Current Character Background: Ellen Jekrehaed

Future Genre Types: The Final Frontier - Humanity has only recently pushed beyond Earth and begun reaching into a galaxy that has been waiting far longer than anyone imagined. New worlds lie open for discovery, and alien civilizations may be encountered as rivals, allies, trading partners, or threats. Technological breakthroughs arrive constantly, and their impact spreads fast—often reshaping daily life within a single generation. As with Earths earliest age of exploration, conflict is never far behind. Expeditions clash over newly claimed planets, stumble into hostile environments and native species, or collide with the expanding borders of other spacefaring powers. FeaturesCommon Roles:Characters are often explorers, scouts, surveyors, or pioneers on the edge of the known.Alien Presence:The importance and frequency of alien races depends on the campaign, though they are traditionally central to Final Frontier settings. Personal Spacecraft:When an encounter grants the character a personal spacecraft, roll {1d6}. On a 6, the vessel is modern and up to current technological standards. Otherwise, it is an outdated clunker—barely spaceworthy—often relying on obsolete, temperamental, or outright dangerous interstellar travel technology.

Character Species: Mutant Humanoid - This is your basic genetically altered human. He's stronger, smarter, and faster than the standard issue human. He's also chock full o' problems.

Tech Level: Second Stellar Age - Most stellar colonies are independent of home planet. Faster-than-Light (FTL) drives now capable of rapid jumps between stars, crossing the gaps between stars in a matter of weeks. FTL communication allows information to travel between stars. Powerful non-laser energy weapons found on large ships and battle machines.

Home Culture: Developing - This is a culture that is making great strides to improve itself technologically, socially, and morally. Usually it is coming up from Barbarism or making a comeback from Decadence, or Retrogression (see below). A developing Culture is a "civilized" culture. Its governments tavorthose that offer representation of the peoples' interests. Its people are aggressive, have a good self image and a desire to make things better for themselves and their children. These people often place substantial emphasis on the moral concerns of technology development. Gameplay Benefits: {1d6}. On a result of 3-5. select one Lightside trait. On a result of 6, select {1d3} Lightside personality traits from Lightside Traits and one trait from Neutral Traits. Roleplay: A character from a Developing culture could easily be a pioneer, willing to take risks for the good of other people Instead of personal gain. Emphasis is placed on Lightside values. Survival Skills: (additional skills, GMs Discretion).

Social Status: Extremely Wealthy - They have heaps of money. Tthey view the merely Wealthy as cheapskates. Extremely Wealthy folk own estates the size of small countries, have armies of servants (and often at least one army), throw parties that would beggar most cities, and are often quite eccentric. This class includes heirs of old family fortunes who have continued to expand their holdings, world rulers, owners of huge, grosslysuccessful, multi-national or even multiplanetary, heavily diversified corporations. Chances are that a character from this Social Level will believe that money solves all problems. He may also never have been exposed to the seamier side of life and may have no concept of what it is like NOT to have a desire gratified instantly. Although cliche, the "spoiled rich" kid could easilyf it this character. Also see Wealthy roleplay guidelines.

Social Status: Nobility: Commoner - Commoner/Not of a Noble Line

Birth Legitimacy: Legitimate - Legitimate Birth

Family Members: Relatives - More Relatives. Then select {1d6} additional relations from Other Relations.

Other Family Relations: Grandparent - Grandparent.

Other Family Relations: Sibling - Sibling.

Siblings: Brother - Brother

Other Family Relations: Parent - Parent.

Other Family Relations: 2nd Cousin - A cousin's child or a parent's cousin.

Other Family Relations: Neice/Nephew

Other Family Relations: Adopted Sibling

Siblings & Birth Order: 3 - first of 4

Home World: Colony World - Colony World

Home World Types: Forest world - Covered by huge tracts of virgin forest.

Place of Birth: Family Home - The character is born in their familys home, surrounded by familiar people and traditions.

Unusual Events at Birth: None - Nothing unusual. Normal Birth

Parents/Family Details: Head of household has one occupation.

Parent 1

Appearances: Effeminate Mannerisms - The characters movements, posture, or behavior are perceived as delicate or graceful in contrast to local gender norms.

Occupations Selection: Occupation Group - Low Income Jobs

Low Income Occupations: Household servant: Server

Noteworthy Items of Parents/NPCs: NPC's relationship with his family involves one of the following. NPC has married more than once, current spouse is number (roll {1d4}).

Parent 2

Occupations Selection: Occupation Group - Low Income Jobs

Low Income Occupations: Household servant: Gardener

Noteworthy Items of Parents/NPCs: NPC untimely dies. If sibling, it occurs during adolescence. If parent or guardian, it occurs in early adulthood.

Death Situations: Victim dies of starvation. The victim dies due to circumstances initiated by someone (e.g., someone causes a grain crop to tail, which beggars the family, which causes them to have no money for food, so they starve).

Death Situations: Special Circumstances: No special circumstances surround this death

Noteworthy Items of Parents/NPCs: NPC has many enemies. The rivals seeks out the character.

Rivals: Who?: An enemy of the family.

Rivals: Why?: They love the same person.

Rivals: What?: Obsessive: The rival's entire life focuses on the character and his ultimate destruction. No risk to self or others is too great in the rival's quest to utterly destroy the character. In this competition, there can be only one survivor.

Rivals: Who?: A former friend.

Rivals: Why?: Their parents were rivals.

Rivals: What?: Deadly: This is a potentially fatal hatred. Severely Injuring the character in any way is the rival's goal. He plots and plans the character's downfall as a part of his own path to success. Given the chance, the rival will kill the character.

Parent 3

Appearances: Close-Cropped Hair - Hair is kept much shorter than current styles.

Occupations Selection: Occupation Group - Low Income Jobs

Low Income Occupations: Technician: Medical

Noteworthy Items of Parents/NPCs: NPC's relationship with his family involves one of the following. NPC is particularly loving towards family.

Noteworthy Items of Parents/NPCs: Devotes time to a hobby.

Hobbies: Type of Hobby: Gameplaying: Cards

Hobbies: Degree of Interest: Casual. Easy to put aside when necessary. Spending money on this hobby is a rare occurance.

Hobbies Hobby Proficiency: Devoted:

Parent 4

Occupations Selection: An unusual skill is practiced as an occupation.

Unusual Skills: Bargaining - Adept at haggling, price negotiation, and deal-making with merchants.

Noteworthy Items of Parents/NPCs: Preventing a future event.

Significant Adulthood Events: Career Collapse - Unable to earn a living in their chosen profession, the character is forced to learn a new occupation.

Low Income Occupations: Technician: Electrical

Noteworthy Items of Parents/NPCs: NPC's relationship with his family involves one of the following. NPC is particularly loving towards family.

Parent 5

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Research Scientist: Astrophysics

Noteworthy Items of Parents/NPCs: NPC untimely dies. If sibling, it occurs during childhood. If parent or guardian, it occurs in early adulthood

Death Situations: Assassination, Professionals were hired to perforn the act. A motive will be necessary.

Death Situations: Special Circumstances: No special circumstances surround this death

Noteworthy Items of Parents/NPCs: NPC is noted for an outstanding aspect of his personality. Noted for a Darkside personality trait.

Personality Traits: Darkside: Drunkard - Constantly overindulges In alcohol.

Parent 6

Appearances: Grossly Overweight - The characters weight significantly impairs normal movement.

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Administrator/Manager: Oversees the operations of a large scale business or other organization.

Noteworthy Items of Parents/NPCs: NPC's relationship with his family involves one of the following. NPC is particularly loving towards family.

Noteworthy Items of Parents/NPCs: Accomplishing a future event.

Significant Adulthood Events: Broken Betrothal Tragedy - Following a whirlwind romance, a fateful event (or circumstances resulting from it) ends that romance on the day the character was to be married. A Tragedy Occurs.

Tragedies : Something terrible happens to the character's lover/best friend. Lover/best friend disappears and is never seen again.

Parent 7

Occupations Selection: Job is based on the future history of the game system.

Final Frontier Occupations: Colony Administrator: oversees a colony.

Noteworthy Items of Parents/NPCs: NPC has a Rival. The Rival has not been heard from in a while

Rivals: Who?: A former lover/best friend/love interest/crush.

Rivals: Why?: An insult was percieved by one or the other.

Rivals: What?: Intense: Rival hates the character, and goes out of his way to foil him. Secretly hopes for the chance to injure the character in some way (physically, emotionally, financially, socially, etc.)

Noteworthy Items of Parents/NPCs: NPC has {1d6}+1 jilted ex-lover/best friends (most are still angry!).

Noteworthy Items of Parents/NPCs: NPC has many enemies. The rivals seeks out the character.

Rivals: Who?: An enemy of the family.

Rivals: Why?: They seek the same goal.

Rivals: What?: Friendly: Rival and character can still be friends. Rival enjoys competing against the character. Rival may even remain a good friend.

Rivals: Who?: A former friend.

Rivals: Why?: Their parents were rivals.

Rivals: What?: Friendly: Rival and character can still be friends. Rival enjoys competing against the character. Rival may even remain a good friend.

Rivals: Who?: A total stranger. See Others.

Others: A Group.

Other Groups: Military patrol - Soldiers on the job.

Rivals: Why?: They seek the same goal.

Rivals: What?: Obsessive: The rival's entire life focuses on the character and his ultimate destruction. No risk to self or others is too great in the rival's quest to utterly destroy the character. In this competition, there can be only one survivor.

Sibling 1

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Research Scientist: Physics

Noteworthy Items of Parents/NPCs: NPC was originally of a different Social Status.

Social Status: Comfortable - This is the middle class of any Culture, regardless of the Tech Level or average wealth of its citizens. These folk usually live in clean, nicely apportioned homes or apartments, often in better neighborhoods. They eat regularly and occasionally very well. Children are schooled and often go on to higher education. They usually own conservative forms of transport - a modest ground car or other inexpensive vehicle. Luxuries include travel vacations, good food, the ability to hire occasional menial services, nice clothing, and leisure devices. This class includes "impoverished" nobility, upper level office workers, professors and teachers, skilled craftsmen and technicians, highly-skilled laborers, lower govem ment officials, low-ranking military officers, lesser clergy, and shopkeepers. Folk from this Social Status are considered to represent the mainstream of their Culture's beliefs and attitudes.

Social Status: Nobility: Commoner - Commoner/Not of a Noble Line

Noteworthy Items of Parents/NPCs: NPC is important in home village/town/city, not just another face in the crowd.

Noteworthy Items of Parents/NPCs: NPC is important in home village/town/city, not just another face in the crowd.

Sibling 2

Occupations Selection: Occupation Group - Blue Collar & Moderate Income Jobs

Blue Collar & Moderate Income Occupations: Journalist: a reporter of news and events.

Noteworthy Items of Parents/NPCs: NPC has an obsession regarding something that had happened (or might happen), something that dominates the rest of his life. The working out of a personality trait. - Darkside Trait

Personality Traits: Darkside: Rude - Polite, courteous.

Noteworthy Items of Parents/NPCs: NPC has a patron.

In the Service of - Who is the Patron: A notorious criminal.

In the Service of - Why a Patron: The patron has a sexual interest in the character.

In the Service of - What happened: Patron trains character in blaster (energy-powered gun) use. (Increased Skills, GM's discretion)

Sibling 3

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Administrator/Manager: Oversees the operations of a large scale business or other organization.

Noteworthy Items of Parents/NPCs: NPC's relationship with his family involves one of the following. NPC is particularly loving towards family.

Noteworthy Items of Parents/NPCs: NPC's relationship with his family involves one of the following. NPC has married more than once, current spouse is number (roll {1d4}).

Noteworthy Items of Parents/NPCs: NPC has many enemies. The rivals seeks out the character.

Rivals: Who?: An enemy of the family.

Rivals: Why?: They seek the same goal.

Rivals: What?: Friendly: Rival and character can still be friends. Rival enjoys competing against the character. Rival may even remain a good friend.

Rivals: Who?: A total stranger. See Others.

Others: A relative.

Other Family Relations: Great Grandparent - Great Grandparent.

Rivals: Why?: Rival is jealous of the character's looks.

Rivals: What?: Friendly: Rival and character can still be friends. Rival enjoys competing against the character. Rival may even remain a good friend.

Rivals: Who?: A total stranger. See Others.

Parents/Family Details:

Both parents within the household have an occupation.

Sibling 3

Others: The character's lover/best friend or close friend that is opposite gender

Rivals: Why?: They seek the same goal.

Parent 1

Occupations Selection: Occupation Group - Special Income Jobs

Sibling 3

Rivals: What?: Fierce: Rival hates the character bitterly. This is an unhealable grudge. This rivalry often clouds judgement and could lead to no-holds-barred conflict. The rival maximizes all opportunities to thwart the character, hoping to cause injury in so doing.

Rivals: Who?: A former friend.

Parent 1

Special Income Occupations: Jack of All Trades: Multi-Craftman

Sibling 3

Rivals: Why?: They seek the same goal.

Rivals: What?: Obsessive: The rival's entire life focuses on the character and his ultimate destruction. No risk to self or others is too great in the rival's quest to utterly destroy the character. In this competition, there can be only one survivor.

Rivals: Who?: A relative. See Other Relations.

Other Family Relations: Child - Child

Parent 1

Crafts Table 1: Saddle and Riding Harness Maker.

Sibling 3

Rivals: Why?: Their parents were rivals.

Parent 1

Crafts Table 1: Butcher: butchers animals, smokes meals.

Sibling 3

Rivals: What?: Deadly: This is a potentially fatal hatred. Severely Injuring the character in any way is the rival's goal. He plots and plans the character's downfall as a part of his own path to success. Given the chance, the rival will kill the character.

Rivals: Who?: An Alien. See Aliens.

Parent 1

Crafts Table 1: Chandler: makes candles.

Sibling 3

Aliens, Biology: Bipedal - Upright beings that move primarily on two limbs. Body structure may vary widely despite the shared stance.

Parent 1

Noteworthy Items of Parents/NPCs: NPC untimely dies. If sibling, it occurs during adolescence. If parent or guardian, it occurs in early adulthood.

Sibling 3

Rivals: Why?: Multiple Reasons

Rivals: Why?: They are sporting event rivals.

Parent 1

Death Situations: Victim killed during the commission of a crime - Someone killed the victim while committing a crime.

Sibling 3

Rivals: What?: Fierce: Rival hates the character bitterly. This is an unhealable grudge. This rivalry often clouds judgement and could lead to no-holds-barred conflict. The rival maximizes all opportunities to thwart the character, hoping to cause injury in so doing.

Parent 1

Crimes: Crimes and Criminal Type: Sexual Offense, Cultural Taboo Violation - The character violated local sexual customs or taboos. Penalty: {1d4} years imprisonment.

Sibling 3

Rivals: Why?: Always trying to outdo each other in everything.

Rivals: What?: Friendly: Rival and character can still be friends. Rival enjoys competing against the character. Rival may even remain a good friend.

Parent 1

Death Situations: Special Circumstances: No special circumstances surround this death

Sibling 3

Rivals: What?: Jealous: Rival dislikes the character, and takes secret pleasure in embarassing, thwarting or beating him. Physical injury is usually not intended, but if it happens, it happens. Rival may be appear to be a friend or ally.

Parent 1

Noteworthy Items of Parents/NPCs: NPC untimely dies. If sibling, it occurs during adolescence. If parent or guardian, it occurs in early adulthood.

Significant Childhood Events:

Learn an occupation at considerable competency.

Occupations Selection: Occupation Group - High Income Jobs

Parent 1

Death Situations: Victim is thrown into prison because at someone's actions and later dies there - the victim was unjustly imprisoned.

High Income Occupations:

Research Scientist: Aerospace

Parent 1

Death Situations: Special Circumstances: No special circumstances surround this death

Significant Childhood Events:

A change or upheaval occurs in the characters family. Character changes locale. The move is to a planetary moon.

Parent 1

Noteworthy Items of Parents/NPCs: NPC's relationship with his family involves one of the following. Is unfaithful to spouse.

Parent 2

Appearances: Plain - The character is neither notably attractive nor unattractive.

Occupations Selection: Occupation Group - Low Income Jobs

Low Income Occupations: Farm worker: Farm hand

Noteworthy Items of Parents/NPCs: NPC has many close friends (Roll {1D12} for their number). These folks usually dwell in the NPC's home town. If the NPC is the character's parent or guardian, they are known as "uncle" or "auntie." Because they are like family, they may be relied on for aid in times of trouble. Determine backgrounds for these folks only as needed.

Parent 3

Occupations Selection: Occupation Group Special Income Jobs

Special Income Occupations: Entertainer: a comedian, night club signer, popular band member, actor, or stage magician.

Noteworthy Items of Parents/NPCs: NPC untimely dies. If sibling, it occurs during childhood. If parent or guardian, it occurs in early adulthood

Death Situations: Victim dies of starvation - outside circumstances caused the death.

Death Situations: Special Circumstances: Several friends of the victim activety seek the death of the killer.

Parent 4

Occupations Selection: Occupation Group - Blue Collar & Moderate Income Jobs

Blue Collar & Moderate Income Occupations: Planetologist

Noteworthy Items of Parents/NPCs: NPC's relationship with his family involves one of the following. NPC does not love family or children.

Noteworthy Items of Parents/NPCs: NPC is important in home village/town/city, not just another face in the crowd.

Parent 5

Occupations Selection: Occupation Group - Low Income Jobs

Low Income Occupations: Household servant: Chauffeur

Noteworthy Items of Parents/NPCs: NPC was horribly wounded once.

Serious Wounds/Injury: Right Eye Lost - The characters right eye is destroyed. Depth perception is lost; reduce combat and visual perception skills (GM discretion).

Serious Wounds/Injury: Liver Damage - Severe liver injury leaves the character highly vulnerable to toxins. Constitution or resistance checks against poison are effectively halved. Alcohol is treated as a poison.

Noteworthy Items of Parents/NPCs: NPC has a patron.

In the Service of - Who is the Patron: An alien. See Aliens.

Aliens, Biology: Non-Organic - Beings not based on organic biology. This category includes machines, crystalline life, energy beings, or synthetic constructs.

In the Service of - Why a Patron: The patron needs the character's skills.

In the Service of - What happened: Patron sets character up in business. Patron owns the business, but the character runs it. See Occupations.

Occupations Selection: Occupation Group - Low Income Jobs

Low Income Occupations: Technician: Weapons

Noteworthy Items of Parents/NPCs: NPC had 1 to 3 unusual birth circumstances.

Unusual Births Events: Character has identical twin (20% chance of being separated at birth). Also, roll a {1d6}. On a result of 6, the twin's personality is drastically different than that of the character, possibly even opposite (if one became good and noble of spirit, the other might become evil and cruel).

Parent 6

Occupations Selection: Occupation Group - Low Income Jobs

Low Income Occupations: Laborer: Miner

Noteworthy Items of Parents/NPCs: NPC is noted for or hesitant to speak of something that occured in his past. NPC is persecuted or villainized for the occurance of an event.

Significant Adulthood Events: Romantic Encounter - The character experiences a notable romantic relationship.

Ah Love! - The Beloved: The beloved is a member of a different race. See Aliens below

Aliens, Biology: Bipedal - Upright beings that move primarily on two limbs. Body structure may vary widely despite the shared stance.

Falling in Love - Events: [E] Character and the beloved end their romance and go their separate ways, but remain good friends.

Noteworthy Items of Parents/NPCs: NPC's relationship with his family involves one of the following. NPC does not love family or children.

Parent 7

Appearances: Professionally Identifiable - The characters occupation is immediately apparent from their clothing and gear.

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Diplomat or Negotiator: establishes or soothes relationships between governments or between businesses and governments.

Noteworthy Items of Parents/NPCs: NPC has a patron.

In the Service of - Who is the Patron: A foreigner. See Others.

Others: A monster. Select something awful from your game.

In the Service of - Why a Patron: The character was chosen at random.

In the Service of - What happened: Patron trains character in blaster (energy-powered gun) use. (Increased Skills, GM's discretion)

Noteworthy Items of Parents/NPCs: NPC is noted for his appearance.

Appearances: Distinct Body Odor - The character has a noticeable scent. It may not be unpleasant, but it is unmistakable.

Appearances: Infirm - The character suffers from a visible, recurring illness or conditioncoughing, tremors, sores, discoloration, or other obvious symptoms.

Sibling 1

Occupations Selection: A hobby practiced as an occupation.

Hobbies: Type of Hobby: Partying.

Hobbies: Degree of Interest: Devoted. Given a choice, this is how the character spends his free time. About 10 to 15% of total income is spent on this hobby.

Hobbies Hobby Proficiency: Sporadic and Variable:

Noteworthy Items of Parents/NPCs: NPC is noted for an outstanding aspect of his personality. Noted for a Neutral personality trait.

Personality Traits: Neutral: Romantic - Romantic: given to feelings of romance.

Noteworthy Items of Parents/NPCs: NPC is noted for an outstanding aspect of his personality. Noted for a Lightside personality trait.

Personality Traits: Lightside: Organized - Everything has a place.

Noteworthy Items of Parents/NPCs: NPC is noted for his appearance.

Appearances: Tattooed - The character bears one or more prominent tattoos.

Appearances: Tattooed - The character bears one or more prominent tattoos.

Appearances: Unusual Speech - The characters accent, cadence, vocabulary, or vocal quirks make them stand out.

Appearances- Unusual Speech: Lisping Voice - The character speaks with a noticeable lisp. `S` sounds are replaced or softened, often sounding like `h` or `th.`

Appearances: Effeminate Mannerisms - The characters movements, posture, or behavior are perceived as delicate or graceful in contrast to local gender norms.

Appearances: Unattractive - The characters appearance is commonly regarded as unpleasant.

Sibling 2

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Research Scientist: Physics

Noteworthy Items of Parents/NPCs: NPC untimely dies during adulthood.

Death Situations: Victim dies of starvation. The victim dies due to circumstances initiated by someone (e.g., someone causes a grain crop to tail, which beggars the family, which causes them to have no money for food, so they starve).

Death Situations: Special Circumstances: No special circumstances surround this death

Noteworthy Items of Parents/NPCs: NPC has many enemies. The Rivals has not been heard from in a while

Rivals: Who?: A professional rival, with the same occupation.

Rivals: Why?: An insult was percieved by one or the other.

Rivals: What?: Obsessive: The rival's entire life focuses on the character and his ultimate destruction. No risk to self or others is too great in the rival's quest to utterly destroy the character. In this competition, there can be only one survivor.

Rivals: Who?: A professional rival, with the same occupation.

Rivals: Why?: Their parents were rivals.

Rivals: What?: Friendly: Rival and character can still be friends. Rival enjoys competing against the character. Rival may even remain a good friend.

Noteworthy Items of Parents/NPCs: NPC is noted for an outstanding aspect of his personality. Noted for a Darkside personality trait.

Personality Traits: Darkside: Irreverent - Mocks religion and the gods.

Sibling 3

Occupations Selection: Occupation Group Special Income Jobs

Special Income Occupations: Clergyman: A High Priest

Religion: Religions: Universal Monotheism. This is a vast, tradition-bound religious bureaucracy devoted to a single God.

Religion: How it Begins: Refuge. It was storming. The church was the only warm and dry place with an open door.

Religion: Religious Events: Character joins the religion. The character's strength of the characters devotion - Devoted follower of the prinicples of the faith.

Noteworthy Items of Parents/NPCs: The accomplishment of a motivation. Work out the Motivation with the GM

Noteworthy Items of Parents/NPCs: NPC has a patron.

In the Service of - Who is the Patron: A Noble. See Nobles.

Nobles: Noble Notes: Count or Earl (Countess): Rules over barons.

Nobles: Sphere of Influence: Local: influence limited to a country and its neighbors, either by control or reknown (fame).

In the Service of - Why a Patron: The character is part of a complicated wager.

In the Service of - What happened: Patron provides for character's formal education (Increase additional experience, GMs Discretion.)

Significant Childhood Events:

Character has a religious experience.

Religion: Religions: Universal Monotheism. This is a vast, tradition-bound religious bureaucracy devoted to a single God.

Religion: How it Begins: A chance encounter. In a lonely place, the character meets an intriguing follower of the faith.

Religion: Religious Events: Character joins the religion. The character's strength of the characters devotion - Merely a church goer, no serious devotion.

Significant Childhood Events: Family has the a certain attitudes towards the character. Family does not approve of characters friends.

Significant Adolescence Events: Jaded Tastes - The character develops a taste for exotic, rare, or expensive pleasures at an early age.

Exotic Personality Traits: Addictions: Vehicle Racing

Education : Excellent Education. See Occupation for area of study.

Occupations Selection: Occupation Group - High Income Jobs

High Income Occupations: Architect: the designer of impressive buildings, both public and private.

Significant Adulthood Events: Corporate Heir - Favored - The character inherits stock and a board seat in a powerful hi-tech corporation. The board welcomes them and offers gifts (GM discretion).

In the Service of - Who is the Patron: A local official. See Government Jobs.

Government Jobs: Chief Advisor to a ruler: like a Prime Minister.

In the Service of - Why a Patron: The character is being prepared for a special task (the task is up to the GM).

In the Service of - What happened: Patron dies while character is in his service.

Personality Traits: Lightside: Dependable - Does duties reliably, responsibly.

Personality Traits: Lightside: Altruist - Selfless concern for others' welfare.

Personality Traits: Lightside: Courageous - Brave in the face of adversity.

Personality Traits: Neutral: Skeptic - Skeptic: disbelieving of things unproven.

Personality Traits: Neutral: Creative - Creative: able to make something oul of nothing.

Personality Traits: Darkside: Untrustworthy - Not worth trusting.

Personality Traits: Neutral: Skeptic - Skeptic: disbelieving of things unproven.