Motivation: Power! - Some people have a need to have the world at their command.
Fantasy Character Race: Halfling - Barely waist-high on humans, this is a pleasant race of sturdy farmers and shopkeepers who feel more comfortable with their furry feel propped up in Iron! of a fireplace 1han anywhere else. Culture: Culture level is never higher than Civilized. For racial events. uses Table 532: Halfling Events.
Culture: Civilized - Native to Wilds or UrbanCivilized cultures are most otten noted for central governments (which seem to exist solely for the purpose of ccllecting taxes) and large ctties and stocked wi1h the dubious benefits of civiliza1ion - table manners, royal dynasties, wizards, pro fessional thieves, naval warfare, civil engineering and of ccurse, tax accountants. The hereditary warrior classes have beccme landed gentlefolk as knights and samurai are replaced by paid soldiery. Historical examples include: Persian and Early Roman Empires, imperial China, Serenium kingdom, dynastic Egypt, feudal Japan, the lncan empire. Fictional civilized cultures include: J. R. R. Tolkein's Gondoreans, Raymond Feist's Kingdom of the Isles, and Robert E. Howard's Aquiloneans.Gameplay Benefits: A civilized charaeler has a chance to have develop a hobby. If a Civilized character later changes to a Barbarian or Nomad Culture, he or she will be able to live as if he or she were one Social Status level higher and gain the Culture's survival skills.Survival: Choose either Urban or Wilderness, but character initially has ability in either environment. Literacy: A character from a Civilized Culture has a chance to be literate in his or her native language.Roleplay: Civilized peoples classically take a dim view of lesser cultures, often viewing them as less than human - especially true for those of Well-to-Do and higher Social Status. "Helpful" Civilized folk may feel a need to bring Civilization to lower Culture levels. A civilized character usually feels most at home in a cny and will be aware of what a cny has to offer.
Social Status: Extremely Wealthy - These people have an enormous amount of money, far more than the merely wealthy. They own estates the size of baronies or even duchies, and command not just a large staff of servants but often their own army. They host parties so lavish they could bankrupt an entire city and are often quite eccentric.This class includes heirs to old family fortunes who have continued to expand their holdings, as well as kings of wealthy nations and emperors.
Birth Legitimacy?: Legitimate - Legitimate Birth
The Family: Uncle - Uncle. Paternal relation.
Siblings: 4 - Four Siblings
Birth Order : A "middle" child. -
Time of Birth : Born in the Fall -
Place of Birth : Exotic - Exotic Birth Locations.
Exotic Birth Locations : Battlefield. - On a battlefield. The character was born on the battlefield.
Unusual Births: 2 - Two unusual occurrences..
Unusual Birth Circumstances : Midnight Birth: Magic Curse - Magical Ability reduced for the hourimmediately following Noon..
Parents & NPCs : Secret Occupation - Head of household (NPC) doss not have a readily apparent occupation of any kind. When money is needed, it just seems to be available.
Sibling 1
Civilized Occupations Selection: Lower Class Occupation -
Civilized Occupations: Lower Class: Tinker - repairs pols, sharpens blades.
Parents & NPCs Noteworthy Items: Serious Wounds - NPC was horribly wounded once.
Serious Injuries: Multiple - Multiple injuries occurred, Duplicate rolls are discarded and not rerolled.
Parents & NPCs Noteworthy Items: Home town hero - NPC is important in home village/Town/city, not justanother face in the crowd.
Parents & NPCs Noteworthy Items: Patron - NPC has a patron.
Patrons: Who do you serve?: Demi-god - Archon of a Deity
Deities: Underworld god/goddess - This deity is the ruler of the land of the dead, the caretaker of souls. Although not evil, he or she is the enemy of those who would steal souls and relurn them to fife.
Patrons: Why do you serve?: Love Interest! - The patron has a sexual interest in the character.
Patron Events: In Love! - Patron is in love with the character (the character may choose this to be only a one-sided affair).
Love & Romance: Unfaithful! - Beloved is unfaithful. The character and the beloved reunite and work out their differences.
Sibling 2
Civilized Occupations Selection: Special Occupation -
Special Barbarian Occupations: Horsemaster - A horse (or other riding mount) breeder and teacher of riding skills.
Parents & NPCs Noteworthy Items: Multiple Rivals - NPC has a Rivals.
Rivals: Who is the Rival?: Lover/BFF - A former lover/best friend or best friend
Rivals: Why are they a Rival?: Jealousy - Rival jealous of the characler's possessions.
Rivals: What kind of Rivalry?: Jealous - Rival dislikes the character, and takes secret pleasure in embarassing. thwarting or beating him. Physical injury is usually not intended, but a it happens, it happens. Rival may be appear to be a friend or ally.
Rivals: Who is the Rival?: Sibling - A older sibling. If you didn't know you had one, you do now.
Rivals: Why are they a Rival?: Perceived Insult - An insult was percieved.
Rivals: What kind of Rivalry?: Friendly - Rival and character can still be friends. Rival enjoys competing against tha character. Rival may even remain a good friend.
Rivals: Who is the Rival?: Nonhuman - A nonhuman.
Nonhumans: Halfling - Barely waist-high on humans, this is a pleasant race of sturdy farmers and shopkeepers who feel more comfortable with their furry feet propped up in front of a fireplace than anywhere else.
Rivals: Why are they a Rival?: Love - The Rival is secretly in love with the character. The Rival will not reveal the affection to the character, since the Rival feels that the character will probably reject him/her.
Rivals: What kind of Rivalry?: Deadly - This is a potentially fatal hatred. Severely Injuring the charader in any way is the rival's goal. He plots and plans the characier's downfall as a part ol his own path 10 success. Given the chance. Iha rival will kill the character.
Rivals: Who is the Rival?: Noble - A Human Noble.
Nobles: Civilized-Decadent -
Nobles: Civilized: Knight - Knight (Sire or Lady): An earned title which cannot be inherited. Usually granted by a king.
Rivals: Why are they a Rival?: The Fallen Ally - Once a friend, mentor, or party member, now walking a darker or opposing path and constantly measuring themselves against the character.
Rivals: What kind of Rivalry?: Deadly - This is a potentially fatal hatred. Severely Injuring the charader in any way is the rival's goal. He plots and plans the characier's downfall as a part ol his own path 10 success. Given the chance. Iha rival will kill the character.
Rivals: Who is the Rival?: Relative - A family member.
Relatives : Descendant - Three generations removed from the character.
Rivals: Why are they a Rival?: Love - The Rival is secretly in love with the character. The Rival will not reveal the affection to the character, since the Rival feels that the character will probably reject him/her.
Rivals: What kind of Rivalry?: Obsessive - The rival's entire life focuses on the character and his ultimate destruClion. No risk to self or others is too great in the rival's quest to utterly deslroy the character. In this competition, there can be only one survivor.
Rivals: Who is the Rival?: Stranger - A nonhuman stranger.
Nonhumans: Fairy - Fairies are tiny, luminous beings of wing and whim, bound to ancient magic and the unseen currents of the natural world. Playful yet perilous, they prize cleverness and emotion over strength, wielding enchantment, illusion, and mischief with effortless grace.
Others: neighbor - A neighbor. GM decides who this is.
Rivals: Why are they a Rival?: Perceived Insult - An insult was percieved.
Rivals: What kind of Rivalry?: Jealous - Rival dislikes the character, and takes secret pleasure in embarassing. thwarting or beating him. Physical injury is usually not intended, but a it happens, it happens. Rival may be appear to be a friend or ally.
Rivals: Who is the Rival?: Lover/BFF - A former lover/best friend or best friend
Rivals: Why are they a Rival?: Love - The Rival is secretly in love with the character. The Rival will not reveal the affection to the character, since the Rival feels that the character will probably reject him/her.
Rivals: What kind of Rivalry?: Deadly - This is a potentially fatal hatred. Severely Injuring the charader in any way is the rival's goal. He plots and plans the characier's downfall as a part ol his own path 10 success. Given the chance. Iha rival will kill the character.
Rivals: Who is the Rival?: Government Official - A NonHuman Government official.
Nonhumans: Celestial Kin - Celestial-blooded humanoids chosen or guided by divine powers, embodying radiant magic and a sense of higher purpose.
Government Officials: Scribe - A note laker and transcriber of laws.
Rivals: Why are they a Rival?: Long Family History - Distant anceslor's were rivals.
Rivals: What kind of Rivalry?: Jealous - Rival dislikes the character, and takes secret pleasure in embarassing. thwarting or beating him. Physical injury is usually not intended, but a it happens, it happens. Rival may be appear to be a friend or ally.
Parents & NPCs Noteworthy Items: Another Culture - NPC was originally from a different Culture.
Culture: Primitive - Native to WildernessPrimitive societies typically lack written language and do not establish enduring settlements. Their primary means of subsistence revolves around food acquisitionprimarily through hunting, a role traditionally held by men, and gathering, often undertaken by women, children, and the elderly. These communities do not engage in metalworking, and systematic agriculture remains uncommon. Social organization is centered around familial and clan structures, with leadership often held by the most skilled hunters. Elders are respected for their experience and wisdom.Historically, such cultures include many prehistoric groups, various Amerindian tribes, Arctic peoples, Australian Aboriginal communities, African bushmen and pygmies, tribes of the Amazon rainforest, Pacific Islanders, native populations of New Guinea, and the ancient Picts. In fiction, examples of primitive cultures appear in J.R.R. Tolkiens Wood Woses, Michael Moorcocks tribes of Qin and Yu, and Robert E. Howards Hyborian Picts.Gameptay Benefits: A Primttive character learns basic weapon use at Rank 3 abilify and hunting/gathering skills to Rank 4 competency . The learned weapon is usually a club, spear er bow and arrow. All adult, male primitives {and some females) can create weapons from natural resources (flint and wood become a spear, a tree root a spiked club, etc.). If he or she remains within a Primitive Culture, a beginning character will always possess at least one hand weapon. Survival Skills: Wilderness. Urban. Literacy: A character from a Primttive Culture has only a small chance to be literate. Since Primitives have no written language, this will always be the language of another culture.Roleplay: Characters born into Primitive cultures tend to be superstitious. Tradition is important to them. They are often distrusting of "higher" levels of Culture, viewing their accomplishments as evil, A Primitive character will probably be less willing to accept the "beneftts" of civilization and may even suffer from exposure to civilized cultures. Primitive characters are often viewed as stupid, but are usually qutte clever - they lead hard lives and sharp wits are necessary for daily survival.
Heritage: Repressed - The character is a member of a repressed race within his nation.
Parents & NPCs Noteworthy Items: Legendary Lost Treasure - NPC tells tales of a legendary lost treasure that gave vague hints regarding its location.
Sibling 3
Appearances: Tattooed - Has a prominent tattoo. Use 860 Birthmarks to determine its appearance.
Civilized Occupations Selection: Middle Class Occupation -
Civilized Occupations: Middle Class: Craftsman - Crafter of things
Crafter: Animal Trainer - Trains common animals lik& dogs or horses.
Parents & NPCs Noteworthy Items: Obsession with working out a light quirk - The working out of a light personality trait.
Lightside Traits : Diplomatic - Careful lo say the right thing.
Parents & NPCs Noteworthy Items: Serious Wounds - NPC was horribly wounded once.
Serious Injuries: Severed Limb - A body part is permanently severed from the body. 2 Left Fingers. It is impossible to grip a weapon with that hand.
Serious Injuries, About this Injury ...: Replaced - Missing or injured part replaced with a magical version. Reduce some of the penalties received from the injury.
Sibling 4
Civilized Occupations Selection: Special Occupation -
Special Barbarian Occupations: Horsemaster - A horse (or other riding mount) breeder and teacher of riding skills.
Parents & NPCs Noteworthy Items: Obsession with a past event - A significant event from the past.
Significant Events of Childhood & Adolescence: Head of Household Changes Career - The head of the household changes occupations.
Occupations, Culture: Primitive -
Primitive Occupations: Hunter - He stalks wild game, providing both foodand clothing. Diel is supplemented by gathered foods.
Parents & NPCs Noteworthy Items: Noteworthy Birth Events - NPC had unusual birth circumstances.
Unusual Birth Circumstances : Midnight Birth: Stealth Boost - Bonus to Stealth skills.
Parents & NPCs Noteworthy Items: Personality Quirk - NPC is Noted for his personality. Exotic Side Quirk
Exotic Personality: Sexual Disorder - Sexual Disorder
Exotic Personality: Sexual Disorders: Transsexualism - Believe oneself to be tho spirit of one gender trapped in the body of the opposite gender.
Exotic Personality: Trait Strength: Trivial - Feature is barely noticeable, even when actively affecting the character. Special circumstances may have to exist for the feature to come into play.
Significant Events of Childhood & Adolescence: Travel - Family travels widely. visiting several countries.
Significant Events of Childhood & Adolescence: Rivals - Character acquires a Rival.
Rivals: Who is the Rival?: Government Official - A NonHuman Government official.
Nonhumans: Lizardmen - Primitive humanoid lizard-like creatures who often dwell in swamps and marshes. May be degenerate survivors of an ancient races. Includes dragon and serpent men.
Government Officials: Advisor to the Ruler of a country - a counselor.
Rivals: Why are they a Rival?: Ideological Opponent - A rival who believes the characters choices are wrong or dangerous, clashing over morality, politics, faith, or the right way to save the world.
Rivals: What kind of Rivalry?: Fierce - Rival hales the character bitterly. This is an unhealable grudge. This rivalry often clouds judgement and could lead to no-holds-barred conflict The rival maximizes all opportunities to thwart the character, hoping to cause injury in so doing.
Significant Events of Childhood & Adolescence: Tragedy - A Tragedy Occurs.
Tragedic Events: Seen and Marked - The character stumbles upon an organizations hidden facility. The discovery is noticed, and although the character escapes or is released, they are forever watched, hunted, or silenced to protect the secret.
Groups: Arcane Collegium - Arcane & Scholarly Institution
Significant Events of Childhood & Adolescence: Something Wonderful. - Something Wonderful Occurs.
Wonderful Events: Arranged Marriage - The character is forced into an unwanted marriage, but quickly comes to love, even worship, his spouse.
Significant Events of Adulthood : Cover up - An organization covered up an incident involving the character, and now expects silence - or cooperation - should the matter ever resurface.
Groups: Sacred Synod - Religious & Spiritual Order