parents/NPCs: NPC was horribly wounded once.

Serious Wounds/Injury: Left Ear Maimed - The characters left ear is torn or severed. Permanent hearing loss may occur (GM discretion).

Serious Injuries, About this Injury ...: Chronic Pain - The injury causes constant pain. Without painkillers or relief, the character must succeed on a check to perform actions requiring concentration.

Serious Wounds/Injury: Severed Right Arm - The character permanently loses their right arm.

Serious Injuries, About this Injury ...: Chronic Pain - The injury causes constant pain. Without painkillers or relief, the character must succeed on a check to perform actions requiring concentration.

Sibling 6

Appearances: Multiple - Multiple features.

Appearances: Alien/Unsettling Appearance - The character has an unusual, strange, or subtly alien look.

Appearances: Thin - The character is noticeably thinner than average.

Appearances: Thin - The character is noticeably thinner than average.

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Administrator/Manager: Oversees the operations of a large scale business or other organization.

Noteworthy Items of Parents/NPCs: NPC is noted for an unusual ability or physical feature.

Talents, Mutations & Alien Abilities: Echo Memory - The character experiences vague emotional or symbolic flashes of memory from places or objects they touch.

Sibling 7

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Research Scientist: Cybernetics

Noteworthy Items of Parents/NPCs: NPC is noted for an outstanding aspect of his personality. Noted for an exotic personality trait.

Exotic Personality Traits: Categories: Behavior Tag - Behavior Tag

Exotic Personality Traits: Behavior Tags: Low Pain Threshold - ANY pain makes the effective value of all skills and attributes drop (GM's discretion).

Noteworthy Items of Parents/NPCs: NPC has an obsession regarding something that had happened (or might happen), something that dominates the rest of his life. The working out of a personality trait. - Lightside Trait

Personality Traits: Lightside: Peaceful - Serene of spirit.

Sibling 8

Occupations Selection: Occupation Group - Blue Collar & Moderate Income Jobs

Special Income Occupations: Media Personality: seen or heard on broadcast media.

Noteworthy Items of Parents/NPCs: NPC is very religious and constantly seeks to evangelize others to join his religion, faith, or cult.

Religion: Religions: Universal Monotheism. This is a vast, tradition-bound religious bureaucracy devoted to a single God.

Religion: How it Begins: A chance encounter. In a lonely place, the character meets an intriguing follower of the faith.

Religion: Religious Events: Character joins the religion. The character's strength of the characters devotion - Fervent Belief, seeks to spread the faith.

Significant Childhood Events:

Character runs away from home ... but returns after {1d6} years.

Special Childhood Events: One of the characters grandparents dies of natural causes in the presence of the character. The character is haunted by the experience.

Significant Childhood Events: A future history-specific event occurs.

Parents/Family Details: Head of household has one occupation.

Parent 1

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Courtier/Courtesan: an attendant in the court of a Noble or Royal ruler sometimes nothing more than a fancy prostitute (particularly the female courtesan).

Noteworthy Items of Parents/NPCs: NPC has a secret identity.

Social Status: Well-to-Do - These folk are the upper end of the middle class. They typically own larger homes, have a household servant (a cook and/or maid), have conspicuous private transportation, and travel abroad (including interplanetary or interstellar travel). They often own more than one well-appointed home in more than one city. Their children are privately educated and attend prominent universities. Luxuries include elegant furnishings, artwork, libraries, parties, fine clothing, and some exotic foods. This class includes younger offspring of Nobility, highly skilled craftsmen and technicians, high-ranking military officers, successful merchants, ship owners, high-ranking clergy of prominent religions, high-level office and government workers. Outward appearances are often the be-all and end-all of this Social Status and these folk may try to act like they are Wealthy. A strong tendency hereto look on lower Social Statuses as something bordering on "unclean" and to attempt to associate only with those of equal or higher status. Of all Social Statuses, Well-to-Do folk are probably the least tolerant of their children becoming adventurers.

Social Status: Nobility: Commoner - Commoner/Not of a Noble Line

Occupations Selection: Occupation Group - Blue Collar & Moderate Income Jobs

Blue Collar & Moderate Income Occupations: Biologist

Parent 2

Occupations Selection: Occupation Group - Blue Collar & Moderate Income Jobs

Blue Collar & Moderate Income Occupations: Engineer: Agricultural

Noteworthy Items of Parents/NPCs: NPC is noted for an outstanding aspect of his personality. Noted for a Darkside personality trait.

Personality Traits: Darkside: Cruel - Coldhearted and hurtful.

Noteworthy Items of Parents/NPCs: NPC is very religious and constantly seeks to evangelize others to join his religion, faith, or cult.

Religion: Religions: Radical personality cults. Belief in the deity or special calling of a charismatic leader. Cult often ends tragically.

Religion: How it Begins: Voices. The character hears voices inside his head, speaking of the religion.

Religion: Religious Events: Character joins the religion. The character's strength of the characters devotion - Devoted follower of the prinicples of the faith.

Noteworthy Items of Parents/NPCs: NPC untimely dies. If sibling, it occurs during adolescence. If parent or guardian, it occurs in early adulthood.

Death Situations: Victim killed during the commission of a crime - Someone killed the victim while committing a crime.

Crimes: Crimes and Criminal Type: Computer Intrusion / Hacking - The character illegally accessed protected computer systems or networks.Penalty: {1d6} years imprisonment.

Death Situations: Special Circumstances: No special circumstances surround this death

Sibling 1

Occupations Selection: Occupation Group - Low Income Jobs

Low Income Occupations: Custodian: cleans up after everyone else

Noteworthy Items of Parents/NPCs: NPC had a companion. If the character searches long enough, the old companion can be found.

Companions. Who?: A Relative. See Other Relations.

Other Family Relations: Ancestor - {1d3} + 1. The result is the number of generations removed from the character's grand parents (Great Grandparent, Great-great Grandparent, etc.).

Companions: Why?: Mysterious voices and feelings told the Companion to seek out the character and join him.

Companions: What?: Incurable Romantic: Imagines himself to always be questing after some greater goal. Always attempts noble and chivalrous deeds. Always quoting somebody, usually obscure poets and high-talking philosphers.

Companions. Who?: A childhood friend.

Companions: Why?: They seek a similar goal (30% chance to be friendly rivals in this regard).

Companions: What?: Good of Boy: A down-to-earth type who enjoys simple pleasures like hot food, cold drinks, good company, tall tales, and fast action. Loves a good knock-down fight.

Companions. Who?: Sibling (older).

Companions. Who?: Sibling (younger).

Companions: Why?: The Companion imagines the character to be a real hero and wishes to learn from him.

Companions: What?: Loyal Friend: Companion might lay down his life for the character. Will support the character in all he does.

Companions. Who?: A childhood friend.

Companions: Why?: Parents were Companions in adventure.

Companions: What?: Bumbling Buddy: A buffoon who tries to be a hero, and may inadvertently succeed more often than he fails. Give him comical quirks. Intensely loyal to the character, but not much help in a fight. May have an inferiority complex.

Sibling 2

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Research Scientist: Biology

Noteworthy Items of Parents/NPCs: NPC is noted for an outstanding aspect of his personality. Noted for a Darkside personality trait.

Personality Traits: Darkside: Careless - : incautious in thought and deed.

Noteworthy Items of Parents/NPCs: NPC has a secret identity.

Social Status: Comfortable - This is the middle class of any Culture, regardless of the Tech Level or average wealth of its citizens. These folk usually live in clean, nicely apportioned homes or apartments, often in better neighborhoods. They eat regularly and occasionally very well. Children are schooled and often go on to higher education. They usually own conservative forms of transport - a modest ground car or other inexpensive vehicle. Luxuries include travel vacations, good food, the ability to hire occasional menial services, nice clothing, and leisure devices. This class includes "impoverished" nobility, upper level office workers, professors and teachers, skilled craftsmen and technicians, highly-skilled laborers, lower govem ment officials, low-ranking military officers, lesser clergy, and shopkeepers. Folk from this Social Status are considered to represent the mainstream of their Culture's beliefs and attitudes.

Social Status: Nobility: Commoner - Commoner/Not of a Noble Line

Occupations Selection: Occupation Group - Blue Collar & Moderate Income Jobs

Blue Collar & Moderate Income Occupations: Engineer: Mechanical

Noteworthy Items of Parents/NPCs: NPC was affected by an exotic event which is spoken of often.

Exotic Events: The character befriends an Extremely Wealthy male about the same age as the character.

Sibling 3

Occupations Selection: Occupation Group - Blue Collar & Moderate Income Jobs

Special Income Occupations: Clergyman: A High Priest

Religion: Religions: Splinter faith. This religion believes in the same God as Universal Monotheists, but disagrees with the way that God is worshipped.

Religion: How it Begins: Voices. The character hears voices inside his head, speaking of the religion.

Religion: Religious Events: The character studies for the priesthood for {1d4} years. This improves literacy skills and gives the character skill in religious knowledge for each year.

Religion: Religious Events: By reading a book in the church, the character learns more than he ever wished to know about evil powers and principalities. The character to develops an Darkside personality trait. See Darkside Personality Traits below

Personality Traits: Darkside: Disrespectful - Does not show respect.

Noteworthy Items of Parents/NPCs: NPC was affected by an exotic event which is spoken of often.

Exotic Events: The character makes first contact with an alien race (See Aliens). This encounter greatly affects all future relations with the beings. The alien was the lone survivor of his race and passed on a gift to the character. See Talents, Mutations & Modifications.

Aliens: Amoeboid - Amorphous or semi-fluid beings lacking a fixed shape. They may flow, reshape themselves, or divide their mass as needed.

Aliens, Biology: Non-Organic - Beings not based on organic biology. This category includes machines, crystalline life, energy beings, or synthetic constructs.

Talents, Mutations & Alien Abilities: Unusual Size Large - The character is 2060% larger than the species norm. Apply an appropriate Dexterity or agility penalty (GM discretion).

Talents, Mutations & Alien Abilities: Unusual Tattoo - The character bears a distinctive tattoo. Determine its location using Body Locations and select a predominant color.

Birthmarks/Tattoos: Heart

Body Locations: Abdomen

Colors: Maroon (Reddish or Purplish brown)

Noteworthy Items of Parents/NPCs: NPC is noted for his appearance.

Appearances: Grossly Overweight - The characters weight significantly impairs normal movement.

Appearances: Grossly Overweight - The characters weight significantly impairs normal movement.

Sibling 4

Occupations Selection: Occupation Group - Special Income Jobs

Special Income Occupations: Clergyman: A High Priest

Religion: Religions: Evil Worship. Devotion to the enemy of God.

Religion: How it Begins: Voices. The character hears voices inside his head, speaking of the religion.

Religion: Religious Events: Character joins the religion. The character's strength of the characters devotion - All-consuming, fanatical passion. Entire life is focused on on his faith, with a willingness to die for what he believes.

Noteworthy Items of Parents/NPCs: NPC is a military veteran.

Military Duties: Branch of Service: Aquatic Navy - Special duty. Special duty. (See Special Duties)

Military Duties: Special Duties: Quartermaster corps. Provide supplies.

Military Skills: Combat Skills: Improve ranged weapon skill (of choice)

Military Skills: Aquatic Naval Skills: Sail large craft.

Military Skills: Aquatic Naval Skills: Climbing

Military Skills: Aquatic Naval Skills: Communications.

Military Rank: Sergeant major/Master Chief

Military Experience: Characters unit is involved in numerous minor skirmishes and police actions.

Noteworthy Items of Parents/NPCs: NPC is noted for an outstanding aspect of his personality. Noted for an exotic personality trait.

Exotic Personality Traits: Categories: Allergy - Allergy

Exotic Personality Traits: Allergies: Mediciine - Uncommon like meds for a specific disease or affliction

Noteworthy Items of Parents/NPCs: NPC had 1 to 3 unusual birth circumstances.

Unusual Births Events: Character's mother attempted to kill character immediately after birth, but was prevented. No justification was given at the time for her behavior.

Unusual Births Events: Mother died in childbirth.

Death of a Loved One: The Inheritance: The Love One's estate is liquidated to pay off debts.

Death of a Loved One: The Inheritance: The Love One's estate is liquidated to pay off debts. The debts remain unpaid and the character is liable for {1d100} times his base starting money.

Death of a Loved One: The Events: A close friend of the deceased confides in the character that he or she believes the deceased was murdered.

Sibling 5

Occupations Selection: Occupation Group - Special Income Jobs

Special Income Occupations: Professional Escort. A companion for hire.

Noteworthy Items of Parents/NPCs: NPC had 1 to 3 unusual birth circumstances.

Unusual Births Events: Seasonally unnatural weather occurred. This might include blizzards in summer, soaring temperatures in winter.

Unusual Births Events: Character is born during the occurrence of a noteworthy event. - A famine

Unusual Births Events: A Mysterious stranger bestows a gift on the character at birth. See Gifts & Legacies below for the item and Others below for the stranger

Gifts & Legacies: An Unusual Pet. This pet will survive at least until the character starts adventuring.

Unusual Pets: Types: A big cat (lion, tiger, etc.)

Unusual Pets: Abilities: Pet is telepathic. Can communicate by mental speech.

Others: A monster. Select something awful from your game.

Noteworthy Items of Parents/NPCs: NPC was originally of a different Social Status.

Social Status: Poor - Poor people have comparatively low income. They usually do not or cannot own property. Dwellings may be government subsidized and usually of lesser quality, sometimes due to uncaring landlords who may also be the Poor person's employer. Transportation is usually old and/or previously owned. Non-Nomadic Poor rarely raveland almost never leave the planet (or even town!) of their birth. Luxuries Include nice food, heal, pets and clean water, In some societies, the Poor are but a step above slaves_ Includes most laborers, low-level craftsmen and technicians, soldiers, peasants, public welfare recipients, some landowning farmers, apprentices, and low-level office or shop workers. Poor characters must work hard to keep what title they have, otherwise they would be Destitute. A Poor character might always be concerned about having enough to get by; but the Poor usually have hope that they or their children might have a better life If they can work hard and long enough (though government hand-out programs often sap these folk's image al self worth). Although a character from this Social Level may long for a better life, he or she could be satisfied with the way things are. Hard work is good and the rewards enjoyable. Of all the Social Levels, the Poor are most likely to strongly emphasize religious matters in their lives or be superstitious.

Underworld Experience : The Wrong Path: The character needs money to pay debts.

Underworld Experience: Types of Crimes: Organized crime. This is a crime network which sets high morals and standards for its own members, but treats the rest of the world as ripe for plunder. See Crimes below for the types of crimes he regularly commits. The character gains a bonus in a weapon skill of his choice (such as pistol, laser, brass knuckles.)

Crimes: Crimes and Criminal Type: Sexual Assault - The character committed rape. Penalty: NPCs have a 50% chance of execution. Player characters receive a life

Crimes: Crimes and Criminal Type: Mugging - The character robs victims through direct threat or violence. Penalty: {1d10} years imprisonment.

Underworld Experience : Events: The character develops extensive contacts in the underworld, including thieves, informants, smugglers, thugs, fences, and spies. So long as he does not turn in his former cronies, they remain friendly and can even serve as allies in "legal" activities.

Social Status: Nobility: Commoner - Commoner/Not of a Noble Line

Noteworthy Items of Parents/NPCs: NPC's relationship with his family involves one of the following. NPC does not love family or children.

Sibling 6

Occupations Selection: Occupation Group - Blue Collar & Moderate Income Jobs

Blue Collar & Moderate Income Occupations: Construction Professional: Mason

Noteworthy Items of Parents/NPCs: NPC is noted for an outstanding aspect of his personality. Noted for a Darkside personality trait.

Personality Traits: Darkside: Rude - Polite, courteous.

Noteworthy Items of Parents/NPCs: NPC possesses an unusual item.

Gifts & Legacies: A sealed bottle (determine contents).

Noteworthy Items of Parents/NPCs: NPC is noted for an outstanding aspect of his personality. Noted for a Lightside personality trait.

Personality Traits: Lightside: Loving - Affectionately concerned for others.

Sibling 7

Occupations Selection: Occupation Group - Blue Collar & Moderate Income Jobs

Special Income Occupations: Clergyman: Monk (an initiate of religious mysteries)

Religion: Religions: Splinter faith. This religion believes in the same God as Universal Monotheists, but disagrees with the way that God is worshipped.

Religion: How it Begins: An inner need. The character feels he must seek out the believers of religion.

Religion: Religious Events: Character joins the religion. The character's strength of the characters devotion - Devoted follower of the prinicples of the faith.

Noteworthy Items of Parents/NPCs: NPC is noted for an outstanding aspect of his personality. Noted for a Neutral personality trait.

Personality Traits: Neutral: Amoral - Amoral: no care for right or wrong.

Noteworthy Items of Parents/NPCs: NPC is noted for his extremely unusual personality. Link the Exotic Personality Traits together in some fashion. Collectively, they should make the NPC character even stranger, possibly a real weirdo.

Exotic Personality Traits: Categories: Allergy - Allergy

Exotic Personality Traits: Allergies: Energy Radiation - Nuclear Radiation

Exotic Personality Traits: Categories: Sexual Disorder - Sexual Disorder

Exotic Personality Traits: Sexual Disorders: Masochism. Derive pleasure from having pain inflicted upon oneself. Often combined with sadiism.

Sibling 8

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Craftsman

Crafts Table 3: Pharmacist: makes and dispenses medicines.

Noteworthy Items of Parents/NPCs: NPC's relationship with his family involves one of the following. Is unfaithful to spouse.

Parents/Family Details:

Both parents within the household have an occupation.

Parent 1

Occupations Selection: Occupation Group - Blue Collar & Moderate Income Jobs

Blue Collar & Moderate Income Occupations: Botanist

Noteworthy Items of Parents/NPCs: NPC has {1d6}+1 jilted ex-lover/best friends (most are still angry!).

Noteworthy Items of Parents/NPCs: NPC has a Rival. The Rival has not been heard from in a while

Rivals: Who?: Sibling (younger).

Rivals: Why?: They are sporting event rivals.

Rivals: What?: Intense: Rival hates the character, and goes out of his way to foil him. Secretly hopes for the chance to injure the character in some way (physically, emotionally, financially, socially, etc.)

Noteworthy Items of Parents/NPCs: NPC has an obsession regarding something that had happened (or might happen), something that dominates the rest of his life. A significant event from the past.

Significant Adolescence Events: Family Relocation & Same Continent - Due to family upheaval, the characters family moves within the same continent.

Parent 2

Appearances: Unkempt - Hair is uncombed, grooming neglected, and clothing poorly maintained.

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Business Owner: The type of activity the business performs is below. If the result makes no sense or is too difficult to work out, reroll. The character does not actually do this service, but has employees who do it.

Low Income Occupations: Technician: Power

Noteworthy Items of Parents/NPCs: NPC untimely dies. If sibling, it occurs during adolescence. If parent or guardian, it occurs in early adulthood.

Death Situations: Premeditated, violent murder, Someone wanted the victim dead and took personal, violent action to ensure that death occurred. You or the GM will need le Create the situation surrounding the death, including method and motive.

Death Situations: Special Circumstances: No special circumstances surround this death

Noteworthy Items of Parents/NPCs: NPC is a military veteran.

Military Duties: Branch of Service: Army - Air Cavalry. Aerospace strike force.

Military Skills: Combat Skills: Improve an existing military skill (bonus GM's discretion)

Military Skills: Aerospace Skills: Improve an existing military skill

Military Skills: Aerospace Skills: Pilot single engine fixed-wing aircraft.

Military Skills: Aerospace Skills: Pilot multi-engine fixed-wing aircraft.

Military Rank: Private FC/Seaman/Spaceman

Military Experience: Character is transferred to a Noncombat unit for the remainder of his enlistment hitch.

Military Duties: Special Duties: Noncombat: Military police.

Military Skills: Combat Skills: Endurance Exercises. For each the character gains this skill, the character can improve his Constitution attribute. (bonus GM's discretion)

Military Skills: Special Survival Skills: Make traps & deadfalls with natural items.

Sibling 1

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Business Owner: The type of activity the business performs is below. If the result makes no sense or is too difficult to work out, reroll. The character does not actually do this service, but has employees who do it.

Low Income Occupations: Spacer: the crewman on a spacecraft.

Noteworthy Items of Parents/NPCs: NPC is very religious and constantly seeks to evangelize others to join his religion, faith, or cult.

Religion: Religions: Evil Worship. Devotion to the enemy of God.

Religion: How it Begins: Evangelism. Believers share their beliefs with the character in hopes of gaining a new follower.

Religion: Religious Events: Character makes a pilgrammage to an important but distant shrine of the religion, possibly on another planet.

Sibling 2

Occupations Selection: An unusual skill is practiced as an occupation.

Unusual Skills: Gourmet Cooking - Capable of preparing high-quality cuisine, including complex or exotic dishes.

Noteworthy Items of Parents/NPCs: NPC has {1d6}+1 jilted ex-lover/best friends (most are still angry!).

Sibling 3

Occupations Selection: Occupation Group - Blue Collar & Moderate Income Jobs

Blue Collar & Moderate Income Occupations: Engineer: Medical

Noteworthy Items of Parents/NPCs: NPC is noted for an outstanding aspect of his personality. Noted for a Darkside personality trait.

Personality Traits: Darkside: Irreverent - Mocks religion and the gods.

Noteworthy Items of Parents/NPCs: The accomplishment of a motivation. Work out the Motivation with the GM

Noteworthy Items of Parents/NPCs: NPC has a patron.

In the Service of - Who is the Patron: A relative from See Other Relations.

Other Family Relations: 2nd Cousin - A cousin's child or a parent's cousin.

In the Service of - Why a Patron: The patron has a sexual interest in the character.

In the Service of - What happened: Patron Is in love with the character (the character may choose this to be only a one-sided affair).

Sibling 4

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Diplomat or Negotiator: establishes or soothes relationships between governments or between businesses and governments.

Noteworthy Items of Parents/NPCs: NPC is noted for an outstanding aspect of his personality. Noted for a Lightside personality trait.

Personality Traits: Lightside: Teetotaler - Abstains from drinking alcohol.

Noteworthy Items of Parents/NPCs: NPC is noted for an outstanding aspect of his personality. Noted for a Neutral personality trait.

Personality Traits: Neutral: Illogical - Illogical: may not use reason to make decisions.

Noteworthy Items of Parents/NPCs: NPC's relationship with his family involves one of the following. Is unfaithful to spouse.

Sibling 5

Occupations Selection: Occupation Group - Blue Collar & Moderate Income Jobs

Blue Collar & Moderate Income Occupations: Construction Professional: Heavy equip. driver

Noteworthy Items of Parents/NPCs: NPC has a Rival. The Rival seeks out the character.

Rivals: Who?: A relative. See Other Relations.

Other Family Relations: Descendant - {1d4} + 1. The result is the number of generations removed from the character.

Rivals: Why?: Multiple Reasons

Rivals: Why?: An insult was percieved by one or the other.

Rivals: What?: Friendly: Rival and character can still be friends. Rival enjoys competing against the character. Rival may even remain a good friend.

Rivals: Why?: Their parents were rivals.

Rivals: What?: Deadly: This is a potentially fatal hatred. Severely Injuring the character in any way is the rival's goal. He plots and plans the character's downfall as a part of his own path to success. Given the chance, the rival will kill the character.

Rivals: What?: Fierce: Rival hates the character bitterly. This is an unhealable grudge. This rivalry often clouds judgement and could lead to no-holds-barred conflict. The rival maximizes all opportunities to thwart the character, hoping to cause injury in so doing.

Sibling 6

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Research Scientist: Aerospace

Noteworthy Items of Parents/NPCs: NPC has {1d6}+1 jilted ex-lover/best friends (most are still angry!).

Sibling 7

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Courtier/Courtesan: an attendant in the court of a Noble or Royal ruler sometimes nothing more than a fancy prostitute (particularly the female courtesan).

Noteworthy Items of Parents/NPCs: NPC has many enemies. The Rivals has not been heard from in a while

Rivals: Who?: A relative. See Other Relations.

Other Family Relations: Adopted Cousin

Rivals: Why?: Rival is jealous of the character's possessions.

Rivals: What?: Friendly: Rival and character can still be friends. Rival enjoys competing against the character. Rival may even remain a good friend.

Rivals: Who?: Sibling (older).

Rivals: Why?: They are sporting event rivals.

Rivals: What?: Fierce: Rival hates the character bitterly. This is an unhealable grudge. This rivalry often clouds judgement and could lead to no-holds-barred conflict. The rival maximizes all opportunities to thwart the character, hoping to cause injury in so doing.

Noteworthy Items of Parents/NPCs: NPC has many enemies. The rivals seeks out the character.

Rivals: Who?: A friend (rivalry other than "friendly" is kept secret).

Rivals: Why?: Multiple Reasons

Rivals: Why?: Always trying to outdo each other in everything.

Rivals: What?: Fierce: Rival hates the character bitterly. This is an unhealable grudge. This rivalry often clouds judgement and could lead to no-holds-barred conflict. The rival maximizes all opportunities to thwart the character, hoping to cause injury in so doing.

Rivals: Why?: They seek the same goal.

Rivals: What?: Fierce: Rival hates the character bitterly. This is an unhealable grudge. This rivalry often clouds judgement and could lead to no-holds-barred conflict. The rival maximizes all opportunities to thwart the character, hoping to cause injury in so doing.

Rivals: What?: Intense: Rival hates the character, and goes out of his way to foil him. Secretly hopes for the chance to injure the character in some way (physically, emotionally, financially, socially, etc.)

Rivals: Who?: Sibling (older).

Rivals: Why?: Multiple Reasons

Rivals: Why?: Rival is jealous of the character's looks.

Rivals: What?: Jealous: Rival dislikes the character, and takes secret pleasure in embarassing, thwarting or beating him. Physical injury is usually not intended, but if it happens, it happens. Rival may be appear to be a friend or ally.

Rivals: Why?: Always trying to outdo each other in everything.

Rivals: What?: Jealous: Rival dislikes the character, and takes secret pleasure in embarassing, thwarting or beating him. Physical injury is usually not intended, but if it happens, it happens. Rival may be appear to be a friend or ally.

Rivals: What?: Friendly: Rival and character can still be friends. Rival enjoys competing against the character. Rival may even remain a good friend.

Noteworthy Items of Parents/NPCs: Devotes time to a hobby.

Hobbies: Type of Hobby: Gameplaying: Roleplay gaming

Hobbies: Degree of Interest: Devoted. Given a choice, this is how the character spends his free time. About 10 to 15% of total income is spent on this hobby.

Hobbies Hobby Proficiency: Consuming Passion:

Sibling 8

Appearances: Petite - The character is notably small, lightly built, and delicate.

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Government Official: If the occupation appears to be of low status within the government, assume that the character is in charge of all that type of activity for the government.

Government Jobs: Soldier, non-commissioned officer

Military Rank: Corporal/3rd Class Petty Officer

Noteworthy Items of Parents/NPCs: Accomplishing a future event.

Significant Adulthood Events: Exotic Tastes - The character develops jaded or expensive tastes for unusual pleasures.

Exotic Personality Traits: Addictions: Bulimia - Purging excess calories from a binge by vomiting or over exercising

Noteworthy Items of Parents/NPCs: NPC won't speak of something that occurred in the past.

Noteworthy Items of Parents/NPCs: NPC has an obsession regarding something that had happened (or might happen), something that dominates the rest of his life. A significant event from the past.

Significant Adolescence Events: Family Pressure - The family has ambitious plans for the characters future and expects strict compliance.

Significant Childhood Events:

Character exhibits symptoms of an exotic personality.

Exotic Personality Traits: Categories: Allergy - Allergy

Exotic Personality Traits: Allergies: Energy Radiation - Laser Light

Parents/Family Details: Head of household has one occupation.

Parent 1

Appearances: Flashy Appearance - The character wears excessive jewelry, bold accessories, or prominent designer labels.

Occupations Selection: An unusual skill is practiced as an occupation.

Unusual Skills: Enthusiast - Displays obsessive interest and dedication toward a single chosen skill.

Unusual Skills: AI Interaction - Skilled at communicating with artificial intelligences and expert systems to achieve favorable outcomes.

Unusual Skills: Xenobiology Familiarity - Practical knowledge of alien lifeforms, including habits, hazards, and basic handling precautions.

Unusual Skills: Cultural Code-Switching - Skilled at altering behavior, speech, and mannerisms to blend into different societies or factions.

Noteworthy Items of Parents/NPCs: NPC is noted for his appearance.

Appearances: Grossly Overweight - The characters weight significantly impairs normal movement.

Appearances: Visible Injury - The character bears visible signs of a past serious injury. See Serious Wounds.

Serious Wounds/Injury: Brain Injury & Cognitive Loss - Head trauma causes brain damage. Reduce the Intelligence attribute.

Serious Injuries, About this Injury ...: Recurring Complications - The injury periodically worsens as old wounds reopen, infections return, or systems malfunction without warning.

Appearances: Unimpressive Presence - The character blends easily into crowds and attracts little notice.

Parent 2

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Philosopher: a thinker, a sage, or even a theologian probably associated with either a religious institution or a school of higher learning.

Noteworthy Items of Parents/NPCs: NPC has a Rival. The Rival seeks out the character.

Rivals: Who?: A professional rival, with the same occupation.

Rivals: Why?: Rival is jealous of the character's possessions.

Rivals: What?: Intense: Rival hates the character, and goes out of his way to foil him. Secretly hopes for the chance to injure the character in some way (physically, emotionally, financially, socially, etc.)

Noteworthy Items of Parents/NPCs: Preventing a future event.

Significant Adulthood Events: Career Collapse - Unable to earn a living in their chosen profession, the character is forced to learn a new occupation.

Low Income Occupations: Food Service Worker: waitperson, busboy, short-order cook, fast-food clerk.

Sibling 1

Occupations Selection: Occupation Group - Low Income Jobs

Low Income Occupations: Custodian: cleans up after everyone else

Noteworthy Items of Parents/NPCs: NPC was horribly wounded once.

Serious Wounds/Injury: Severed Right Leg - The character permanently loses their right leg. Movement speed is reduced to half unless an artificial limb is attached. Roll {d100} to determine the percentage of speed regained with the prosthetic.

Serious Injuries, About this Injury ...: Neurological Side Effects - The injury causes tremors, numbness, phantom sensations, or delayed responses, especially under stress.

Serious Wounds/Injury: Severe Disfigurement - The injury leaves the characters face or body badly distorted, unsettling to look upon.

Serious Injuries, About this Injury ...: No Lasting Effects - The injury healed cleanly and left no lingering physical, neurological, or psychological consequences.

Serious Wounds/Injury: Kidney Damage - Damaged kidneys require the character to consume three to four times the normal amount of water. Failure to do so causes toxins to build up, inflicting 1d6 damage per day.

Serious Injuries, About this Injury ...: Improperly Healed Injury - Injury heals badly causing loss of attribute points (see footnotes).

Noteworthy Items of Parents/NPCs: NPC is noted for his extremely unusual personality. Link the Exotic Personality Traits together in some fashion. Collectively, they should make the NPC character even stranger, possibly a real weirdo.

Exotic Personality Traits: Categories: Allergy - Allergy

Exotic Personality Traits: Allergies: Energy Radiation - Solar Radiation

Noteworthy Items of Parents/NPCs: NPC has a patron.

In the Service of - Who is the Patron: Patron is a mysterious alien being with super-scientific or supernatural powers.

In the Service of - Why a Patron: The patron needs all the friends he can get.

In the Service of - What happened: Learn an occupation. See Occupations.

Occupations Selection: An unusual skill is practiced as an occupation.

Unusual Skills: Bargaining - Adept at haggling, price negotiation, and deal-making with merchants.

Sibling 2

Occupations Selection: Occupation Group - Low Income Jobs

Low Income Occupations: Office Worker: just about any non-management position.

Noteworthy Items of Parents/NPCs: NPC was originally from a different culture.

Tech Level: Fusion Age - Energy is created through the combining, not destruction of matter. Laser weapons replace projectile weapons in most armies. "Manned" exploration of the solar system, establishment of orbital space cities and scientific colonies on other planets within system. "Cold sleep" used for long interplanetary trips. Most manufacturing is completely automated.

Noteworthy Items of Parents/NPCs: A relationship with someone.

Others: A Group.

Other Groups: Commuters - Folks on their way to or from work.

Noteworthy Items of Parents/NPCs: NPC's relationship with his family involves one of the following. NPC is particularly loving towards family.

Sibling 3

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Research Scientist: Robotics

Noteworthy Items of Parents/NPCs: NPC has an obsession regarding something that had happened (or might happen), something that dominates the rest of his life. The working out of a personality trait. - Darkside Trait

Personality Traits: Darkside: Argumentative - Starts arguments and fights.

Sibling 4

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Craftsman

Crafts Table 3: Instrument Maker: musical instruments.

Noteworthy Items of Parents/NPCs: NPC has a secret identity.

Social Status: Poor - Poor people have comparatively low income. They usually do not or cannot own property. Dwellings may be government subsidized and usually of lesser quality, sometimes due to uncaring landlords who may also be the Poor person's employer. Transportation is usually old and/or previously owned. Non-Nomadic Poor rarely raveland almost never leave the planet (or even town!) of their birth. Luxuries Include nice food, heal, pets and clean water, In some societies, the Poor are but a step above slaves_ Includes most laborers, low-level craftsmen and technicians, soldiers, peasants, public welfare recipients, some landowning farmers, apprentices, and low-level office or shop workers. Poor characters must work hard to keep what title they have, otherwise they would be Destitute. A Poor character might always be concerned about having enough to get by; but the Poor usually have hope that they or their children might have a better life If they can work hard and long enough (though government hand-out programs often sap these folk's image al self worth). Although a character from this Social Level may long for a better life, he or she could be satisfied with the way things are. Hard work is good and the rewards enjoyable. Of all the Social Levels, the Poor are most likely to strongly emphasize religious matters in their lives or be superstitious.

Underworld Experience : The Wrong Path: The character wants to live a lifestyle he could otherwise not afford.

Underworld Experience: Types of Crimes: Petty theft. The character and several pals steal things they want or need. They act in violation of any organized thieves guild.

Underworld Experience : Events: Character is seriously wounded in a fight.

Serious Wounds/Injury: Facial Scar (Distinguished) - The character bears an impressive facial scar that enhances their presence or mystique. Apply an appropriate Charisma bonus (GM discretion).

Serious Injuries, About this Injury ...: Improperly Healed Injury - Injury heals badly causing loss of attribute points (see footnotes).

Social Status: Nobility: Commoner - Commoner/Not of a Noble Line

Occupations Selection: Occupation Group - Blue Collar & Moderate Income Jobs

Blue Collar & Moderate Income Occupations: Engineer: Robotics

Noteworthy Items of Parents/NPCs: NPC is from a foreign place (either land or world).

Noteworthy Items of Parents/NPCs: NPC is noted for or hesitant to speak of something that occured in his past. NPC is persecuted or villainized for the occurance of an event.

Significant Adulthood Events: Additional - Additional Significant Events occur.

Significant Adulthood Events: Protected by Reputation - A faction intervenes on the characters behalf due to past actions or perceived value.

Other Groups - Factions: Pirate Clans - Independent or semi-organized pirate groups operating beyond formal law.

Other Groups - Factions, Pirate Clan: Silent Keel - Stealth-focused pirates infamous for ships that strike without warning.

Sibling 5

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Landlord: owns property, rents it to others. Roll {1d10} for the number of properties owned.

Noteworthy Items of Parents/NPCs: NPC has a secret identity.

Social Status: Comfortable - This is the middle class of any Culture, regardless of the Tech Level or average wealth of its citizens. These folk usually live in clean, nicely apportioned homes or apartments, often in better neighborhoods. They eat regularly and occasionally very well. Children are schooled and often go on to higher education. They usually own conservative forms of transport - a modest ground car or other inexpensive vehicle. Luxuries include travel vacations, good food, the ability to hire occasional menial services, nice clothing, and leisure devices. This class includes "impoverished" nobility, upper level office workers, professors and teachers, skilled craftsmen and technicians, highly-skilled laborers, lower govem ment officials, low-ranking military officers, lesser clergy, and shopkeepers. Folk from this Social Status are considered to represent the mainstream of their Culture's beliefs and attitudes.

Social Status: Nobility: Nobility - Nobility: The character is a member of a titled Noble family, the aristocracy of old. These folk have fancy titles, and are generally better off than their fellows. Follow the instructions below to select titles, lands and so on, then return here.Special Instructions: Determine the Noble title of the characters parents and other items of importance to Nobles. Gameplay Benefits: Literacy chance is +30% over the base Tech Level + Social Status chance. A Noble character has a 50% chance to have a strange personality quirk, see Exotic Personality Traits. Roleplay: Nobles, by definition, are supposed to be better than other men, born to lead their lesser brethren. Even a Destitute Noble will consider himself to be better than others. The importance and role of Nobility will vary with the Culture. They may be dynamic hereditary leaders, able to command men to their deaths, or pleasure-loving parasites, tolerated only out of tradition. Read the roleplay guidelines under Nobles for further help in roleplaying this character.

Nobles: Noble Notes: Kahn (Kahna): Powerful nomad. Rules a great tribe or tribal federation.

Nobles: Sphere of Influence: Local: influence limited to a country and its neighbors, either by control or reknown (fame).

Exotic Personality Traits: Categories: Behavior Tag - Behavior Tag

Exotic Personality Traits: Behavior Tags: Absentminded. The character misplaces things easily the more important something is, the greater the chance it will be mislaid. Items that are set down, dropped or hidden have a 1d20% chance of being lost permanently.

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Courtier/Courtesan: an attendant in the court of a Noble or Royal ruler sometimes nothing more than a fancy prostitute (particularly the female courtesan).

Noteworthy Items of Parents/NPCs: NPC is noted for or hesitant to speak of something that occured in his past. NPC is persecuted or villainized for the occurance of an event.

Significant Adulthood Events: Exotic Personality Trait - The character develops an unusual or alien personality quirk.

Exotic Personality Traits: Categories: Allergy - Allergy

Exotic Personality Traits: Allergies: Food - an unusual food like caviar, algae antipasto, jalapeno pepper soda, synthetic pizza, etc.

Sibling 6

Occupations Selection: Occupation Group - Low Income Jobs

Low Income Occupations: Household servant: Housekeeper

Noteworthy Items of Parents/NPCs: NPC was horribly wounded once.

Serious Wounds/Injury: Lost Teeth - The character loses {1d4} teeth, affecting appearance, speech, or eating.

Serious Injuries, About this Injury ...: No Lasting Effects - The injury healed cleanly and left no lingering physical, neurological, or psychological consequences.

Noteworthy Items of Parents/NPCs: NPC possesses an unusual item.

Gifts & Legacies: A care-worn, but functional old space suit

Noteworthy Items of Parents/NPCs: NPC is noted for an outstanding aspect of his personality. Noted for an exotic personality trait.

Exotic Personality Traits: Categories: Behavior Tag - Behavior Tag

Exotic Personality Traits: Behavior Tags: Bloodthirsty - Seems to enjoy combat just a little too much, particularly when blood is spilled.

Sibling 7

Appearances: Multiple - Multiple features.

Appearances: Macho Demeanor - The character projects exaggerated toughness, masking vulnerability behind bravado.

Appearances: Unattractive - The characters appearance is commonly regarded as unpleasant.

Occupations Selection: Occupation Group - Special Income Jobs

Special Income Occupations: Clergyman: Monk (an initiate of religious mysteries)

Religion: Religions: Universal Monotheism. This is a vast, tradition-bound religious bureaucracy devoted to a single God.

Religion: How it Begins: A chance encounter. In a lonely place, the character meets an intriguing follower of the faith.

Religion: Religious Events: Character joins the religion. The character's strength of the characters devotion - Merely a church goer, no serious devotion.

Noteworthy Items of Parents/NPCs: Accomplishing a future event.

Significant Adulthood Events: Backwater Encounter - While visiting a remote alien ghetto or slum, the character is affected by a significant event.

Lo-Tech Events: The character buys an antique archaic weapon (of his choosing) of astounding quality. It adds to his skill when he uses it. Local legend says it belonged to an ancient hero, but then, legends are a dime a dozen right?

Noteworthy Items of Parents/NPCs: NPC was affected by an exotic event which is spoken of often.

Exotic Events: The character's world is unavoidably doomed to destruction. Those in the know keep their knowledge secret, but prepare for their own escapes. The character participates in a secret project to both stop the rulers and let some or all of the world's people escape the destruction. The character and his friends succeed in at least saving themselves. - Half the world's population is saved.

Noteworthy Items of Parents/NPCs: NPC is noted for his appearance.

Appearances: Unattractive - The characters appearance is commonly regarded as unpleasant.

Appearances: Hairless - The character has no hair on their head or anywhere else.

Appearances: Visible Injury - The character bears visible signs of a past serious injury. See Serious Wounds.

Serious Wounds/Injury: Severed Fingers, Right Hand - The character permanently loses {1d3} fingers on the left hand. If more than one finger is lost, it is impossible to grip or wield a weapon with that hand.

Serious Injuries, About this Injury ...: No Lasting Effects - The injury healed cleanly and left no lingering physical, neurological, or psychological consequences.

Sibling 8

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Marketing Specialist: knows how to promote and popularize people, consumer goods, corporations and so on

Noteworthy Items of Parents/NPCs: Devotes time to a hobby.

Hobbies: Type of Hobby: Outdoorsman: Snow Skiing

Hobbies: Degree of Interest: Devoted. Given a choice, this is how the character spends his free time. About 10 to 15% of total income is spent on this hobby.

Hobbies Hobby Proficiency: Consuming Passion:

Significant Childhood Events:

Character runs away from home ... and falls into the hands of criminals.

Underworld Experience : The Wrong Path: The character is forced into a life a crime by criminals who threaten his loved ones.

Underworld Experience: Types of Crimes: Banditry. The character is part of a gang of rural bandits who prey on the nearby countryside.

Underworld Experience : Events: Jailed for a few days in a sweep of the streets by law enforcement officials.

Parents/Family Details: Both parents within the household have an occupation.

Parent 1

Occupations Selection: An unusual skill is practiced as an occupation.

Unusual Skills: Gourmet Cooking - Capable of preparing high-quality cuisine, including complex or exotic dishes.

Noteworthy Items of Parents/NPCs: NPC is noted for his extremely unusual personality. Link the Exotic Personality Traits together in some fashion. Collectively, they should make the NPC character even stranger, possibly a real weirdo.

Exotic Personality Traits: Categories: Behavior Tag - Behavior Tag

Exotic Personality Traits: Behavior Tags: Pet Lover/best friend - Has many pets. Usually brings one along. Always looking for something else to bring home. May focus on a type of animal, cats, dogs, giant amoebae, etc.

Exotic Personality Traits: Categories: Behavior Tag - Behavior Tag

Exotic Personality Traits: Behavior Tags: Stuttering - Reduce Charisma attribute when talking - Penalize any speaking skills, more if the character is under pressure or nervous.

Exotic Personality Traits: Categories: Behavior Tag - Behavior Tag

Exotic Personality Traits: Behavior Tags: Low Pain Threshold - ANY pain makes the effective value of all skills and attributes drop (GM's discretion).

Exotic Personality Traits: Categories: Allergy - Allergy

Exotic Personality Traits: Allergies: Energy Radiation - Artificial Light

Parent 2

Occupations Selection: Occupation Group - Blue Collar & Moderate Income Jobs

Blue Collar & Moderate Income Occupations: Public Safety: Fireman

Noteworthy Items of Parents/NPCs: NPC has {1d6}+1 jilted ex-lover/best friends (most are still angry!).

Noteworthy Items of Parents/NPCs: NPC has an obsession regarding something that had happened (or might happen), something that dominates the rest of his life. The working out of a personality trait. - Darkside Trait

Personality Traits: Darkside: Filthy - Knows nothing of hygiene.

Sibling 1

Occupations Selection: Occupation Group - Blue Collar & Moderate Income Jobs

Blue Collar & Moderate Income Occupations: Engineer: Electrical

Noteworthy Items of Parents/NPCs: NPC untimely dies. If sibling, it occurs during childhood. If parent or guardian, it occurs in early adulthood

Death Situations: Premeditated, violent murder, Someone wanted the victim dead and took personal, violent action to ensure that death occurred. You or the GM will need le Create the situation surrounding the death, including method and motive.

Death Situations: Special Circumstances: No special circumstances surround this death

Sibling 2

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Banker: keeps track of other folks credit and loans credits to make credits.

Noteworthy Items of Parents/NPCs: The accomplishment of a motivation. Work out the Motivation with the GM

Noteworthy Items of Parents/NPCs: NPC was horribly wounded once.

Serious Wounds/Injury: Severed Right Leg - The character permanently loses their right leg. Movement speed is reduced to half unless an artificial limb is attached. Roll {d100} to determine the percentage of speed regained with the prosthetic.

Serious Injuries, About this Injury ...: Recurring Complications - The injury periodically worsens as old wounds reopen, infections return, or systems malfunction without warning.

Serious Wounds/Injury: Severed Left Thumb - The character permanently loses their left thumb. It is impossible to properly grip or wield a weapon with that hand.

Serious Injuries, About this Injury ...: No Lasting Effects - The injury healed cleanly and left no lingering physical, neurological, or psychological consequences.

Serious Wounds/Injury: Body Scarring - The character is covered in visible scars. See below for Body Locations.

Body Locations: Head

Serious Injuries, About this Injury ...: Bionic Replacement - The damaged body part has been replaced with a bionic component.

Bionics: Function: Enhanced Function - (10% Malfunction Rate) The cybernetic part exceeds normal organic performance. It enhances any related skills or attributes (GM discretion) while otherwise functioning like the original body part.

Bionics: Device Appearance: Duplicate Life - The cybernetic part is visually indistinguishable from a natural organ or limb. It mimics skin texture, coloration, warmth, and movement so perfectly that even the character may forget it is artificial.

Sibling 3

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Architect: the designer of impressive buildings, both public and private.

Noteworthy Items of Parents/NPCs: NPC's relationship with his family involves one of the following. NPC is particularly loving towards family.

Sibling 4

Occupations Selection: Job is based on the future history of the game system.

Parents/Family Details:

Head of household has one occupation.

Parent 1

Occupations Selection: LoTech Occupation.

Lo Tech Occupations: Warrior.

Noteworthy Items of Parents/NPCs: NPC is noted for an unusual ability or physical feature.

Talents, Mutations & Alien Abilities: Special Ability - The character possesses a unique, undefined special ability. Details below.

Special Ability: Gravitic Adaptation - The character functions normally in extreme gravity environments, whether crushingly heavy or near zero gravity.

Noteworthy Items of Parents/NPCs: NPC's relationship with his family involves one of the following. NPC does not love family or children.

Parent 2

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Banker: keeps track of other folks credit and loans credits to make credits.

Noteworthy Items of Parents/NPCs: NPC is noted for an unusual ability or physical feature.

Talents, Mutations & Alien Abilities: Adaptive Metabolism - The characters body rapidly adapts to new diets and environments, reducing penalties from unfamiliar food, gravity, or atmospheres.

Noteworthy Items of Parents/NPCs: NPC is a military veteran.

Military Duties: Branch of Service: Mercenaries - Heavy Infantry. Armored foot soldiers.

Military Skills: Combat Skills: Endurance Exercises. For each the character gains this skill, the character can improve his Constitution attribute. (bonus GM's discretion)

Military Skills: Combat Skills: Martial Arts. This is expert hand-to-hand combat.

Military Skills: Special Survival Skills: Trailing (following someone unseen).

Military Skills: Special Survival Skills: Improve an existing military skill

Military Rank: Private FC/Seaman/Spaceman

Military Experience: Character is trained to become an officer of minimum rank (or promoted one rank if already an officer). (See Military Service Skills)

Military Skills: Service Skills: Aeropsace Skills

Military Skills: Aerospace Skills: Communications.

Military Skills: Service Skills: Combat Skills

Military Skills: Combat Skills: Military strategy- knowlegde in tactics and strategy (bonus GM's discretion)

Military Skills: Service Skills: Space Skills

Military Skills: Space Skills: Gunnery. Use & maintain the onboard weapons systems.

Noteworthy Items of Parents/NPCs: NPC's relationship with his family involves one of the following. Is unfaithful to spouse.

Sibling 1

Occupations Selection: Occupation Group - Low Income Jobs

Low Income Occupations: Laborer: Warehouse worker

Noteworthy Items of Parents/NPCs: NPC is from a foreign place (either land or world).

Sibling 2

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Business Owner: The type of activity the business performs is below. If the result makes no sense or is too difficult to work out, reroll. The character does not actually do this service, but has employees who do it.

Low Income Occupations: Household servant: Server

Noteworthy Items of Parents/NPCs: NPC has a patron.

In the Service of - Who is the Patron: An alien. See Aliens.

Aliens: Bestial - A humanoid/anthropomorphized version of a common animal. These beings display animal traits combined with higher intelligence, tool use, or speech.

Aliens, Bestial: Rodent - Small to medium beings with sharp teeth, rapid reproduction, and strong survival instincts.

Aliens, Biology: Humanoid - Broadly human-shaped beings with a familiar body layout (head, torso, two arms, two legs), though clearly non-human in detail.

Talents, Mutations & Alien Abilities: Unique Talent - Character gains a unique talent, something that he can quietly use to his or others' benefit when the need arises.

Special Talent: Emotional Aftershock - Strong emotional events involving the character linger longer in others memories, for good or ill.

Aliens, Biology: Bipedal - Upright beings that move primarily on two limbs. Body structure may vary widely despite the shared stance.

Talents, Mutations & Alien Abilities: Distinct Personality - Select Personality traits on Personality Trait Check.

Alignment & Attitude: Personality Traits 2: Lightside Trait - Lightside Trait

Personality Traits: Lightside: Calm - Difficult to anger, a peaceful spirit.

In the Service of - Why a Patron: The patron has a sexual interest in the character.

In the Service of - What happened: The character leaves the patron's entourage after {1d6} years. Gains gift of years x 1,000 credits.

Sibling 3

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Marketing Specialist: knows how to promote and popularize people, consumer goods, corporations and so on

Noteworthy Items of Parents/NPCs: NPC has an obsession regarding something that had happened (or might happen), something that dominates the rest of his life. The working out of a personality trait. - Lightside Trait

Personality Traits: Lightside: Patient - Able to wait with calmness.

Noteworthy Items of Parents/NPCs: Devotes time to a hobby.

Hobbies: Type of Hobby: Hobbycraft: Model making

Hobbies: Degree of Interest: Sporadic and Variable. Interest runs in spurts, intense at times, totally ignored at others. Character will easily spend 1% of his total income on this hobby.

Hobbies Hobby Proficiency: Sporadic and Variable:

Sibling 4

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Landlord: owns property, rents it to others. Roll {1d10} for the number of properties owned.

Noteworthy Items of Parents/NPCs: NPC was affected by an exotic event which is spoken of often.

Exotic Events: The character's world is unavoidably doomed to destruction. Those in the know keep their knowledge secret, but prepare for their own escapes. The character participates in a secret project to both stop the rulers and let some or all of the world's people escape the destruction. The character and his friends succeed in at least saving themselves. The planet is only ravaged, not utterly destroyed.

Noteworthy Items of Parents/NPCs: NPC has many enemies. The Rivals has not been heard from in a while

Rivals: Who?: A friend (rivalry other than "friendly" is kept secret).

Rivals: Why?: Their distant ancestor's were rivals.

Rivals: What?: Jealous: Rival dislikes the character, and takes secret pleasure in embarassing, thwarting or beating him. Physical injury is usually not intended, but if it happens, it happens. Rival may be appear to be a friend or ally.

Rivals: Who?: A friend (rivalry other than "friendly" is kept secret).

Rivals: Why?: They seek the same goal.

Rivals: What?: Jealous: Rival dislikes the character, and takes secret pleasure in embarassing, thwarting or beating him. Physical injury is usually not intended, but if it happens, it happens. Rival may be appear to be a friend or ally.

Sibling 5

Occupations Selection: Occupation Group - Blue Collar & Moderate Income Jobs

Blue Collar & Moderate Income Occupations: Business Owner: the type of activity the business performs is below. The character has employees who perform this service.

Low Income Occupations: Laborer: Dock worker

Noteworthy Items of Parents/NPCs: NPC has an obsession regarding something that had happened (or might happen), something that dominates the rest of his life. The working out of a personality trait. - Darkside Trait

Personality Traits: Darkside: Unfriendly - Cold and distant.

Sibling 6

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Government Official: If the occupation appears to be of low status within the government, assume that the character is in charge of all that type of activity for the government.

Government Jobs: Advisor to the ruler of a country: a counselor .

Noteworthy Items of Parents/NPCs: Accomplishing a future event.

Significant Adulthood Events: Backwater Encounter - While visiting a remote alien ghetto or slum, the character is affected by a significant event.

Lo-Tech Events: The character catches an unpleasant disease. Though treatable, the treatment must be given once every {6d6} hours. Without it, his Constitution attribute begins to drop. Treatment costs {1d10}x1d100 credits per dose and is not commonly available.

Noteworthy Items of Parents/NPCs: NPC is noted for his appearance.

Appearances: Rebellious Style - The character dresses in a way that signals cultural, political, or social opposition.

Noteworthy Items of Parents/NPCs: NPC is noted for an outstanding aspect of his personality. Noted for a Darkside personality trait.

Personality Traits: Darkside: Irreverent - Mocks religion and the gods.

Sibling 7

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Merchant

Merchants: Tavern keeper: Sells alcoholic beverages, a cheerful atmosphere and a limited meal menu.

Noteworthy Items of Parents/NPCs: NPC has many enemies. The rivals seeks out the character.

Rivals: Who?: An enemy of the family.

Rivals: Why?: They seek the same goal.

Rivals: What?: Obsessive: The rival's entire life focuses on the character and his ultimate destruction. No risk to self or others is too great in the rival's quest to utterly destroy the character. In this competition, there can be only one survivor.

Rivals: Who?: A friend (rivalry other than "friendly" is kept secret).

Rivals: Why?: Their parents were rivals.

Rivals: What?: Jealous: Rival dislikes the character, and takes secret pleasure in embarassing, thwarting or beating him. Physical injury is usually not intended, but if it happens, it happens. Rival may be appear to be a friend or ally.

Rivals: Who?: A friend (rivalry other than "friendly" is kept secret).

Rivals: Why?: Rival is jealous of the character's looks.

Rivals: What?: Jealous: Rival dislikes the character, and takes secret pleasure in embarassing, thwarting or beating him. Physical injury is usually not intended, but if it happens, it happens. Rival may be appear to be a friend or ally.

Rivals: Who?: A total stranger. See Others.

Others: A criminal.

Crimes: Crimes and Criminal Type: Sexual Offense, Pornography Production - The character created or distributed illegal pornography. Penalty: {1d6} years imprisonment.

Rivals: Why?: Multiple Reasons

Rivals: Why?: They are sporting event rivals.

Rivals: What?: Fierce: Rival hates the character bitterly. This is an unhealable grudge. This rivalry often clouds judgement and could lead to no-holds-barred conflict. The rival maximizes all opportunities to thwart the character, hoping to cause injury in so doing.

Rivals: Why?: An insult was percieved by one or the other.

Rivals: What?: Intense: Rival hates the character, and goes out of his way to foil him. Secretly hopes for the chance to injure the character in some way (physically, emotionally, financially, socially, etc.)

Rivals: What?: Intense: Rival hates the character, and goes out of his way to foil him. Secretly hopes for the chance to injure the character in some way (physically, emotionally, financially, socially, etc.)

Rivals: Who?: A total stranger. See Others.

Others: A clergyman.

Religion: Religions: Radical personality cults. Belief in the deity or special calling of a charismatic leader. Cult often ends tragically.

Religion: How it Begins: A chance encounter. In a lonely place, the character meets an intriguing follower of the faith.

Religion: Religious Events: Character joins the religion. The character's strength of the characters devotion - Merely a church goer, no serious devotion.

Rivals: Why?: Rival is jealous of the character's possessions.

Rivals: What?: Obsessive: The rival's entire life focuses on the character and his ultimate destruction. No risk to self or others is too great in the rival's quest to utterly destroy the character. In this competition, there can be only one survivor.

Sibling 8

Occupations Selection: Occupation Group - Blue Collar & Moderate Income Jobs

Blue Collar & Moderate Income Occupations: Engineer: Robotics

Noteworthy Items of Parents/NPCs: NPC untimely dies. If sibling, it occurs during childhood. If parent or guardian, it occurs in early adulthood

Death Situations: Victim dies of starvation - outside circumstances caused the death.

Death Situations: Special Circumstances: Several friends of the victim activety seek the death of the killer.

Noteworthy Items of Parents/NPCs: NPC is from a foreign place (either land or world).

Significant Childhood Events:

Gain friend.

Others: Someone known primarily by occupation / co-worker / client

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Contractor: oversees the construction of private and public buildings.

Significant Childhood Events: Rivals force the characters family to move to a new locale, probably on another world, or face reprisals.

Significant Childhood Events: Family has the a certain attitudes towards the character. Family encourages characters interests.