Fantasy Character Race: Halfling - Barely waist-high on humans, this is a pleasant race of sturdy farmers and shopkeepers who feel more comfortable with their furry feel propped up in Iron! of a fireplace 1han anywhere else. Culture: Culture level is never higher than Civilized. For racial events. uses Table 532: Halfling Events.
Culture: Civilized - Native to Wilds or UrbanCivilized cultures are most otten noted for central governments (which seem to exist solely for the purpose of ccllecting taxes) and large ctties and stocked wi1h the dubious benefits of civiliza1ion - table manners, royal dynasties, wizards, pro fessional thieves, naval warfare, civil engineering and of ccurse, tax accountants. The hereditary warrior classes have beccme landed gentlefolk as knights and samurai are replaced by paid soldiery. Historical examples include: Persian and Early Roman Empires, imperial China, Serenium kingdom, dynastic Egypt, feudal Japan, the lncan empire. Fictional civilized cultures include: J. R. R. Tolkein's Gondoreans, Raymond Feist's Kingdom of the Isles, and Robert E. Howard's Aquiloneans.Gameplay Benefits: A civilized charaeler has a chance to have develop a hobby. If a Civilized character later changes to a Barbarian or Nomad Culture, he or she will be able to live as if he or she were one Social Status level higher and gain the Culture's survival skills.Survival: Choose either Urban or Wilderness, but character initially has ability in either environment. Literacy: A character from a Civilized Culture has a chance to be literate in his or her native language.Roleplay: Civilized peoples classically take a dim view of lesser cultures, often viewing them as less than human - especially true for those of Well-to-Do and higher Social Status. "Helpful" Civilized folk may feel a need to bring Civilization to lower Culture levels. A civilized character usually feels most at home in a cny and will be aware of what a cny has to offer.
Social Status: Poor - Poor individuals have very little income and typically don't own property. Their homes are often of low quality, sometimes because of neglectful landlords who might also be their employers. Luxuries for this group can be as basic as good food, heat during winter, keeping a pet, or having clean water. In some societies, the poor are only a step above slaves.This group includes most non-leader nomads, primitives, peasants, uncivilized warriors, and the majority of laborers and welfare recipients. It also includes some landowning farmers, craftsmen, young or semi-skilled urban thieves, apprentices, office clerks, and most professional soldiers. The character had an Underworld encounter at some point in his life because of his Poor upbringing in Childhood, Adolescent or Adulthood
Life Period: Childhood -
Underworld, How it started: Punisher - The character feels he is punishing those responsible for misdeeds done to him.
Underworld, Type of Crime: Banditry - The character is part of a gang of bandits who roam the countryside.
Underworld, Events: Lost Loot! - Character participates in a large jewel heist, only to have his partners vanish with the loot. There were 1 to 4 others involved and the jewelry has never reappeared.
Birth Legitimacy?: Legitimate - Legitimate Birth
The Family: Mother & Father - Mother and Father only (not extended family)
Siblings: 9 - Nine Siblings
Birth Order : A "middle" child. -
Time of Birth : Born in the Summer -
Place of Birth : Foreign Land - In a foreign land.
Unusual Births: Nothing - Nothing unusual occurred.
Parents & NPCs : HoH Does not work - Head of household (NPC) does not work. Other parent' or family member works.
Occupations, Culture: Civilized -
Civilized Occupations Selection: Lower Class Occupation -
Civilized Occupations: Lower Class: Fisherman -
Parent 1
Civilized Occupations Selection: Special Occupation -
Special Barbarian Occupations: Wizard - usually an honored practitioner of magical mysteries. Might be a charlatan. a nonmagical master of hokum and illusion.
Parents & NPCs Noteworthy Items: Military Experience - NPC is a military veteran.
Military Experience, Type of Service (Civilized/Noble): Charioteers - Small, lightly armored carts, drawn by two horses.Includes a driver and an archer or javelin caster. A Noble in this branch of service is always an officer.
Military Skills: Combat: Battlefield First Aid - May stabilize allies more quickly during combat without penalty.
Military Skills: Combat: Combat Reflexes - Gain bonuses to reactions such as counterattacks, opportunity strikes, or parries.
Military Skills: Combat: Improve/Gain Skill - Improve or gain weapon skill (of choice).
Military Skills: Combat: Intimidating Presence - Gain bonuses when attempting to frighten, cow, or break enemy morale in combat.
Military Skills: Horse: Improve any skill - lmprove proficiency in a skill.
Military Skills: Horse: Horse Training - Train horse for combat.
Military Experience, Events: Officer Promotion! - Character is made an officer (or promoted one rank if already an officer).
Parent 2
Appearances: Military garb - Regardless of his past, he wears military-style uniforms.
Civilized Occupations Selection: Upper Class Occupation -
Civilized Occupations: Upper Class: Interpreter - Speaks several important languages fluently. Is probably attached to a government office or a large mercantile guild.
Parents & NPCs Noteworthy Items: Obsession with working out a dark quirk - The working out of a dark personality trait.
Darkside Traits: Untrustworthy - Net wonh trusting.
Parents & NPCs Noteworthy Items: Unusual Personality Trait - NPC is noted for his extremely unusual personality.
Exotic Personality: Phobia - Phobia
Exotic Personality: Phobia: Aerophobia - Fear of Flying, also fear of the air.
Exotic Personality: Trait Strength: Weak - Feature is easily sublimated, overcome, or ignored, but is noticeable when actively affecting character.
Parents & NPCs Noteworthy Items: Creative & Inventive - NPC Is creative, inventive, possibly even artistic..
Sibling 1
Civilized Occupations Selection: Middle Class Occupation -
Civilized Occupations: Middle Class: Teacher - a scholar who teaches students history,language, writing, and the arts.
Parents & NPCs Noteworthy Items: Companion - NPC had a companion.
Companions: Who is it?: A Former Government Official - A human that was once a government official.
Government Officials: City Ruler - a mayor, manor lord, petty baron, etc.
Companions: Why are they with you?: Secret Love - The Companion is secretly In love with the character. The Companion will not reveal the affection to the character, since the Companion feels that the character will probably reject him or her.
Companions: What kind of Companion?: Incurable Romantic - Imagines himseff to always be be questing after some greater goal. Always attempts noble and chivalrous deeds. Always quoting somebody, usually obscure poets.
Sibling 2
Civilized Occupations Selection: Special Occupation -
Special Barbarian Occupations: Wizard - usually an honored practitioner of magical mysteries. Might be a charlatan. a nonmagical master of hokum and illusion.
Parents & NPCs Noteworthy Items: Personality Quirk - NPC is Noted for his personality. Light Side Quirk
Lightside Traits : Truthful - Always tells the truth.
Parents & NPCs Noteworthy Items: Another Social Status - NPC originally of a different Social Status
Social Status: Comfortable - This social group represents the middle class of any culture. They typically live in clean, well-furnished homes or apartments, often located in better neighborhoods. They eat regularly and sometimes quite well. Children in these families are frequently educated by tutors.Their luxuries include warm homes, quality food, the ability to hire household help, fine clothing, and family heirloom books. They may own a horse or a buggy for transportation. This group includes professions such as "impoverished" nobility, university professors, scribes, certain craftsmen, highly skilled laborers, lower-level government officials, military officers of lower rank, lesser priests and magicians, shopkeepers, prominent warriors, and lesser chieftains.
Parents & NPCs Noteworthy Items: Another Social Status - NPC originally of a different Social Status
Social Status: Extremely Wealthy - These people have an enormous amount of money, far more than the merely wealthy. They own estates the size of baronies or even duchies, and command not just a large staff of servants but often their own army. They host parties so lavish they could bankrupt an entire city and are often quite eccentric.This class includes heirs to old family fortunes who have continued to expand their holdings, as well as kings of wealthy nations and emperors.
Sibling 3
Civilized Occupations Selection: Lower Class Occupation -
Civilized Occupations: Lower Class: Housekeeper - Tavern or Inn Employee
Parents & NPCs Noteworthy Items: Personality Quirk - NPC is Noted for his personality. Light Side Quirk
Lightside Traits : Organized - Everything has a place.
Parents & NPCs Noteworthy Items: Future event. - Accomplishing a future event.
Significant Events of Adulthood : Conditional Justice - A powerful group intervenes to resolve a dispute involving the character. The group resolves the conflict fairly, but only after extracting concessions, obligations, or future cooperation from the character.
Groups: Silk Road Council - Mercantile & Trade Power
Parents & NPCs Noteworthy Items: Obsession with a relationship - NPC has an obsession regarding - a relationship with someone - that dominates the rest of his or her life.
Others: Alchemist - An amazing alchemist.
Sibling 4
Appearances: Mulitple - Multiple
Appearances: Tattooed - Has a prominent tattoo. Use 860 Birthmarks to determine its appearance.
Appearances: Unusual speech - Loud voice.
Civilized Occupations Selection: Middle Class Occupation -
Civilized Occupations: Middle Class: Innkeeper - runs a boarding house where travelerscan get a night's rest or keep semi-permanent lodgings.
Parents & NPCs Noteworthy Items: Unfaithful - Is unfaithful to spouse
Parents & NPCs Noteworthy Items: Rival - NPC has a Rival.
Rivals: Who is the Rival?: Adventurer - A human Adventurer.
Adventurers: Bard - A wandering minstrel
Adventurers : Prowess: A Rank Beginner - Adventuring skills are low.
Rivals: Why are they a Rival?: Competitive - Always trying to outdo each other in everything.
Rivals: What kind of Rivalry?: Obsessive - The rival's entire life focuses on the character and his ultimate destruClion. No risk to self or others is too great in the rival's quest to utterly deslroy the character. In this competition, there can be only one survivor.
Parents & NPCs Noteworthy Items: Unusual Personality Trait - NPC is noted for his extremely unusual personality.
Exotic Personality: Mental Affliction - Mental Affliction
Exotic Personality: Mental Affliction: Hallucinations - Seeing unreal visions and distortions of really. Each occurance has a 10% chance of driving the character into temporary Catatonia.
Exotic Personality: Trait Strength: Weak - Feature is easily sublimated, overcome, or ignored, but is noticeable when actively affecting character.
Sibling 5
Appearances: Unusual speech - Lisping voice. Replace `s` sounds with `th` sounds.
Civilized Occupations Selection: Middle Class Occupation -
Civilized Occupations: Middle Class: Military Instructor - Instructor - a master of some skill who teaches others what he knows tor a fee.
Military Skills: Combat: Field Repairs - Gain the ability to temporarily repair armor, shields, or gear during short rests.
Parents & NPCs Noteworthy Items: Secret Identity - NPC has a secret identity.
Sibling 6
Civilized Occupations Selection: Special Occupation -
Special Barbarian Occupations: Craftsman - Crafter of things
Crafter: Baker - Bakes bread.
Parents & NPCs Noteworthy Items: Foreigner - NPC is form a foreign land.
Social Status: Poor - Poor individuals have very little income and typically don't own property. Their homes are often of low quality, sometimes because of neglectful landlords who might also be their employers. Luxuries for this group can be as basic as good food, heat during winter, keeping a pet, or having clean water. In some societies, the poor are only a step above slaves.This group includes most non-leader nomads, primitives, peasants, uncivilized warriors, and the majority of laborers and welfare recipients. It also includes some landowning farmers, craftsmen, young or semi-skilled urban thieves, apprentices, office clerks, and most professional soldiers. The character had an Underworld encounter at some point in his life because of his Poor upbringing in Childhood, Adolescent or Adulthood
Life Period: Adolescence -
Underworld, How it started: Two Reasons - Combine theresults in some logical manner.
Underworld, How it started: Pathological - The character has a pathological urge to do wrong.
Underworld, Type of Crime: Pirate - The character is heavily involved in Piracy.
Underworld, Pirates: Buried Treasure! - The pirate captain buries his treasure on a deserted island. As far as the character knows, that huge treasure is still there.
Underworld, Events: Lost Loot! - Character participates in a large jewel heist, only to have his partners vanish with the loot. There were 1 to 4 others involved and the jewelry has never reappeared.
Underworld, How it started: Peer Pressure - Peer pressure forces character to do criminal acts.
Underworld, Type of Crime: Organized crime. - This is a crime network with a high set of morals and standards for its own members, but treats the rest of the world as ripe for plunder. A character who becomes involved with organized crime have several the types of crimes he regularly commits (see below). The character gains a weapon skill of his choice (such as sword, dagger, crossbow, etc.)
Crimes: Sex Crime - Character accused of a sex-related crime. lmmoralily Sentence: Character is pilloried, placed on public display in the stocks for a week. 2 years in prison.
Crime Situations: Nothing special - Nothing additionally notable about this crime.
Crimes: Debt/Tax Evasion - Failure to pay debts or taxes. Sentence: 8 years in Prison
Crime Situations: Branded! - Character is branded for this crime.
Crimes: Assault and battery - Assault and battery. Sentence: 2 years in Prison
Crime Situations: Nothing special - Nothing additionally notable about this crime.
Underworld, Events: Going Straight! - The character chooses to go straight and ends his life of crime. Still, he is often recognized by criminals who remember him from the `old days.`
Underworld, Type of Crime: Banditry - The character is part of a gang of bandits who roam the countryside.
Underworld, Events: Snitch! - Character beccmes an informant for the law. The character is labeled a snitch by the underworld and has a contract out on his life.
Sibling 7
Appearances: Dresses poorly - Clothing is cheap, sometimes gaudy and usually inappropriate for the occasion.
Civilized Occupations Selection: Special Occupation -
Special Barbarian Occupations: Adventurer - One who adventures.
Adventurers: Wizard - One skilled in the arcane arts. Also a magic-user, adepl, sorceror, illusionist, witch, warlock or mage.
Adventurers : Prowess: A grand-master of the profession - Quite possibly reknowned throughout the world. Skills very high.
Parents & NPCs Noteworthy Items: Unfaithful - Is unfaithful to spouse
Sibling 8
Appearances: Body odor - Character has a distinct odor. Smell may not be bad, but it is readily apparent.
Civilized Occupations Selection: Special Occupation -
Special Barbarian Occupations: Adventurer - One who adventures.
Adventurers: A Non-human adventurer - (See below)
Nonhumans: Demon Kin - Mortals touched by infernal bloodlines, marked by horns, tails, and glowing eyes, often struggling against prejudice and dark legacies.
Adventurers: Priest - A holy man or woman. a clergyman, cleric, or healer.
Adventurers : Prowess: A locally famous hero - Adventuring skills are fairly high. Not someone to cross casually.
Parents & NPCs Noteworthy Items: Obsession with working out a dark quirk - The working out of a dark personality trait.
Darkside Traits: Careless - Incaulious in thought and deed.
Parents & NPCs Noteworthy Items: Unusual Personality Trait - NPC is noted for his extremely unusual personality.
Exotic Personality: Allergy - Allergy
Exotic Personality: Allergy: Insect Bites/Stings - Multiple bites/stings, increases reaction level by one.
Exotic Personality: Allergy Strength: Mild - Mild
Sibling 9
Appearances: Foppish clothing - The character dresses in vainly inappropriate, dandified clothing.
Civilized Occupations Selection: Upper Class Occupation -
Civilized Occupations: Upper Class: Government Official - If the selected occupation appears to be of low status within the government, assume that the character is in charge of all that type of activity for the government.
Government Officials: Senator - part of a rulingbody apart from a royal ruler.
Parents & NPCs Noteworthy Items: Personality Quirk - NPC is Noted for his personality. Dark Side Quirk
Darkside Traits: Foolish - Unable to discern what is true or wise.
Significant Events of Childhood & Adolescence: Runaway! - Character runs away from home and falls into the hands of criminals.
Underworld, How it started: Forced - The character is forced into a crime by criminals who threaten his loved ones.
Underworld, Type of Crime: Banditry - The character is part of a gang of bandits who roam the countryside.
Underworld, Events: Gang Leader! - The character becomes the leader of a gang or if he is part of a bandit group, he beoomes 1he bandit chief. It a pirate, he beoomes a pirate captain.
Significant Events of Childhood & Adolescence: Assaulted - Something bad happens to the character. Character is assaulted by an adult.
Others: Alchemist - An amazing alchemist.
Significant Events of Childhood & Adolescence: Special Childhood Event - A special age-specific event occurs. - Childhood
Special Events of Childhood: Hobby - The character acquires a hobby.
Hobbies, Type: Study: Astronomy -
Hobbies, Proficiency: Moderate Proficiency -
Hobbies, Interest: Sporadic/Variable - Interest runs in spurts, intense at times, totally ignored at others. Character will easily spend 10% of his total income on this hobby.
Significant Events of Childhood & Adolescence: Unloved by Family - Character is unloved by family
Significant Events of Adulthood : Rebellion - The character participates in a rebellion against local authority. It's Succeeds and the local ruler is deposed.