Current Character Background: Althaea Mystralynn Lan

Fantasy Character Race: Elf - A member of a race of beauliful humanoids, often referred as an elder race, possibly a branch of a faery. They are associated with forests, have a natural affinity for magic and life-spans far longer than humans. Elves can be aloof and distant, and may consider other races to be their inferior. Culture: May be of any Culture level. Primitive elves are assumed to be lost tribes. Decadent elves may be a subrace of high elves who are slowly dying out. For racial events, uses Table 530: Elven Events

Culture: Barbarian - Native to Wilds or UrbanBarbarians are generally thought of as crude and semiliterate. In fact, they are not. Barbarian cultures are dynamic,often highly educated societies with a keen sense of proprietyand law and order. In a sense, they are pre-Civilized -organized, but not yet developed (or degenerated) to the pointwhere powerful centraf governments are needed. They normallyhave a solid economy wnh defined division of labor (occupationalspecialization). Organized religion is often a centralpillar of their society (and may dominate it). Bartlarians aregenerally led by strong charismatic warriors, but much of thepeople are governed by extended family groupings such asclans. Like the Nomads, most adult males are warriors in additionto any other profession that they follow (although, like theVikings, they may put this skill to work pillaging as opposed towarring). They may live in small cnies, which are often notmuch more than semipermanent camps. Examples ofhistorical Barbarian cultures include: feudal Europe (period ofCharlemagne), Gauls, Vikings, pre-19th century Iroquois andCherokee Indian tribes. Fictional Barbarians include J, R. R.Tolkein's Rohirrim, Robert E. Howard's Cimmerians and Vanirand Raymond Feist's Moredhel. Gameptay Benefits: A Bartlarian will learn weapon-usewth a hand weapon and a missile weapon to Rank 3 ability uponreaching adolescence. If he or she remains within a BarbarianCulture, a beginning character will always possess at least onehand weapon and one missile weapon.Survival Skills: Choose either Urban or Wilderness -Rank 5 skills in the chosen environment and Rank 1 skills in theother environment.Literacy: A character from a Barbarian Culture has a 10%chance to be literate in his or her native language.Roleplay: Like the Nomads, Barbarians live life withgusto. They live, love, fight, eat and drink like there may be notomorrow. Barbarians adapt well to Civilized cultures. ABartlarian character might easily be subject to great emotions,such a deep depressions, berserk fighting moods, andexuberant Joy. They are often frank and open about theirfeelings.

Social Status: Destitute - These individuals are considered the dregs of society. They often lack property and a permanent home. Some are unemployed and unable to find work, while others are indentured to a master, living at their mercy. Primitives, in particular, often struggle to survive on the meager resources the land provides.Their primary focus is on foraging and scavengingthis is a life of mere survival with no luxuries. Money is scarce, and any income goes directly toward staying alive. This group includes people like non-guild beggars, street dwellers, serfs, sharecroppers, rural bandits, some slaves, and unfortunate primitives.

Life Period: Childhood -

Underworld, How it started: Living above Means - The character wants to live a lifestyle he could otherwise not afford.

Underworld, Type of Crime: Petty theft. - The character and several pals steal things they want or need. They act in violation of any organized thieves guild.

Underworld, Events: Lost Loot! - Character participates in a large jewel heist, only to have his partners vanish with the loot. There were 1 to 4 others involved and the jewelry has never reappeared.

Birth Legitimacy?: Legitimate - Legitimate Birth

The Family: None Known - None known. Left to fend for self. Change Social Status to Destitute.

Siblings: 2 - Two Siblings

Birth Order : Second-to-last born (-10% starting money). -

Time of Birth : Born in the Summer -

Place of Birth : Family Home - In the character's family home.

Unusual Births: 2 - Two unusual occurrences..

Unusual Birth Circumstances : Curse - Born with a curse..

Curses: Cursed Appearance - Reduce Charisma or Appearance attributes.

Unusual Birth Circumstances : Weird Water - Water froze or boiled by Itself..

Parents & NPCs : HoH Single Occupation - Head of household (NPC) has one occupation.

Occupations, Culture: Primitive -

Primitive Occupations: Warrior - All primitives are warriors if the needarises. This profession usually protects the clan or tribal chieftain and does not hunt or fish to provide food.

Sibling 1

Civilized Occupations Selection: Middle Class Occupation -

Civilized Occupations: Middle Class: Overseer - A supervisor of others

Parents & NPCs Noteworthy Items: Secret Identity - NPC has a secret identity.

Sibling 2

Civilized Occupations Selection: Upper Class Occupation -

Civilized Occupations: Upper Class: Author/Playwrite/Poet - this indicates a successful writer. Most practitioners of the literary arts are paupers but you have patrons.

Patrons: Who do you serve?: Family member Patron - A family member.

Relatives : First Cousin - The offspring ol an uncle or aunt.

Patrons: Why do you serve?: Complicated Wager! - The character is part of a complicated wager.

Patron Events: Traveller! - Travel widely with patron. learn the land.

Parents & NPCs Noteworthy Items: Noteworthy Birth Events - NPC had unusual birth circumstances.

Unusual Birth Circumstances : Tragedy - Character's is born immediately after a Tragedy. Superstitious folk often associateone event with another. Others who know of this occurrence might easily believe the characters birth was related to that tragedy..

Tragedic Events: Family Killed - Family/Guardian(s) is wiped out from a terrible fire.

Unusual Birth Circumstances : Family Curse - A seer declares that the character will be afflicted by an ancient family curse (that the character's family obviously thought was long gone). Create a reason for the curse to have been laid upon the family in the first place..

Curses: Lycanthrope - Character becomes a lycanthrope (generally a werewolf - consult your specific game rules for details).

Unusual Birth Circumstances : Noon Birth: Stealth Curse - Penalty to Stealth skills.

Significant Events of Childhood & Adolescence: Something Special - A special age-specific event occurs. Pick one that is appropriate.

Special Events of Childhood: Something Wonderful - Something Wonderful Occurs.

Wonderful Events: Feud Ends - A long-standing feud involving the characters family is peacefully resolved, improving their standing in the community.

Special Events of Adolescence: Famous - The character becomes well-known, even famous for the occurrence of an event in his life.

Significant Events of Childhood & Adolescence: Runaway! - Character runs away from home but returns after 12 days.

Significant Events of Childhood & Adolescence: Family Has Big Plans - Family has great plans tor characters future and expect's character to fulfill those plans.

Significant Events of Childhood & Adolescence: Distant Parents - One parent - Mother - is distant and cold towards the character.

Significant Events of Adulthood : Minor Task - The character is briefly employed by an influential organization for a minor task. Inventory Check Verify supplies, records, or assets and report discrepancies.

Groups: Royal Court - Political & Noble Organization

Significant Events of Adulthood : Group Aid - The organization used its influence to secure a position for the character, binding them into future compliance.

Groups: Royal Court - Political & Noble Organization