Current Character Background: Trudy Alefoot Noak

Motivation: Greed - Profit above all things.

Fantasy Character Race: Halfling - Barely waist-high on humans, this is a pleasant race of sturdy farmers and shopkeepers who feel more comfortable with their furry feel propped up in Iron! of a fireplace 1han anywhere else. Culture: Culture level is never higher than Civilized. For racial events. uses Table 532: Halfling Events.

Culture: Civilized - Native to Wilds or UrbanCivilized cultures are most otten noted for central governments (which seem to exist solely for the purpose of ccllecting taxes) and large ctties and stocked wi1h the dubious benefits of civiliza1ion - table manners, royal dynasties, wizards, pro fessional thieves, naval warfare, civil engineering and of ccurse, tax accountants. The hereditary warrior classes have beccme landed gentlefolk as knights and samurai are replaced by paid soldiery. Historical examples include: Persian and Early Roman Empires, imperial China, Serenium kingdom, dynastic Egypt, feudal Japan, the lncan empire. Fictional civilized cultures include: J. R. R. Tolkein's Gondoreans, Raymond Feist's Kingdom of the Isles, and Robert E. Howard's Aquiloneans.Gameplay Benefits: A civilized charaeler has a chance to have develop a hobby. If a Civilized character later changes to a Barbarian or Nomad Culture, he or she will be able to live as if he or she were one Social Status level higher and gain the Culture's survival skills.Survival: Choose either Urban or Wilderness, but character initially has ability in either environment. Literacy: A character from a Civilized Culture has a chance to be literate in his or her native language.Roleplay: Civilized peoples classically take a dim view of lesser cultures, often viewing them as less than human - especially true for those of Well-to-Do and higher Social Status. "Helpful" Civilized folk may feel a need to bring Civilization to lower Culture levels. A civilized character usually feels most at home in a cny and will be aware of what a cny has to offer.

Social Status: Comfortable - This social group represents the middle class of any culture. They typically live in clean, well-furnished homes or apartments, often located in better neighborhoods. They eat regularly and sometimes quite well. Children in these families are frequently educated by tutors.Their luxuries include warm homes, quality food, the ability to hire household help, fine clothing, and family heirloom books. They may own a horse or a buggy for transportation. This group includes professions such as "impoverished" nobility, university professors, scribes, certain craftsmen, highly skilled laborers, lower-level government officials, military officers of lower rank, lesser priests and magicians, shopkeepers, prominent warriors, and lesser chieftains.

Birth Legitimacy?: Legitimate - Legitimate Birth

The Family: None Known - None known. Left to fend for self. Change Social Status to Destitute.

Siblings: 8 - Eight Siblings

Birth Order : Second born (+ 10% additional starting money). -

Time of Birth : Born in the Summer -

Place of Birth : Exotic - Exotic Birth Locations.

Exotic Birth Locations : Another Plane - On another plane of reality, then transported to this world sometime soon after birth..

Unusual Births: Nothing - Nothing unusual occurred.

Parents & NPCs : HoH Single Occupation - Head of household (NPC) has one occupation.

Occupations, Culture: Civilized -

Civilized Occupations Selection: Lower Class Occupation -

Civilized Occupations: Lower Class: Beggar - One who begs for money or food

Sibling 1

Civilized Occupations Selection: Special Occupation -

Special Barbarian Occupations: Ship Builder - A maker of boats and ships.

Parents & NPCs Noteworthy Items: Foreigner - NPC is form a foreign land.

Social Status: Comfortable - This social group represents the middle class of any culture. They typically live in clean, well-furnished homes or apartments, often located in better neighborhoods. They eat regularly and sometimes quite well. Children in these families are frequently educated by tutors.Their luxuries include warm homes, quality food, the ability to hire household help, fine clothing, and family heirloom books. They may own a horse or a buggy for transportation. This group includes professions such as "impoverished" nobility, university professors, scribes, certain craftsmen, highly skilled laborers, lower-level government officials, military officers of lower rank, lesser priests and magicians, shopkeepers, prominent warriors, and lesser chieftains.

Parents & NPCs Noteworthy Items: Serious Wounds - NPC was horribly wounded once.

Serious Injuries: Eye put out - Lost right eye,Depth perception is gone, reduce all combat and visual perception skills.

Serious Injuries, About this Injury ...: Nothing - Nothing notable.

Parents & NPCs Noteworthy Items: Companion - NPC had a companion.

Companions: Who is it?: Adventurer - An adventurer. If the Companion is relatively more powerlul than the character, assume that the character is his Companion.

Adventurers: A Non-human adventurer - (See below)

Nonhumans: Half Orc - A crossbreed ct human and ore. May look nearly human, but often partake of the ore's baser nature with a tendency towards evil - coarse and callous, but tempered with human emotion and logic.

Adventurers: Martial Arts Monk - A priest of a rel:gion that teaches unarmed self-defense.

Adventurers : Prowess: A skilled Veteran - Adventuring skills are usually midlevel

Companions: Why are they with you?: Secret Love - The Companion is secretly In love with the character. The Companion will not reveal the affection to the character, since the Companion feels that the character will probably reject him or her.

Companions: What kind of Companion?: Cheer Leader - The Companion has heard of the character's great deeds and seeks encourage them to do more!

Sibling 2

Civilized Occupations Selection: Special Occupation -

Special Barbarian Occupations: Horsemaster - A horse (or other riding mount) breeder and teacher of riding skills.

Parents & NPCs Noteworthy Items: Cold towards Family - NPC's does not love family or children

Parents & NPCs Noteworthy Items: Friends - NPC has many close friends.

Parents & NPCs Noteworthy Items: Unusual Personality Trait - NPC is noted for his extremely unusual personality.

Exotic Personality: Phobia - Phobia

Exotic Personality: Phobia: Zoophobia - Fear of Animals

Exotic Personality: Trait Strength: Driving - Feature dominates the character's lifecharacter finds it difficult to resist its compulsions.

Sibling 3

Civilized Occupations Selection: Middle Class Occupation -

Civilized Occupations: Middle Class: Ship Captain - sails ships on the high seas,lakes and rivers. Often in another's employ, but has a chance to own his ship.

Parents & NPCs Noteworthy Items: Cold towards Family - NPC's does not love family or children

Parents & NPCs Noteworthy Items: Cold towards Family - NPC's does not love family or children

Parents & NPCs Noteworthy Items: Previous Marriage - NPC has married more than once.

Sibling 4

Civilized Occupations Selection: Special Occupation -

Special Barbarian Occupations: Civilized Occupation -

Civilized Occupations Selection: Special Occupation -

Special Barbarian Occupations: Counselor/Philosopher - Usually an old person who serves the leader of the clan.

Special Barbarian Occupations: Entertainer - Minstrel, juggler or tumbler.

Parents & NPCs Noteworthy Items: An Event that made them famous - NPC is noted for or hesitant to speak of something that occurred in his past. NPC is famous for the event.

Significant Events of Adulthood : Save a Life - The character saves someone's life. This person becomes the character's Companion.

Companions: Who is it?: A family member.

Relatives : Grandmother - Mother or fathers mother.

Companions: Why are they with you?: Secret Love - The Companion is secretly In love with the character. The Companion will not reveal the affection to the character, since the Companion feels that the character will probably reject him or her.

Companions: What kind of Companion?: Bumbling Buddy - A buffoon who tries to be a hero, and may inadvertantly succeed more often than he fails. Give him comical quirks. Intensely loyal lo the character, but not much help in a fight. May have an inloriority complex.

Sibling 5

Civilized Occupations Selection: Lower Class Occupation -

Civilized Occupations: Lower Class: Sailor -

Parents & NPCs Noteworthy Items: Jilted Lovers - NPC has multiple jilted ex-lover/best friends.

Sibling 6

Civilized Occupations Selection: Middle Class Occupation -

Civilized Occupations: Middle Class: Pathfinder - a guide or pilot who aids travelers andmerchants in unknown areas. The pilot is a seagoing guide (more than just a navigator).

Parents & NPCs Noteworthy Items: Military Experience - NPC is a military veteran.

Military Experience, Events: War of Succession! - A fierce war breaks out over the local kingdom's throne! The situation is grim. All noncombat troops are put in the field as light infantry. The characters unit is in the thickest fighting for months and sees more action than most.

Military Experience, Events (Battle!): Battle! - Characler is involved in a major battle. The Character's side lost the battle.

Military Experience, Events (Battle Events!): The carnage was awesome! - The carnage was awesome. [d100%] of the character's side was killed. The character fought poorly and almost died when he received a serious injury.

Serious Injuries: Foot Injury - Foot Injury causes constant limp. Penalties on Movement.

Serious Injuries, About this Injury ...: Replaced - Missing or injured part replaced with a magical version. Reduce some of the penalties received from the injury.

Parents & NPCs Noteworthy Items: Personality Quirk - NPC is Noted for his personality. Dark Side Quirk

Darkside Traits: Immoral - Lecherous, lawless, devoid of morals.

Sibling 7

Civilized Occupations Selection: Upper Class Occupation -

Civilized Occupations: Upper Class: Author/Playwrite/Poet - this indicates a successful writer. Most practitioners of the literary arts are paupers but you have patrons.

Patrons: Who do you serve?: Foreign Patron - A foreigner.

Others: Lover. - A lover/best friend.

Patrons: Why do you serve?: Random! - The character was chosen at random.

Patron Events: Patron to Enemy - Patron decides that the character is actually an enemy and drives the character away. Patron's agents now watch the character.

Parents & NPCs Noteworthy Items: Loving Family - NPC's relationship with his family is particularly loving

Parents & NPCs Noteworthy Items: Another Social Status - NPC originally of a different Social Status

Social Status: Destitute - These individuals are considered the dregs of society. They often lack property and a permanent home. Some are unemployed and unable to find work, while others are indentured to a master, living at their mercy. Primitives, in particular, often struggle to survive on the meager resources the land provides.Their primary focus is on foraging and scavengingthis is a life of mere survival with no luxuries. Money is scarce, and any income goes directly toward staying alive. This group includes people like non-guild beggars, street dwellers, serfs, sharecroppers, rural bandits, some slaves, and unfortunate primitives.

Life Period: Adulthood -

Underworld, How it started: Defiance - The character wants to defy authortty.

Underworld, Type of Crime: Banditry - The character is part of a gang of bandits who roam the countryside.

Underworld, Events: Fight!! - Seriously wounded in a fight.

Serious Injuries: Severed Limb - A body part is permanently severed from the body. Left Leg. Penalties on Dexterity and Movement.

Serious Injuries, About this Injury ...: Pain - Injury causes constant pain. Without painkillers, the character must check to perform any action requiring concentration.

Parents & NPCs Noteworthy Items: Personality Quirk - NPC is Noted for his personality. Dark Side Quirk

Darkside Traits: Cheat - Shortchanges others of their due.

Sibling 8

Civilized Occupations Selection: Middle Class Occupation -

Civilized Occupations: Middle Class: Business Owner - Seller and trader of things

Parents & NPCs Noteworthy Items: Serious Wounds - NPC was horribly wounded once.

Serious Injuries: Severed Limb - A body part is permanently severed from the body. Right Arm. Penalties on Dexterity and Strength.

Serious Injuries, About this Injury ...: Nothing - Nothing notable.

Parents & NPCs Noteworthy Items: Personality Quirk - NPC is Noted for his personality. Light Side Quirk

Lightside Traits : Energetic - Does things quickly, with verve.

Parents & NPCs Noteworthy Items: Personality Quirk - NPC is Noted for his personality. Exotic Side Quirk

Exotic Personality: Mental Affliction - Mental Affliction

Exotic Personality: Mental Affliction: Hysterical Injury - Person believes they suffer the effects of an imaginary serious injury.

Exotic Personality: Trait Strength: Weak - Feature is easily sublimated, overcome, or ignored, but is noticeable when actively affecting character.

Serious Injuries: Lost Teeth - Lose 2 teeth.

Serious Injuries, About this Injury ...: Nothing - Nothing notable.

Significant Events of Childhood & Adolescence: Rivals - Character acquires a Rival.

Rivals: Who is the Rival?: Relative - A family member.

Relatives : Spouse. - Husband or wife. If you didn't have one, this is someone claiming to be a spouse.

Rivals: Why are they a Rival?: Competing Goals - They seek the same goal.

Rivals: What kind of Rivalry?: Friendly - Rival and character can still be friends. Rival enjoys competing against tha character. Rival may even remain a good friend.

Significant Events of Childhood & Adolescence: Special Childhood Event - A special age-specific event occurs. - Childhood

Special Events of Childhood: Famous - The character becomes well-known, even famous for the occurrence of an event in his life.

Special Events of Childhood: Something Wonderful - Something Wonderful Occurs.

Wonderful Events: Shield of Influence - An organization offers protection for a price. The price is fair and finite, and the protection proves genuine, allowing the character to thrive safely and gain stability they could not achieve alone.

Groups: Monastic Order - Religious & Spiritual Order

Significant Events of Childhood & Adolescence: Unusual Skill. - Learn an Unusual Skill.

Unusual Skills: Sing & Songwriting

Significant Events of Adulthood : Exotic event. - An Exotic Event occurs.

Exotic Events : Wrong Identity! - Character is mistaken for the missing offspring of the ruler of the land and is taken to live in the ruler's household. The missing offspring is the ruler's heir. Initially, the character decides to maintain the ruse. Then, after [1d6] years The character is pledged in marriage to an unpleasant, older ruler of another land. Assume that the marriage is to take place upon the character's reaching adulthood (or beginning his adventuring career).

Significant Events of Adulthood : Group Aid - The organization used its influence to secure a license for the character, binding them into future compliance.

Groups: Free Traders` Compact - Mercantile & Trade Power