Fantasy Character Race: Human - The most common race in many game systems. If one is familiar with modern examples of humanity, then one has a good basis for humanity when found anywhere else. Culture: May be of any Culture level. Uses standard events tables.
Culture: Civilized - Native to Wilds or UrbanCivilized cultures are most otten noted for central governments (which seem to exist solely for the purpose of ccllecting taxes) and large ctties and stocked wi1h the dubious benefits of civiliza1ion - table manners, royal dynasties, wizards, pro fessional thieves, naval warfare, civil engineering and of ccurse, tax accountants. The hereditary warrior classes have beccme landed gentlefolk as knights and samurai are replaced by paid soldiery. Historical examples include: Persian and Early Roman Empires, imperial China, Serenium kingdom, dynastic Egypt, feudal Japan, the lncan empire. Fictional civilized cultures include: J. R. R. Tolkein's Gondoreans, Raymond Feist's Kingdom of the Isles, and Robert E. Howard's Aquiloneans.Gameplay Benefits: A civilized charaeler has a chance to have develop a hobby. If a Civilized character later changes to a Barbarian or Nomad Culture, he or she will be able to live as if he or she were one Social Status level higher and gain the Culture's survival skills.Survival: Choose either Urban or Wilderness, but character initially has ability in either environment. Literacy: A character from a Civilized Culture has a chance to be literate in his or her native language.Roleplay: Civilized peoples classically take a dim view of lesser cultures, often viewing them as less than human - especially true for those of Well-to-Do and higher Social Status. "Helpful" Civilized folk may feel a need to bring Civilization to lower Culture levels. A civilized character usually feels most at home in a cny and will be aware of what a cny has to offer.
Social Status: Destitute - These individuals are considered the dregs of society. They often lack property and a permanent home. Some are unemployed and unable to find work, while others are indentured to a master, living at their mercy. Primitives, in particular, often struggle to survive on the meager resources the land provides.Their primary focus is on foraging and scavengingthis is a life of mere survival with no luxuries. Money is scarce, and any income goes directly toward staying alive. This group includes people like non-guild beggars, street dwellers, serfs, sharecroppers, rural bandits, some slaves, and unfortunate primitives.
Life Period: Adolescence -
Underworld, How it started: Living above Means - The character wants to live a lifestyle he could otherwise not afford.
Underworld, Type of Crime: Cattle Rustling - The character is heavily involved in Stealing livestock.
Underworld, Events: Getting good at this! - The character's thieving skills improve.
Birth Legitimacy?: Legitimate - Legitimate Birth
The Family: Uncle - Uncle. Paternal relation.
Siblings: 5 - Five Siblings
Birth Order : A "middle" child. -
Time of Birth : Born in the Winter -
Place of Birth : Exotic - Exotic Birth Locations.
Exotic Birth Locations : In temple of a good deity - Combine the results together in aworkable way..
Deities: Night goddess - She is the sun god's foe. They constantly battle for possession of the skies. She is the patroness of those who `use the night.`
Unusual Births: 1 - One unusual occurrence..
Unusual Birth Circumstances : Curse - Born with a curse..
Curses: Magic Vulnerability - The character is particularly vulnerable to magic. The GM and Player work on the specifics to the mechanics.
Parents & NPCs : HoH Single Occupation - Head of household (NPC) has one occupation.
Occupations, Culture: Civilized -
Civilized Occupations Selection: Lower Class Occupation -
Civilized Occupations: Lower Class: Street Vendor - sells goods he makes. finds,buys. or '"acquires" at his movable stree1side stall. Often a source of inexpensive (or imitation) goods.
Parent 1
Civilized Occupations Selection: Special Occupation -
Special Barbarian Occupations: Entertainer - Minstrel, juggler or tumbler.
Parents & NPCs Noteworthy Items: Obsession with working out a dark quirk - The working out of a dark personality trait.
Darkside Traits: Vengeful - Revenge is the way to punish faults.
Parents & NPCs Noteworthy Items: Secret Identity - NPC has a secret identity.
Parents & NPCs Noteworthy Items: Unfaithful - Is unfaithful to spouse
Sibling 1
Civilized Occupations Selection: Upper Class Occupation -
Civilized Occupations: Upper Class: Landlord - owns property, rents it yo others
Parents & NPCs Noteworthy Items: Unusual Personality Trait - NPC is noted for his extremely unusual personality.
Exotic Personality: Behavior Tag - Behavior Tag
Exotic Personality: Behavior Tag: Hiccupping - Brought on by stress or eating, these range from mild `hics` to thunderous body shakers. Multiply the trait strength by 10 to discover the percentage penalty these diaphragm glitches cause to spell casting and fighting.
Exotic Personality: Trait Strength: Obsessive - Character cannot rest or find peace unless actively pursuing the desires, needs or compulsions of the feature.
Parents & NPCs Noteworthy Items: Serious Wounds - NPC was horribly wounded once.
Serious Injuries: Head injury - Head injury causes brain damage. Increase one skill. All others drop.
Serious Injuries, About this Injury ...: Replaced - Missing or injured part replaced with a magical version. Reduce some of the penalties received from the injury.
Parents & NPCs Noteworthy Items: Future event. - Accomplishing a future event.
Significant Events of Adulthood : Rebellion - The character participates in a rebellion against local authority. It's Failed. Any known participants are officially outlawed and have aprice on their head. The character is an outlaw.
Sibling 2
Appearances: Hyperintense - Obviously no one understands the importance of this situation or they'd be upset too!
Civilized Occupations Selection: Upper Class Occupation -
Civilized Occupations: Upper Class: Craftsman - Crafter of things
Crafter: Blacksmith - Maker of iron goods.
Parents & NPCs Noteworthy Items: Future event. - Accomplishing a future event.
Significant Events of Adulthood : Wanderlust Travelling - Character has wanderlust and decides to travel. Adventure nearby dark woods.
Parents & NPCs Noteworthy Items: An Event that made them famous - NPC is noted for or hesitant to speak of something that occurred in his past. NPC is famous for the event.
Significant Events of Adulthood : Something Good - Wonderful Event - Something good happens to the character. Something Wonderful Occurs.
Wonderful Events: Earned Place - The character is offered a chance to prove usefulness. The opportunity is fair and meaningful, and success earns genuine respect, trust, or a lasting role within the organization.
Groups: Noble Houses Consortium - Political & Noble Organization
Parents & NPCs Noteworthy Items: Religious - NPC is very religious and constantly seeks to evangelize others to join his religion, faith, or cult.
Deities: Evil Hunting God - A god of slaughter and extermination, he teaches hunting not for survival but for eradication, rewarding mass killing, poaching, and the extinction of prey.
Sibling 3
Civilized Occupations Selection: Special Occupation -
Special Barbarian Occupations: Wizard, Witch, or Warlock - A local magic wielder.
Parents & NPCs Noteworthy Items: Noteworthy Birth Events - Devotes time to a hobby.
Hobbies, Type: Study: Other Cultures -
Hobbies, Proficiency: Expert Proficiency -
Hobbies, Interest: Consuming Passion - This activity is a focal point of the character's life.
Sibling 4
Civilized Occupations Selection: Special Occupation -
Special Barbarian Occupations: Explorer - One who seeks new lands for trade or conquest.
Parents & NPCs Noteworthy Items: Multiple Rivals - NPC has a Rivals.
Rivals: Who is the Rival?: Government Official - A NonHuman Government official.
Nonhumans: Elemental Kin - Humanoids infused with elemental powerair, earth, fire, or watereach reflecting the raw forces of the planes in body and spirit.
Government Officials: Clerk - Basic office worker, backbone of government.
Rivals: Why are they a Rival?: Love - The Rival is secretly in love with the character. The Rival will not reveal the affection to the character, since the Rival feels that the character will probably reject him/her.
Rivals: What kind of Rivalry?: Intense - Rival hates the character, and goes out of his way to foil him. Secretly hopes for the chance to injure the character in some way (physically, emotionally, financially, socially, etc.)
Rivals: Who is the Rival?: Noble - A Human Noble.
Nobles: Barbarian -
Nobles: Barbarian: Jarl - Jarl or Eorl: Barbarian equivalent of a marquis, count or baron. May be hereditary, but often appointed.
Rivals: Why are they a Rival?: Long Family History - Distant anceslor's were rivals.
Rivals: What kind of Rivalry?: Deadly - This is a potentially fatal hatred. Severely Injuring the charader in any way is the rival's goal. He plots and plans the characier's downfall as a part ol his own path 10 success. Given the chance. Iha rival will kill the character.
Rivals: Who is the Rival?: Noble - A NonHuman Noble.
Nonhumans: Elf - A member of a race of beautiful humanoids, often referred to as an elder race, who are usually associated with forests, have a natural atlinity for magic, and life-spans tar longer than humans.
Nobles: Civilized -
Nobles: Civilized: Baronet/Lord - Baronet (Baroness): Below a baron, given to commoners.
Rivals: Why are they a Rival?: Competitive - Always trying to outdo each other in everything.
Rivals: What kind of Rivalry?: Jealous - Rival dislikes the character, and takes secret pleasure in embarassing. thwarting or beating him. Physical injury is usually not intended, but a it happens, it happens. Rival may be appear to be a friend or ally.
Parents & NPCs Noteworthy Items: Multiple Rivals - NPC has a Rivals.
Rivals: Who is the Rival?: Deity - A deity Select the god.
Deities: Evil Healing God - A god of disease, decay, and false cures, who prolongs suffering, spreads plagues, and rewards healers who experiment cruelly on the living.
Rivals: Why are they a Rival?: Love - The Rival is secretly in love with the character. The Rival will not reveal the affection to the character, since the Rival feels that the character will probably reject him/her.
Rivals: What kind of Rivalry?: Friendly - Rival and character can still be friends. Rival enjoys competing against tha character. Rival may even remain a good friend.
Rivals: Who is the Rival?: Noble - A Human Noble.
Nobles: Nomad -
Nobles: Nomad: Chieftain - Chieftain: Tribal leader, usually leads a single tribe.
Rivals: Why are they a Rival?: Spurned Beneficiary - Someone the character helpedor failed to helpwho feels cheated, betrayed, or overshadowed and seeks to prove themselves superior.
Rivals: What kind of Rivalry?: Jealous - Rival dislikes the character, and takes secret pleasure in embarassing. thwarting or beating him. Physical injury is usually not intended, but a it happens, it happens. Rival may be appear to be a friend or ally.
Rivals: Who is the Rival?: Sibling - A younger sibling. If you didn't know you had one, you do now.
Rivals: Why are they a Rival?: The Fallen Ally - Once a friend, mentor, or party member, now walking a darker or opposing path and constantly measuring themselves against the character.
Rivals: What kind of Rivalry?: Deadly - This is a potentially fatal hatred. Severely Injuring the charader in any way is the rival's goal. He plots and plans the characier's downfall as a part ol his own path 10 success. Given the chance. Iha rival will kill the character.
Rivals: Who is the Rival?: Stranger - A nonhuman stranger.
Nonhumans: Lizardmen - Primitive humanoid lizard-like creatures who often dwell in swamps and marshes. May be degenerate survivors of an ancient races. Includes dragon and serpent men.
Others: Multi - Several Others together.
Others: Wizard - A wondrous wizard.
Others: Friend. - A friend.
Others: Mentor - A Mentor, the wise person who guides the character.
Rivals: Why are they a Rival?: Competitive - Always trying to outdo each other in everything.
Rivals: What kind of Rivalry?: Jealous - Rival dislikes the character, and takes secret pleasure in embarassing. thwarting or beating him. Physical injury is usually not intended, but a it happens, it happens. Rival may be appear to be a friend or ally.
Rivals: Who is the Rival?: Noble - A NonHuman Noble.
Nonhumans: Fairy - Fairies are tiny, luminous beings of wing and whim, bound to ancient magic and the unseen currents of the natural world. Playful yet perilous, they prize cleverness and emotion over strength, wielding enchantment, illusion, and mischief with effortless grace.
Nobles: Civilized-Decadent -
Nobles: Civilized: Count/Earl - Count or Earl (Countess): Rules over barons.
Rivals: Why are they a Rival?: Love - The Rival is secretly in love with the character. The Rival will not reveal the affection to the character, since the Rival feels that the character will probably reject him/her.
Rivals: What kind of Rivalry?: Fierce - Rival hales the character bitterly. This is an unhealable grudge. This rivalry often clouds judgement and could lead to no-holds-barred conflict The rival maximizes all opportunities to thwart the character, hoping to cause injury in so doing.
Rivals: Who is the Rival?: Government Official - A Human Government official.
Government Officials: Soldier - a paid member of the standing army.
Rivals: Why are they a Rival?: Ideological Opponent - A rival who believes the characters choices are wrong or dangerous, clashing over morality, politics, faith, or the right way to save the world.
Rivals: What kind of Rivalry?: Deadly - This is a potentially fatal hatred. Severely Injuring the charader in any way is the rival's goal. He plots and plans the characier's downfall as a part ol his own path 10 success. Given the chance. Iha rival will kill the character.
Rivals: Who is the Rival?: Government Official - A Human Government official.
Government Officials: Guard Captain/Chief Constable - Top Cop.
Rivals: Why are they a Rival?: Family History - Parents were rivals.
Rivals: What kind of Rivalry?: Intense - Rival hates the character, and goes out of his way to foil him. Secretly hopes for the chance to injure the character in some way (physically, emotionally, financially, socially, etc.)
Rivals: Who is the Rival?: Deity - A deity Select the god.
Deities: Storm (air) god - This tempestuous god brings thunder, lightning and storms. He is a god ol raw power. Yet he is also on the side of the people, a defender against evil and is often a ruling deity.
Rivals: Why are they a Rival?: Family History - Parents were rivals.
Rivals: What kind of Rivalry?: Obsessive - The rival's entire life focuses on the character and his ultimate destruClion. No risk to self or others is too great in the rival's quest to utterly deslroy the character. In this competition, there can be only one survivor.
Rivals: Who is the Rival?: Stranger - A human stranger.
Others: Thief - A Thief.
Rivals: Why are they a Rival?: Jealousy - Rival jealous of the characler's possessions.
Rivals: What kind of Rivalry?: Friendly - Rival and character can still be friends. Rival enjoys competing against tha character. Rival may even remain a good friend.
Rivals: Who is the Rival?: Stranger - A nonhuman stranger.
Nonhumans: Fairy - Fairies are tiny, luminous beings of wing and whim, bound to ancient magic and the unseen currents of the natural world. Playful yet perilous, they prize cleverness and emotion over strength, wielding enchantment, illusion, and mischief with effortless grace.
Others: Sheriff - A Sheriff.
Rivals: Why are they a Rival?: Competitive - Always trying to outdo each other in everything.
Rivals: What kind of Rivalry?: Intense - Rival hates the character, and goes out of his way to foil him. Secretly hopes for the chance to injure the character in some way (physically, emotionally, financially, socially, etc.)
Sibling 5
Civilized Occupations Selection: Middle Class Occupation -
Civilized Occupations: Middle Class: Merchant - Seller and trader of things
Merchants: Weapon Shop - Buys and sells weapons.
Parents & NPCs Noteworthy Items: Personality Quirk - NPC is Noted for his personality. Light Side Quirk
Lightside Traits : Helpful - Helps others in need.
Parents & NPCs Noteworthy Items: Loving Family - NPC's relationship with his family is particularly loving
Parents & NPCs Noteworthy Items: Unusual Personality Trait - NPC is noted for his extremely unusual personality.
Exotic Personality: Mental Affliction - Mental Affliction
Exotic Personality: Mental Affliction: Hysterical Injury - Person believes they suffer the effects of an imaginary serious injury.
Exotic Personality: Trait Strength: Strong - Unless character consciously resists the feature, it manifests itself strongly.
Serious Injuries: Severed Limb - A body part is permanently severed from the body. Right Leg. Penalties on Dexterity and Movement.
Serious Injuries, About this Injury ...: Healed Badly - Injury heals badly causing loss of attnbute points.
Significant Events of Childhood & Adolescence: Travel - Family travels widely. visiting several countries.
Significant Events of Childhood & Adolescence: Runaway! - Character runs away from home and joins the circus.
Significant Events of Childhood & Adolescence: Additional Significant Events -
Significant Events of Childhood & Adolescence: Runaway! - Character runs away from home but returns after 4 days.
Significant Events of Childhood & Adolescence: Runaway! - Character runs away from home and wanders the land, one step ahead of theauthorities, living by wits.
Underworld, How it started: Forced - The character is forced into a crime by criminals who threaten his loved ones.
Underworld, Type of Crime: Organized crime. - This is a crime network with a high set of morals and standards for its own members, but treats the rest of the world as ripe for plunder. A character who becomes involved with organized crime have several the types of crimes he regularly commits (see below). The character gains a weapon skill of his choice (such as sword, dagger, crossbow, etc.)
Crimes: Sex Crime - Character accused of a sex-related crime. lmmoralily Sentence: Character is pilloried, placed on public display in the stocks for a week. 1 year in prison.
Crime Situations: I didn't do it!! - Innocent of any crime, the character has been framed for something he did not do.
Crimes: Debt/Tax Evasion - Failure to pay debts or taxes. Sentence: 4 years in Prison
Crime Situations: Nothing special - Nothing additionally notable about this crime.
Crimes: Slave Freeing - Freeing slaves at weapon point. Sentence: Character is pilloried, placed on public display in the stocks for a week. 8 years in Prison
Crime Situations: Nothing special - Nothing additionally notable about this crime.
Underworld, Events: Secret Passage - The character learns the secret passages, entrances and exits to a local Noble's castle or estate. The Noble should be someone important in the GM's campaign.
Nobles: Primitive -
Nobles: Primitive: Sub-Chieftain - Sub chieftain: A tribal chieftain's lieutenant.
Significant Events of Adulthood : Exotic Personality Trait - Character develops an exotic personality trait.
Exotic Personality: Several - Several Exotic Traits manifest themselves.
Exotic Personality: Allergy - Allergy
Exotic Personality: Allergy: Unusual Food type - Caviar, horse milk cheese, jalapeno peppers, primitive hoagies, etc.
Exotic Personality: Allergy Strength: Severe - Severe
Exotic Personality: Several - Several Exotic Traits manifest themselves.
Exotic Personality: Several - Several Exotic Traits manifest themselves.
Exotic Personality: Allergy - Allergy
Exotic Personality: Allergy: Magic - Primarily for cast magic. Increased Trait Strength usually implies a sensitivity to enchanted items or creatures. Relative intensity of magic increases reaction level. A low power spell may trigger a mild reaction, while touching an ancient artifact may cause a deadly reaction.
Exotic Personality: Allergy Strength: Serious - Serious
Exotic Personality: Several - Several Exotic Traits manifest themselves.
Exotic Personality: Behavior Tag - Behavior Tag
Exotic Personality: Behavior Tag: Hiccupping - Brought on by stress or eating, these range from mild `hics` to thunderous body shakers. Multiply the trait strength by 10 to discover the percentage penalty these diaphragm glitches cause to spell casting and fighting.
Exotic Personality: Trait Strength: Average - There is an uneasy balance. Feature is not active unless the character is caught off guard or is too fatigued to control himself.
Exotic Personality: Phobia - Phobia
Exotic Personality: Phobia: Pyrophobia - Fear of Fire
Exotic Personality: Trait Strength: Average - There is an uneasy balance. Feature is not active unless the character is caught off guard or is too fatigued to control himself.
Exotic Personality: Phobia - Phobia
Exotic Personality: Phobia: Anemophobia - Fear of Wind
Exotic Personality: Trait Strength: Driving - Feature dominates the character's lifecharacter finds it difficult to resist its compulsions.
Exotic Personality: Behavior Tag - Behavior Tag
Exotic Personality: Behavior Tag: Yes-Man - Character maintains no personal opinions or ccnvictions, but instanlly supports those of a superior, either out of unquestioning loyalty, self -inlerest, or lack of personal ambition.
Exotic Personality: Trait Strength: Strong - Unless character consciously resists the feature, it manifests itself strongly.
Exotic Personality: Allergy - Allergy
Exotic Personality: Allergy: Exotic Food type - Use imagination. Candied prawns, cumquat surprise, or pickled roe eggs, etc.
Exotic Personality: Allergy Strength: Serious - Serious
Significant Events of Adulthood : New Occupation - To earn a living, the character learns a new occupation.
Occupations, All : Career Criminal - a professional criminal.
Criminals: Prostitute - A prostitute is a person who engages in consensual sexual activity in exchange for money or other forms of compensation.
Significant Events of Adulthood : Crime they did not commit - The character is accused of a crime that he did not commit. Character is tortured to reveal the names of accomplices.