Current Character Background: Matthew Thornsinger Thornsinger

Motivation: To Serve Humanity - Other people always need help and tho character realizes that his lot is to help them.

Fantasy Character Race: Half elf - A human and elf crossbreed. Combines the vitality of humanity with elven-kind's beauty and eldritch nature. They are likeable folk, but are often outcasts, perceived as different in an unacceptable way. Culture: May be of any Culture level. If raised by human paren1, 1reaI as if character is human for rolling significant events. If raised by elven parent, uses Table 530: Elven Events.

Culture: Primitive - Native to WildernessPrimitive societies typically lack written language and do not establish enduring settlements. Their primary means of subsistence revolves around food acquisitionprimarily through hunting, a role traditionally held by men, and gathering, often undertaken by women, children, and the elderly. These communities do not engage in metalworking, and systematic agriculture remains uncommon. Social organization is centered around familial and clan structures, with leadership often held by the most skilled hunters. Elders are respected for their experience and wisdom.Historically, such cultures include many prehistoric groups, various Amerindian tribes, Arctic peoples, Australian Aboriginal communities, African bushmen and pygmies, tribes of the Amazon rainforest, Pacific Islanders, native populations of New Guinea, and the ancient Picts. In fiction, examples of primitive cultures appear in J.R.R. Tolkiens Wood Woses, Michael Moorcocks tribes of Qin and Yu, and Robert E. Howards Hyborian Picts.Gameptay Benefits: A Primttive character learns basic weapon use at Rank 3 abilify and hunting/gathering skills to Rank 4 competency . The learned weapon is usually a club, spear er bow and arrow. All adult, male primitives {and some females) can create weapons from natural resources (flint and wood become a spear, a tree root a spiked club, etc.). If he or she remains within a Primitive Culture, a beginning character will always possess at least one hand weapon. Survival Skills: Wilderness. Urban. Literacy: A character from a Primttive Culture has only a small chance to be literate. Since Primitives have no written language, this will always be the language of another culture.Roleplay: Characters born into Primitive cultures tend to be superstitious. Tradition is important to them. They are often distrusting of "higher" levels of Culture, viewing their accomplishments as evil, A Primitive character will probably be less willing to accept the "beneftts" of civilization and may even suffer from exposure to civilized cultures. Primitive characters are often viewed as stupid, but are usually qutte clever - they lead hard lives and sharp wits are necessary for daily survival.

Social Status: Destitute - These individuals are considered the dregs of society. They often lack property and a permanent home. Some are unemployed and unable to find work, while others are indentured to a master, living at their mercy. Primitives, in particular, often struggle to survive on the meager resources the land provides.Their primary focus is on foraging and scavengingthis is a life of mere survival with no luxuries. Money is scarce, and any income goes directly toward staying alive. This group includes people like non-guild beggars, street dwellers, serfs, sharecroppers, rural bandits, some slaves, and unfortunate primitives.

Life Period: Adulthood -

Underworld, How it started: Two Reasons - Combine theresults in some logical manner.

Underworld, How it started: Living above Means - The character wants to live a lifestyle he could otherwise not afford.

Underworld, Type of Crime: Burglary - The character is heavily involved in Burglary.

Underworld, Events: Going Straight! - The character chooses to go straight and ends his life of crime. Still, he is often recognized by criminals who remember him from the `old days.`

Underworld, How it started: Thrill Seeker - The character seeks a lifestyle filled with dangerous thrills and excitement.

Underworld, Type of Crime: Drug Dealer - The character is heavily involved in Selling drugs.

Underworld, Events: Crime Patron - A crime lord becomes the character's patron and begins grooming the character to be a leader of organized crime:

Underworld, Type of Crime: Pirate - The character is heavily involved in Piracy.

Underworld, Pirates: Mutiny! - The pirate crew mutinies and the character is voted captain by the mutineers. The old captain escapes and vows revenge on the mutineers and their leader.

Underworld, Events: Jailed! - Jailed for a few days in a sweep of the streets by law enforcement officials.

Birth Legitimacy?: Legitimate - Legitimate Birth

The Family: Mother & Father - Mother and Father only (not extended family)

Siblings: 4 - Four Siblings

Birth Order : First born (+20% additional starting money). -

Time of Birth : Born in the Spring -

Place of Birth : Exotic - Exotic Birth Locations.

Exotic Birth Locations : Evil Temple - In the temple of an evil or malignant diety..

Unusual Births: 1 - One unusual occurrence..

Unusual Birth Circumstances : Sour Milk - All milk in the area soured al character's birth..

Parents & NPCs : HoH Single Occupation - Head of household (NPC) has one occupation.

Occupations, Culture: Nomad -

Nomad Occupations: Merchant - Seller and trader of things

Merchants: Furniture dealer - Sells finely made furniture to people with taste and money.

Parent 1

Civilized Occupations Selection: Middle Class Occupation -

Civilized Occupations: Middle Class: Craftsman - Crafter of things

Crafter: Baker - Bakes bread.

Parents & NPCs Noteworthy Items: Personality Quirk - NPC is Noted for his personality. Dark Side Quirk

Darkside Traits: Cruel - Coldhearted and hurtful.

Parent 2

Civilized Occupations Selection: Special Occupation -

Special Barbarian Occupations: Horsemaster - A horse (or other riding mount) breeder and teacher of riding skills.

Parents & NPCs Noteworthy Items: Military Experience - NPC is a military veteran.

Military Experience, Type of Service (Civilized/Noble): Light Infantry - Lightly armed and armored foot soldiers. Weapons: bow & sword; javelin & sling: javelin & short sword; sling & sword; javelin & spear. Armor: small shield, leather or studded leather. A Noble in this branch of service is always an officer.

Military Skills: Combat: Improve/Gain Skill - Improve or gain weapon skill (of choice).

Military Skills: Combat: Improve/Gain Skill - Improve or gain weapon skill (of choice).

Military Skills: Combat: Improve/Gain Skill - Improve or gain weapon skill (of choice).

Military Skills: Forestry: Pathfinding - Navigate wilderness without becoming lost.

Military Skills: Forestry: Plant Lore - Identify useful, poisonous, or medicinal plants.

Military Experience, Events: War! Civil War! - A fierce war breaks out! A Civil War! The situation is grim. All noncombat troops are put in the field as light infantry. The characters unit is in the thickest fighting for months and sees more action than most.

Military Experience, Events (Battle!): Battle! - Characler is involved in a major battle. The Character's side wins the battle.

Military Experience, Events (Battle Events!): Very Active Carreer! - Many things happened

Military Experience, Events (Battle Events!): Lone Survivor! - Character is the only survivor of his unit.

Military Experience, Events (Battle!): Battle! - Characler is involved in a major battle. The Character's side wins the battle.

Military Experience, Events (Battle Events!): Decorated for Service! - Regardless of performance in battle, the character is decorated for his heroism. If the character is an officer in the service of a Noble, the character is made a knight

Military Experience, Events (Battle!): Battle! - Characler is involved in a major battle. The Character's side lost the battle.

Military Experience, Events (Battle Events!): Very Active Carreer! - Many things happened

Military Experience, Events (Battle Events!): Very Active Carreer! - Many things happened

Military Experience, Events (Battle Events!): Cost of Victory! - The victory side suffers light casulties.

Military Experience, Events (Battle Events!): Deserter! - Character deserts during battle, revealing to all his cravenly cowardice.

Military Experience, Events (Battle Events!): Captured/Enslaved - Character is captured and enslaved: Military service ends with this event (do not roll any more military events).

Military Experience, Events (Battle Events!): Very Active Carreer! - Many things happened

Military Experience, Events (Battle Events!): Heroic Warrior! - Character fought well and with notable heroism. Many comrades owe their lives to his heroics. The character is promoted one rank for his valor (or made an officer if not yet one). The character may improve one weapon skill.

Military Experience, Events (Battle Events!): Decisive Action! - An act of the character reverses the battle's outcome (a losing battle is won, a winning battle lost). The Character is recognized for it (A losing action causes demotion several ranks, a winning action results in a promotion one or more ranks).

Military Experience, Events (Battle Events!): Dereliction of Duty! - Regardless of his performance in battle, the character is accused of dereliction of duty and is court-martialed and demoted one rank.

Military Experience, Events (Battle Events!): Decisive Action! - An act of the character reverses the battle's outcome (a losing battle is won, a winning battle lost).

Military Experience, Events (Battle!): Battle! - Characler is involved in a major battle. The Character's side wins the battle.

Military Experience, Events (Battle Events!): Cowardly! - Character was a coward in battle. No one saw it but the character has to live with it.

Military Experience, Events (Battle!): Battle! - Characler is involved in a major battle. The Character's side lost the battle.

Military Experience, Events (Battle Events!): Annihialation! - The loser's side is utterly destroyed.

Parents & NPCs Noteworthy Items: Friends - NPC has many close friends.

Sibling 1

Appearances: Unusual speech - Hissing voice. `S` sounds are dragged out.

Civilized Occupations Selection: Special Occupation -

Special Barbarian Occupations: Career Criminal - One who commits crime.

Criminals: Rustler - A rustler is a thief who steals livestock, especially cattle or horses, typically in rural or frontier regions.

Parents & NPCs Noteworthy Items: Gift or Legacy - NPC possesses an unusual item.

Gifts & Legacies: Jewelry - A piece of jewelry.

Gifts & Legacies: Jewelry: Frostlit anklet

Gifts & Legacies: About this item...: None Special about this item

Parents & NPCs Noteworthy Items: Jilted Lovers - NPC has multiple jilted ex-lover/best friends.

Parents & NPCs Noteworthy Items: Personality Quirk - NPC is Noted for his personality. Exotic Side Quirk

Exotic Personality: Several - Several Exotic Traits manifest themselves.

Exotic Personality: Allergy - Allergy

Exotic Personality: Allergy: Insect Bites/Stings - Multiple bites/stings, increases reaction level by one.

Exotic Personality: Allergy Strength: Serious - Serious

Exotic Personality: Phobia - Phobia

Exotic Personality: Phobia: Acrophobia - Fear of Heights

Exotic Personality: Trait Strength: Weak - Feature is easily sublimated, overcome, or ignored, but is noticeable when actively affecting character.

Sibling 2

Civilized Occupations Selection: Lower Class Occupation -

Civilized Occupations: Lower Class: Soldier -

Military Experience, Events: Reenlist - Character reenlists In his branch of service for another five year hitch. He is promoted one rank.

Military Experience, Events: Reenlist - Character reenlists In his branch of service for another five year hitch. He is promoted one rank.

Military Experience, Events: War of Succession! - A fierce war breaks out over the local kingdom's throne! The situation is grim. All noncombat troops are put in the field as light infantry. The characters unit is in the thickest fighting for months and sees more action than most.

Military Experience, Events (Battle!): Battle! - Characler is involved in a major battle. The Character's side lost the battle.

Military Experience, Events (Battle Events!): Very Active Carreer! - Many things happened

Military Experience, Events (Battle Events!): Captured/Enslaved - Character is captured and enslaved: Military service ends with this event (do not roll any more military events).

Military Experience, Events (Battle!): Battle! - Characler is involved in a major battle. The Character's side lost the battle.

Military Experience, Events (Battle Events!): Tramatic Effect! - The horror of it all causes the character to develop an Exotic Personality Feature.

Exotic Personality: Allergy - Allergy

Exotic Personality: Allergy: Insect Bites/Stings - Multiple bites/stings, increases reaction level by one.

Exotic Personality: Allergy Strength: Mild - Mild

Military Experience, Events (Battle!): Battle! - Characler is involved in a major battle. The Character's side lost the battle.

Military Experience, Events (Battle Events!): Decisive Action! - An act of the character reverses the battle's outcome (a losing battle is won, a winning battle lost). The Character is recognized for it (A losing action causes demotion several ranks, a winning action results in a promotion one or more ranks).

Military Experience, Events (Battle!): Battle! - Characler is involved in a major battle. The Character's side lost the battle.

Military Experience, Events (Battle Events!): Many die Under Him! - Charac1er is personally responsible for the deaths of many comrades or followers.

Military Experience, Events (Battle!): Battle! - Characler is involved in a major battle. The Character's side lost the battle.

Military Experience, Events (Battle Events!): Very Active Carreer! - Many things happened

Military Experience, Events (Battle Events!): Best Friend Dies! - Character's best friend dies at his side.

Military Experience, Events: War! Monster Invasion! - A fierce war breaks out as an army of monsters invades. The situation is grim. All noncombat troops are put in the field as light infantry. The characters unit is in the thickest fighting for months and sees more action than most.

Military Experience, Events (Battle!): Battle! - Characler is involved in a major battle. The Character's side wins the battle.

Military Experience, Events (Battle Events!): Decorated for Service! - Regardless of performance in battle, the character is decorated for his heroism. If the character is an officer in the service of a Noble, the character is made a knight

Military Experience, Events (Battle!): Battle! - Characler is involved in a major battle. The Character's side lost the battle.

Military Experience, Events (Battle Events!): Very Active Carreer! - Many things happened

Military Experience, Events (Battle Events!): Decisive Action! - An act of the character reverses the battle's outcome (a losing battle is won, a winning battle lost).

Military Experience, Events (Battle Events!): Cowardly! - Character was a coward in battle. No one saw it but the character has to live with it.

Military Experience, Events (Battle Events!): Very Active Carreer! - Many things happened

Military Experience, Events (Battle Events!): Best Friend Dies! - Character's best friend dies at his side.

Military Experience, Events: War! Civil War! - A fierce war breaks out! A Civil War! The situation is grim. All noncombat troops are put in the field as light infantry. The characters unit is in the thickest fighting for months and sees more action than most.

Military Experience, Events (Battle!): Battle! - Characler is involved in a major battle. The Character's side wins the battle.

Military Experience, Events (Battle Events!): Heroic Warrior! - Character fought well and with notable heroism. Many comrades owe their lives to his heroics. The character is promoted one rank for his valor (or made an officer if not yet one).

Military Experience, Events (Battle!): Battle! - Characler is involved in a major battle. The Character's side wins the battle.

Military Experience, Events (Battle Events!): Killed the leader! - Character slays 1he leader of 1he enemy.

Military Experience, Events (Battle!): Battle! - Characler is involved in a major battle. The Character's side wins the battle.

Military Experience, Events (Battle Events!): Very Active Carreer! - Many things happened

Military Experience, Events (Battle Events!): Field Promotion! - Character's immediate superior officer is slain and he assumes command (effectivity a field promotion, by one rank.

Military Experience, Events (Battle Events!): Serious casualties - Serious casualties. Character was injured and has an impressive scar to show for it.

Military Experience, Events (Battle Events!): Cost of Victory! - The victory side suffers light casulties.

Military Experience, Events (Battle Events!): Heroic Warrior! - Character fought well and with notable heroism. Many comrades owe their lives to his heroics. The character is promoted one rank for his valor (or made an officer if not yet one). The character may improve one weapon skill.

Military Experience, Events (Battle!): Battle! - Characler is involved in a major battle. The Character's side lost the battle.

Military Experience, Events (Battle Events!): The carnage was awesome! - The carnage was awesome. [d100%] of the character's side was killed. The character fought poorly and almost died when he received a serious injury. The character's military career ends.

Serious Injuries: Foot Injury - Foot Injury causes constant limp. Penalties on Movement.

Serious Injuries, About this Injury ...: Pain - Injury causes constant pain. Without painkillers, the character must check to perform any action requiring concentration.

Military Experience, Events (Battle!): Battle! - Characler is involved in a major battle. The Character's side wins the battle.

Military Experience, Events (Battle Events!): Cowardly! - Character was a coward in battle. No one saw it but the character has to live with it.

Parents & NPCs Noteworthy Items: Obsession with a past event - A significant event from the past.

Significant Events of Childhood & Adolescence: Disapproving Family - Family does not approve of character's friends.

Parents & NPCs Noteworthy Items: Exotic Event - NPC was affected by an Exotic Event which is spoken of often.

Exotic Events : Divine Mate! - The followers of an unheard-of-god from another land have followed omens that led them to the character. Their omens indicate that the character is to be the mate of an avatar (earthly incarnation) of their god. The character initially disagrees and is still harassed by the god's followers.

Parents & NPCs Noteworthy Items: Creative & Inventive - NPC Is creative, inventive, possibly even artistic..

Sibling 3

Civilized Occupations Selection: Upper Class Occupation -

Civilized Occupations: Upper Class: Doctor/Surgeon - A non-magical healer who specializes in sewing up wounds. and bleeding,

Parents & NPCs Noteworthy Items: Obsession with working out a light quirk - The working out of a light personality trait.

Lightside Traits : Optimist - Always see the good side of things.

Parents & NPCs Noteworthy Items: An Event that made them famous - NPC is noted for or hesitant to speak of something that occurred in his past. NPC is famous for the event.

Significant Events of Adulthood : Friendly Beast - While foraging or hunting for food, the character has an encounter with a trapped predatory beast. Instead of slaying it, he frees it. The freed beast disappears. Later, the character is trapped by a falling leg. The same beast reappearsand frees the character.

Parents & NPCs Noteworthy Items: Unfaithful - Is unfaithful to spouse

Sibling 4

Civilized Occupations Selection: Special Occupation -

Special Barbarian Occupations: Career Criminal - One who commits crime.

Criminals: Drug dealer - A drug dealer is a person who illegally manufactures, distributes, or sells controlled substances for profit.

Parents & NPCs Noteworthy Items: Obsession with working out a light quirk - The working out of a light personality trait.

Lightside Traits : Imaginative - A clever, resourceful mind.

Significant Events of Childhood & Adolescence: Runaway! - Character runs away from home but returns after 4 days.

Significant Events of Childhood & Adolescence: Patron - Character serves a Patron.

Patrons: Who do you serve?: Noble Patron - A Noble

Nobles: Civilized-Decadent -

Nobles: Civilized: Duke - Duke (Duchess): Rules over one or more marquises.

Special Titles for Nobility 1: Vindicator of the

Special Titles for Nobility 2: Western

Special Titles for Nobility 3: Wostes

Patrons: Why do you serve?: Random! - The character was chosen at random.

Patron Events: Limited Service! - The character leaves the patron's entourage after 2 years.

Significant Events of Childhood & Adolescence: Loving Family - Character is loved by parents or guardians

Significant Events of Childhood & Adolescence: Head of Household Changes Career - The head of the household changes occupations.

Significant Events of Adulthood : Crime they did not commit - The character is accused of a crime that he did not commit. Character is found innocent, but not before suffering serious humiliation. Reduce the character's Charisma.